Physical Rewards addresses and TShirt changes
(You may ignore this update if you are not a physical reward backer.)
Physical Address Update
We're now finally getting ready to finish and ship all the physical rewards. Because... Read more
Release Date, & Other Stuff!
Hello again backers!
I'm sorry about the lack of updates the past couple months. I'll try to get back to posting one update per month until our release. Speaking of... Read more
Hello again backers! It's been a long time since out last update, so there are several things to cover, but I'll try to be brief. Here we go:
Yesterday... Read more
Early Access! New trailer! Arena!
Adventurezator is now available on Steam Early Access! And there's a new trailer too:
We'd like to thank all of you guys again, this Kickstarter has been... Read more
Mac! Linux! On Steam! Art Pack! Zombies!
After much cursing of gnashing of teeth, the Mac and Linux ports are finally here! Since we have a limited (=1) range of test machines here, we'd appreciate... Read more
Steam! Posters, T-Shirts, DVDs!
The Adventurezator has been Greenlit, and will soon be coming to Steam! A huge thank you to everyone that voted for us there on Greenlight - by the way, as... Read more
Motion Capturing Pigs! Beta 0! And more!
Motion capturing pigs!
We've been hard at work here at Pigasus Games to bring to you an AAA swine experience! As you can see for yourself with this behind the... Read more
Yet another alpha quickie - Ok go!
Build 0.8.3 is up, this time properly on all $30+ backers. Go get it! (www.humblebundle.com/keyresender)
Known issue: On the level WhenPigsFly_Welcome, sometimes the gnome does something that locks up the game.... Read more
Alpha Quickie - Alpha build? Mmmn, maybe not so much yet...
The humble people may have messed up the build before, but I did the messing up this time - just figured out that now all of the 3 levels packed... Read more
Quickie - Alpha build for Beta backers is finally up!
To all our backers above tier $30, your Alpha build is finally up on your humble store page (start in http://www.humblebundle.com/keyresender). All your feedback are belong to us!
Note 1:... Read more
Quickie - Humble Issues
The folks at hundle bundle 'misplaced' the Alpha build for most backers. Sorry about that, we'll let you know when it's fixed.
Just a quick extra-ordinary update to get the Alpha 2 rolling.
Alpha 2 build is up! The build was ready last week, but it took us a while to make... Read more
Feb 2014 Update - Alpha 2 is (almost) here!
We have a lot of new features in this build! But with a lot of features, came a lot of bugs... We were planning of releasing Alpha 2 today, but... Read more
Beta changes, Release delay, Alpha 2, Steam Dev Days
It's the first Monday of the month (well not really anymore, but I sleep really late!), time for the monthly update! It's a beefy one, so here goes:
Beta changes... Read more
December Update - SuperBRJam, Alpha 2, and other stuff
Before we get into the development of the Adventurezator, let's talk about SuperBRJam, since time is running out!
Last month we have joined the Super BR Jam - a... Read more
November Update - Sidequest Complete
This update will be lighter on information, and heavy on pretty things. Because hey, why not - pretty things!
Black outlines - Sidequest complete
Ever since I started working on... Read more
Cutscene Creator Standalone!!
For all the other five-hundred-something backers out there that aren't playing the Alpha, we also have something for you! I'm writing this paragraph like it's a bug surprise, but the... Read more
Took us a few weeks more than we wanted, but as of this very post, we are now officially in Alpha! Everything is set up in the humble store for... Read more
Adventurezator Monthly Update - October
Our plan was to post an update at the first Monday of each month, but since yesterday was Monday, and I was supposed to release the Alpha in September, I... Read more
Extra Update - Contests
Today we are doing an extra update to take a look at our contests and what became of them. As it turns out, we had some problems to determine the... Read more
Adventurezator Monthly Update - September
We are planning on posting one kickstarter update every month on the first Monday, so here we are with the September Update. In the other Mondays, we'll try to post... Read more
The Big Chain of Adventuring
Took me forever to get to it, but I've promised you a deeper look into what an actual chain of adventure gameplay would look like. Less than 20 hours left... Read more
We made it!!!!
WE MADE IT!!!!!!!!!
This is what I have to say to that:
We've made a third of our pledges in the last four days, and it's getting faster... Read more
Quickie, Quickie, Quickie
Almost there! A lot of backers today, enough to get us into the 'Popular This Week' section for the first time, and hopefully keep us there until the end!
Now,... Read more
Homestretch: The inspirational video of madness. And begging.
This is it boys. 5 days to go, and less than $4k to hit our goal. Looks like it's going to be a photo finish. We've been picking up steam... Read more
Chroma Squad is seriously messed up. Plus - The Birth of Pignus!
I love games that don't take themselves seriously. And my fellow compatriots from Behold Studios take their job of not taking themselves too seriously very seriously. They've shown that with... Read more
Forums! And Stuff (there's always some stuff)
I should have done this weeks ago, but alas, I am just too damn busy. But the silence shall be lifted, and now we have an official Pigasus Games forums,... Read more
The big bucket of artsy stuff.
Yesterday I dug deep into our artists Trello boards, and came out with a whole bunch of concept art and render of our assets and our work pipeline. So this... Read more
Crafting & Merchants
In this update we'll take a look at two more features we haven't yet gone into detail before. Together with the NPC mechanics we detailed in Update #2, these will... Read more
NPC behaviors: Schedules & Owned Stuff
On this update we'll take a closer look into how the NPCs will behave on the Adventurezator. Jimmy Utterström asked us a question in the comments, and I decided it... Read more
Behind the scenes: a closer look at the development process
In this update, I'm going to give you a peek into the development process of both the Adventurezator (the platform), and When Pigs Fly (the game), and how they both... Read more