A World War II, team-based, action-strategy game where you collect companies of units and battle in quick online matches Read more
Funding for this project was canceled by the project creator on March 15, 2013.
Feature Spotlight: Companies
In this update, we wanted to describe how the companies work in Victory. Let's take a look at the (work in progress) Depot screen where you manage your companies.
What are Companies?
There are three types of Companies in Victory:
Armor: Outfitted with powerful tank units, the Armor Company plays an offensive role. This Company's primary purpose is to attack enemy positions and return heavy fire from enemy vehicles.
Scout: Led by light vehicles armed with machine guns and anti-tank weaponry, the Scout's role is to flank enemy positions, scout enemy locations, and secure map control.
Core units define the Company's basic game play role and are fixed units in the lineup. These units automatically earn Veterancy as the Company levels up, increasing overall survivability and effectiveness. Although core units become more powerful as they advance, they will never change in type, game play role, or number.
Each Company has multiple auxiliary slots for additional units and Special Orders such as artillery barrages and air strikes, allowing you to customize the Company configuration to suit your preferred tactical play style. Additional slots are unlocked as the Company advances in level.
Unlike core units, these supporting units do not gain Veterancy. As your Company advances, you can add higher value units to your reserves and deploy them to maximize the strength of your Company as it levels up.
Players will have access to all 3 Companies for each faction, allowing you to create multiple configurations and play varying roles from game-to-game.