No-one has heard from the three Gods, the Triumvene, in over a million years.
One has returned.
The others will follow.
Triumvene offers a new take on tabletop roleplaying games. It's been built to help you run mostly non-combat narrative stories, with character art by concept artist Chey Fergus and design, story and supplemental art by GM and games designer Peter Watson-Wailes.
Set in a world undergoing an industrial revolution, the peoples of Midplane have all the issues the real world has. However, they have the added complexities of a broken, low-magic world to contend with too.
Triumvene is a game in which players, through their characters, explore a world undergoing an explosion of technology and industry. Ancient cultures and modern challenges collide, creating strife and upheaval, along with new opportunities for those who'll take them.
And that's before the real problems begin when the mythical Golden Ones of old reappear.
And then the Gods people thought were merely myths start to return...
Our aim is to make this something that anyone could pick up and play. For that reason, we've kicked out all the traditional fantasy lore and races, because there's all sorts of issues there. Hopefully, whatever culture or peoples or faith or gender or background you identify with, you'll find this a game that presents an inclusive, enjoyable experience.
To that end, in Triumvene the player characters are not heroes on a mission. They're ordinary people in a world far bigger than themselves, trying to make the best out of situations both mundane and incredible. They will encounter exciting new creatures, meet strange new peoples, and eventually explore two other universes: the high-magic, timeless Golden Plane, and Phyverse, a world like our own, where no magic exists and science rules supreme.
The Imperial System
The Imperial System is the game engine we built to drive Triumvene. It's designed to be as simple as possible to facilitate flowing, interesting storytelling, for both the players and the GM. It pushes players to drive the lore in the game, with outlines of the world given in the corebook. The system shines in creating non-combat focused stories, cinematic scenes and engaging non-player characters, and focuses on the idea of choice and consequenc.
Everything in-game is designed with these goals in mind.
Sypheni surveys the world below from the ruined control tower. Planar Setting: Phyverse. Planet: Ers.
I have been thrilled to be able to design the peoples of this world with concept artist Chey Fergus. Through her character designs and the photo-manipulation artwork I've created, we've pushed the feeling and artwork in this game into a direction we haven't often seen in the tabletop RPG space.
Inspired by the art produced by the impressionists, the game gives broad-strokes introductions to hundreds of locations, peoples and creatures, but leaves the detail of the lore and world for you to co-create with your group as you play. The world guide functions a framework which should provide flavour and hints as to what could exist, but the actual environments and peoples you encounter will be fleshed out by you.
We understand that great RPGs need to have a great narrative and story behind them. With that in mind, we've created a 15 scene, 3 act main story which your characters can explore, or not, as they see fit. Think of it as a timeline of world events. The players can influence it as much or as little as they wish.
Sketches of four of the eight default playable peoples in Triumvene; the giant Lurniage, the elegant Rikaffin, the duteous Nardlor and the inventive Marati
However, we also understand that you don't want to simply play through a story, so we've also created a bank of over one hundred event seeds for Midplane, the Golden Plane and Phyverse. In fact, if you wanted to explore every single potential option in just the ones we've created, playing every two weeks it'd take you around four years. We've put in a lot of time, ensuring that there's all sorts of situations with all sorts of challenges for you to play with. From diplomatic crises to romantic entanglements, emergencies in governance, trade disputes, technology gone rogue to civil unrest due to societal change, it's all here. There's challenges to be faced with the sword and gun, the diplomat and sage, the rogue and the thief.
The final art for the main playable peoples in the game
The lore and setting of Triumvene is something we're very proud of and excited about. However, we know from experience that many players already have their favourite game systems and worlds. As such, we've made the game world and the game engine two separate entities. If you want to run Triumvene using 5th edition Dungeons and Dragons, go for it. Equally, if you want to use The Imperial System to run D&D campaigns, that'd work too.
I'm glad you asked. Every backer will get access to the starter kit for Triumvene as soon as the Kickstarter is compete. That includes the full system rules, character sheets and the first act of the campaign and some of the events for Midplane. We'll be sending these out July 1st, so start thinking about what sort of character you'd like to create. If you want to see what's available, you can read a little about the default playable peoples over at the Triumvene blog.
Beyond that, every backer level gets the full PDF versions of the game. We'll be sending the playtest version out to our Kickstarter backers when the campaign ends. The full version with all the content will be sent as soon as we've added the content co-created with our higher pledge level backers in a couple of months or so.
Hardbacks and Other Rewards
Higher pledge levels get you either the standard or deluxe hardcover version, a limited edition poster based on the art of the three planes, the option to have your own creature put into the book, your character put into the world's events, posters and even a four part campaign, created especially for you and your group.
The deluxe hardback will include gorgeous headbands, silk ribbons for marking pages, and slightly heavier paper stock. Every deluxe version will also be signed by both myself (Peter Watson-Wailes) and Chey Fergus.
We're also putting up a suite of digital tools on the site, starting with name and location generators to make the process of running the game as easy as possible.
This Kickstarter is to fund the final development and production of Triumvene. We've completed the guide to the world, playtested the rules, built out a bestiary, created the main campaign and started on a bank of side-events for the group to go explore. The money raised will be used to go to print, and to create artwork for some of the events, to give a little more detail on the worlds.
A view of the eternal sunset over the forest of North Resera, controlled by the Disapperatures. Planar Setting: Golden Plane. Planet: Unknown
Triumvene is going to be printed as a full-colour hardback in A5 size. One of our largest aims with the game is accessibility - by having it at A5, if you want to print it at home from the PDFs, you can. Equally, if you want a more premium experience, there's physical copies which we're producing.
We've factored shipping costs into the pricing, so that the price for shipping is:
- UK: Free
- Everywhere else: £5
Obviously this is less than the shipping will cost us, but we've taken the decision to subsidise shipping costs, to try and reduce the financial cost to you. We'll be shipping every copy to the Kickstarter backers first, before we make it generally for sale.
Initially, we weren't planning to do any stretch goals, because we wanted to put any extra money we raised into making the core product better. We had an idea for something we'd liked to have done, but didn't expect to get enough funding to cover it.
A ceremonial warrior prepares to perform the sword-dance of Solari Noctuni, a ritual celebrating the passing of all four seasons, danced on the longest day of the year. Planar Setting: Midplane
As we've received such great support so far, we're proud to announce:
One of the things we were planning for next year when we had time, we can now do a little sooner...
If we hit £8,000, we'll be adding in a second mode of play. We're going to be creating a second campaign to sit alongside the first, allowing for an entire campaign to be set in Phyverse, Midplane or the Golden Plane. We're calling this Triumvene: Parallel Lives.
Each of these worlds has its own stories to tell, and we want to bring them to you, alongside the original campaign.
Available as a PDF, and existing alongside an entirely digital suite of content, this will bring a totally separate campaign in the same worlds, and enable...
Unique Multi-Party Play
Yup, you read that right. As part of the digital tooling, we're creating functionality to help you find other groups that are running Triumvene, and to maintain a coherent timeline with them, so that you can play either the Parallel lives campaign with other groups, ticking off when you hit various milestones for your own Plane. When certain triggers are met either by your party or the parties you're co-playing with, you'll receive digital content to play with your own group.
Play through the world with other teams, or play with your own group as three different sets of characters, and see how the story unfolds from their own perspectives, ending in a giant multi-group set of sessions, where you'll all be present in the same locations.
Thank you for all your support so far, and please spread the world so we can bring the Parallel Lives vision to life.
I (Peter Watson-Wailes) am a long time tabletop RPG fanatic, having been building worlds and systems for more years than I'd care to admit. I've had the honour of being invited to AMA the 5th edition DnD subreddit dndnext, and run a popular tabletop RPG blog on the Triumvene main site.
This project started at the beginning of 2017, when I decided to turn the concept for a book I was in the process of writing into a tabletop RPG. Little did I know that that would lead 18 months later to this.
The great capital city Landseux eastern Okrogmar, home to the Taurac peoples. Planar Setting: Midplane
We've been playtesting since May 2017, with the game being refined over the following year, to reach its current state. We've had playtesters from the US, Canada, New Zealand, and Sweden. Their contributions have been invaluable in shaping the game and turning it into the work that it is today.
That's culminating in an actual play two-part show with the fantastic folks from Encounter Roleplay. Particular thanks go to Will Jones, for all his help with that. We'll also be running our own campaign with a number of awesome guest players, which we'll be running in September.
Praise for Triumvene
"Oh my God, I absolutely loved it. There's nothing like playing in a world where it's all about the drama and the intrigue. ...it's not all about shooting shit. ...Anything that has pterodactyl people and armadillo people? You know it's a winner."
Pruitt from WebDM - @JPruInc
"A fun new system with a flexible rule set to allow for creative play"
"Triumvene has been an absolute pleasure to learn and play."
"...with the added benefits you receive in character building, it gives you a lot of room to succeed and also to fail - which is just as fun. One of my favorite aspects of Triumvene though, has to be the races created. They have depth and interesting backstories that tie them to this world and ground them. The races are beautifully made and each one of them give you a wide array of character building options no matter what sort of build you enjoy."
We can't wait to see you play it too.
Trailer intro music: Terry Devine-King
Trailer non-intro music: https://www.bensound.com
Risks and challenges
There is a potential for life events to occur that delay the projected timeline. A printer may take longer than their estimates to deliver, shipping times guesstimated are incorrect due to unforeseen circumstances and so on.
This is a reality of publishing. However, we've been in and around related industries for many, many years, and we believe we can adhere to our timeline. We believe in good communication with our backers as events are unfolding, and will be completely transparent should delays be incurred.Learn about accountability on Kickstarter
- (29 days)