About this project
- Update #10 - The Big Chain of Adventuring
- Update #9 - We made it!!!!
- Update #8 - Quickie, Quickie, Quickie
- Update #7 - Homestretch: The inspirational video of madness. And begging.
- Update #6 - Chroma Squad is seriously messed up. Plus - The Birth of Pignus!
- Update #5 - Forums! And Stuff (there's always some stuff)
- Update #4 - The big bucket of artsy stuff
- Update #3 - Crafting & Merchants
- Update #2 - NPC behaviors: Schedules & Owned Stuff
- Update #1 - Behind the scenes: a closer look at the development process
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.
“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a description and a gameplay video. Maybe with reward levels. Or a teaser video. Pigasus opens its inventory and gladly gives all of this to you, and more.
Starting with this here Intro Teaser, which was entirelly made with with the Cutscene Creator, within the Adventurezator itself! How cool is that?
That's all nice and sweet, "but I still don't know what the games will actually play like" you may say. Fear not, backer, we've got you covered:
In this world of ever-shrinking attention spans, and an ever-growing amount of crap on the internets, we are told time and again by the so-called carriers of wisdom that our videos must be short and our descriptions to the point, or our potential backers will soon look away. Nonsense, we cry! They are here to decide on spending real money! They are here to help develop an amazing game - no, millions of amazing user-created amazing games! They are here to write history! It's our responsibility to show them everything they need to know! (Well that, and the fact that the Adventurezator is not easy to demonstrate in 3 minutes, and we are not "camera-ready [golden] sex gods" like Tim Schafer, makes us want to show you a bit more of what we have)
So we present you with a short video of the Sandbox Tools of the Adventurezator:
On the single player campaign When Pigs Fly, you will play the adventures of Edmund, the human-turned-pigman while he tries to become a human again, and his sidekick Zookwinkle the Gnome. In this tale of courage, intrigue, betrayal (and dumbness) - you and our pseudo-heroes will face many challenges and re-write history while they are at it: meet Isaac Newton, the Seven Dwarfs, and even Weeping Angels (holy crap!). Your actions will decide the fate of many, with 3 different endings (maybe 4), some of which will make you laugh, others will make you cry - okay that was probably exaggerated, but they will make you smile and re-play some levels to see the other outcomes, we guarantee!
Here a nifty image to help you visualize exactly what you are getting with each reward tier:
And here are the Tees and Poster designs we have to far. We are planning on adding at least 3 more poster designs - they will all be related to levels inside the main campaign:
The base goal money with be used mostly to give us a couple more months of extra polish, debugging, and release trailer, to make sure we have a smooth game on release.
Expansion Packs: Although we are confident we will have a great game for release, given the nature of the Adventurezator, more content is very welcome. We hope the Adventurezator will have a rather long 'shelf'-life, and plan on developing several content packs and expansions after release. If we reach any expansion pack funding via this kickstarter, all backers that got a digital copy will also get such expansions when they are released for free.
Mobile Client: We are also planning on porting the game (without the sandbox and editing tools) to Android and IOs, to enable you to enjoy that infinite well of adventure games on the go - as well as have your friends and family play the adventures you make on the cheap (we still don't know how cheap). We have already taken steps since the beginning of development to make sure this can be done without too much trouble (hopefully...). Mobile clients will also be totally free for backers if we reach it's funding goal.
PAX East: We'd love to be able to go to PAX East in March and mingle with all of you awesome backers, but for a company based in Brazil, travel expenses can be brutal.
Since this is our first project, we don't have an existing fan base, or any existing platform we can turn to to bring backers to this page. If you like this project, please help us spread the word by posting about it on social media.
- A short link to this page: http://kck.st/13M3xG5.
- Hashtags: #adventurezator #kickstarter
To encourage you to try it out, we are giving away free stuff (Woot, FREE STUFF) with these three contests:
1. The Mighty Pop Culture Contest of Adventure
The first cool and handsome person to create a Facebook post with the complete list of all pop culture references in the Adventurezator videos will win the COMBO PACK rewards, plus the SIX-PACK rewards, regardless of their current pledge level. General format of the post should go something along these lines:
2. I Like it, you like it, we like it!
The coolest and handsomest person that creates a facebook post containing the #adventurezator hashtag and the link to this page (http://kck.st/13M3xG5) with the most likes also wins the COMBO PACK rewards and the SIX-PACK rewards, regardless of their current pledge level.
If the same person wins The Mighty Pop Culture Contest of Adventure AND I Like it, you like it, we like it!, he will be crowned The Social Master of Everything, and we'll add a full credits page with his cartoony self in a setting of his choice, similar to the $2000 Funding Guru reward tier!
Likes count will be done after the end of the campaign. In case of a tie, the oldest post wins.
3. The Awesome List of Social Awesomeness
Everyone that makes a post to facebook or a tweet containing the #adventurezator hashtag and the link to this page (http://kck.st/13M3xG5) and has more than a thousand friends or followers will get their names / handles in a special section in the game's credits.
And to everyone that helps out in any way, thank you so much!
Because if you are anything like us, you usually scroll down the description box to check the pretty pictures and not the text.
The first is a wallpaper based on the pinup orc we did for a painting on the orc prison level (all paintings on the game can be customized with any user image):
The second is a montage showing the development process for our assets: early concept - final concept - 3d model - texture - final asset.
A few screenshots grabbed directly from the game:
Because who doesn't love a peek at some concept art?
Risks and challenges
Everyone involved in the project has many years of experience in their relevant fields and in the games industry, and we are confident we'll deliver a great game. We believe our videos have shown our competence and the quality of the game we are creating. We already have an advanced version of the game, and will start alpha testing in a couple of months.
As with every complex game project, unexpected situations may mean we miss the deadline, but we are confident that we'll be able to deliver the game on time, and we plan to keep adding more features and content post-release.
We'll also will keep the backers informed on the progress of development with a monthly update.Learn about accountability on Kickstarter
The schedule plan so far is as follows:
- Alpha: Aug 2013
- Beta: Oct 2013
- Release: Feb 2014
There will be an UI for sharing and downloading your adventures withing the game itself, so the process will be as simple as possible. There will be voting and comentting features in there too, all inside the game itself.
PC, Mac and Linux on release.
IOs and Android clients (without the sandbox parts) afterwards.
And hopefully consoles after that too.
Yeah, sorry about that - it is the same rewards as tier $15, but we can not change reward descriptions after they have been picked.
Support this project
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