$897
pledged of $2,500pledged of $2,500 goal
17
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, August 7 2019 4:30 PM UTC +00:00.

$897
pledged of $2,500pledged of $2,500 goal
17
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, August 7 2019 4:30 PM UTC +00:00.

About

 Box art subject to change.

*Recommended players 6-8

**Recommended 6-8 for optimal experience

***May be played with up to 4 players with base game, using 2 Profiles each and 15 Actions

 Box art subject to change.

Why Kickstarter?

Producing games is expensive. Even more expensive is distribution and marketing. I'm using Kickstarter in the hopes of a temporary launchpad. As my funds are limited, the goal of this campaign is to get a production run going that may eventually see retail. Fossil Fracas as a series will continue no matter the result of that goal, but as the first work, this card game functions as a part of a larger BFA Thesis, an enjoyable game, and a product designed for not just sale, but application. I myself am a student studying Bio-Medical Illustration, and will be presenting my work and this game at the end of my educational experience. Succeed or Fail, I'm making something for other people to enjoy beyond myself, and that later might be able to reach even more people in stores worldwide (Or even help gain a career)! Thus, Kickstarter is perfect for getting interest, production, and building steam.

What's a BFA Thesis? 

BFA, or Bachelor of Fine Arts, is a degree I'm currently undertaking at university. As a Rowan University BioMedical Art and Visualization student, part of the BFA Thesis process is producing works of art and a process relating to the wide variety of subjects nestled under Biology. For part of my Thesis, I'll be producing works related to Fossil Fracas and prehistoric animals. This card game just so happens to be the first. Otherwise, I also work on a slightly wider variety of art, though Fossil Fracas has taken up most of my time for the moment.

Card Material and Quality

Ochre and Action Cards will be printed on 12 point 305gsm black-core matte card stock. These cards are about 2.25"x3.5" or 5.7x8.9 cm and are "Bridge" sized.

Profiles and Disaster Cards will be printed on 12 point 305gsm black-core matte card stock as well. These cards are about 3.5"x5.5" or 8.9x14 cm and are "Jumbo" sized, through The Game Crafter.

There is currently a total of 93 cards. 23 Jumbo cards and 70 Bridge cards.

All cards are coated with a UV Coating and produced with a Linen Texture. Production of the game will be completed by The Game Crafter, a service I've used for printing of all my prototypes. I can personally attest to their quality and quick production time.

(Click the image below to see the full written rules and the Work In Progress Rulebook)

How Can You Play?

Classic Mode is the original mode of play, very heavily inspired by games like Secret Hitler, Shadowhunters and Mafia/Werewolf. Hidden information has been a backbone of card games since their inception, and hidden identity is no exception. What Fossil Fracas does with this concept that’s so novel makes it adaptable. After all, what would prehistory be without evolution? Classic Mode combines every part of the base game to play a Mafia-esque game, where revealing the Profile of a player causes an ability to occur or begin. The hand of Action cards adds another level of depth to the game, where players don’t necessarily have to sit around with nothing. The investigative Ochre cards offer a method of deduction similar to Shadowhunters, where learning a player’s identity affects more than just their lifespan…

Showdown offers a totally different approach to the game, and a much more competitive variant at that. Players draft cards into two decks (Profiles and Actions) by taking turns selecting one-by-one. All players start with their 3 Profiles face down in any order, and a hand of 3 Action cards. On their turn, a player may reveal a Profile or play an Action, then draw until they have 3 cards in hand. The game ends once one player is left standing. For games with more than 2 players, teams may be chosen or players may play in a free for all, and the number of Profiles can be reduced. In future versions of the game, players may build their own decks with unique Profiles and up to 3 copies of any Action max. 

As future expansions or sets are created, the game will only gain pieces that can be swapped out compatibly for more than just the two game modes above. My goal with gameplay is to create something modular, so any two expansions owned can be played in at least 2 ways.

Pledges

Stretch Goals

As the game gains funding and followers across all social media platforms, additional parts (not yet completed) or content will be unlocked! 

As a policy, I'm against chopping up pieces of a game and locking them behind goals, so each Stretch Goal is new in the sense that it hasn't been previously developed. As stated above, work begins on the new content as soon as goals are reached.

 Check out my interview with Getting Geeky With Gamer Leaf Here:

Fracas is a cool word, So Fossil Fracas has to be an AWESOME game!

Shipping

United States shipping is factored into the cost of every tier by United States Postal Service. As I don’t have the capacity of a well established  company, processing shipping and orders may go slowly at first and locations are limited. However, I've set a good amount of time aside specifically to handle any hiccups in the process. Most backers should find the base game delivered well before November, as shipping in the US has been reliably painless in my extensive Ebay and selling experience. Stretch Goals add some time to the process, as the creation of more cards may take a bit longer. Unfortunately, I cannot ship overseas due to the cost. As this project is intended to produce an initially limited product for a BFA thesis, I hope you understand.

Disclaimer: If interested in a copy of the game outside of the United States, please message me for a shipping quote.

Risks and challenges

Despite being small (very small), complete fulfillment, development and completion of stretch goals is the number one priority of the campaign. No matter what changes, Petrin Illustration (me) takes full responsibility for shipment, replacement and fulfillment in any expected outcomes. Unless something catastrophic occurs along the way, the game will eventually make it out. And as a game that could theoretically be produced and shipped within a couple weeks, I'm confident in the timeline established.

I've set my deadlines and expectations a bit further back to ensure I have plenty of time to hold up my end of the bargain, of which I've carefully planned and researched. As finances from this point on are the only issue, shipping prices may change or potentially rise. I prefer to work on an individual level if possible, so I can assure that communication will be constant and personal.

TERMS

With my size and capabilities, refunds and replacements will be limited. Refunds or replacements for the first copy of the game to fail to be delivered are negotiable, but not guaranteed. Due to costs of shipping, any copies of the game will not be accepted back or refunded upon delivery. Missing parts can be shipped once for an incomplete order. If an order is not received the second time after confirmation of address and name, further copies will not be shipped. Prices related to shipping may change over the course of the campaign. If you see an increase you aren’t fond of, a refund or drop of the pledge is understandable, and I'm happy to work it out. Finally, small changes may be made to the game before the end of the campaign. Art may change, balance may change, but the core concept and look of the game is established.

As a final bit of disclaimer: I want to push this game to retail. As aware as I am that eventually isn't the most satisfactory of statements, there is a strong possibility that this game will not reach retail. I have a few businesses who have already expressed interest, but I can make no guarantees. What I can guarantee is that the game viewed here has been produced on an individual scale and is 90% ready to be produced for a wider audience. The only thing missing is a home and a market. Beyond this, I have been tirelessly working on this game and series in preparation for my BFA Thesis. If not a commercial release, then at the very least this game would contribute greatly to my college and future career.

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    Snowstorm Tier

    Every little bit counts towards the start of the Ice Ages! Backers for this tier get access to digital downloads of two coloring sheets and a desktop wallpaper!

    Includes:
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    Want something physical to show your support? If you can't get a hold of the game, get some stickers instead! Along with the digital portions of the campaign, you get three vinyl stickers!

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    The Base Game of Not-So-Nice Age. This tier grants you one copy of the original, no stretch goals. This copy is specifically for those who don't want to wait, and want to get right in on the fun!

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    Cave Painting Tier

    One copy of Not-So-Nice Age, all stretch goals and one Art Print of your choice! Each Art Print is of any character's card art, printed at 12"x16" by popular demand.

    Shipping is currently limited to United States only via USPS. There will be no additional costs for shipping. This package ships separately, due to the nature of its contents.

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