The Art Book moves apace
The art book is going to have SO much in it, including many pages of text including essays on Hyperspace, essays on general game design, and specific tips and background... Read more
Quick Weekly Update
Sandy has been busy this week and unable to write a quick lore style update. We like to post weekly updates (usually on Wednesdays, but not always).
What was one... Read more
Lots of games have opening moves. I own several books of chess openings for example. Openings are important – in checkers tournaments, the opening moves are selected randomly! When I... Read more
As part of our April 1 campaign, I have designed and gotten ready an entire new faction for Hyperspace: Space Cats. It uses the same figures as the Bubastis faction... Read more
Orange Alert! Put April 1, 2019 on your calendar
This is not so much an "update" as it is a warning of an upcoming update. I know that may sound weird, but this Monday, April 1, we are going... Read more
Sales Tax Woes! - IMPORTANT MESSAGE FOR US BACKERS
Sales Taxes for US
Our accountant has informed us that due to big changes in how Sales Taxes work in the US, having a Nexus in each state is now... Read more
My son pointed out that my original update for the Automata, way back when, didn’t really have any information on them, so I thought I’d give a bit of background... Read more
Sandy's Design Corner: the Explore track
One of the three victory point tracks in Hyperspace is the Explore track (until recently called the Probe track).
On the very first turn of the game, probably 85% of... Read more
Why are the Hyperspace aliens so weird?
A long time ago, I was tasked with reviewing a space-based RPG to see if my company (Chaosium) wanted to publish it. I noticed that practically all the aliens were... Read more
Sandy's Design Corner: the Battle Track
The Battle track is three boxes long, and unlike other tracks, the final box is repeatable. To advance on this track, you must declare battle and remove one enemy unit.... Read more
Sandy's Design Corner: The Research Track
Each time you perform the Research action, you advance 1 step along the Research track, plus you gain a new exciting technology. Every civ (except one - there's always some... Read more
Pledge Manager Glitch for Corvette Pilots
We are aware of a glitch in the pledge manager.
This is just a quick update to let you know that we have been made aware of a... Read more
Multiple Invite Emails from Pledge Master
Sorry about the multiple invites many (all?) of you are receiving to the PledgeMaster.com
You only need to click on the link in one of them. The other emails... Read more
Pledge Manager Invites Going Out Today!
Pledge Manager Live
I have imported your backer information and have queued the invite emails to be sent. This can take a few days, so if you don't get an... Read more
Design Corner: why is Sandy a game designer?
Does Sandy think about games all the time?
Wait, ALL the time?
Practically. It's my major way of viewing the world. When I was a kid, and read an... Read more
Incoming Transmission...Scanning...Unidentified Organism Entering System
LISTENING POSTS ARE REPORTING AN UNIDENTIFIED ORGANIC BEING ENTERING SYSTEM.
NO COMM LINK CAN BE ESTABLISHED. WE HAVE LOST CONTACT WITH OUR SHIPS IN THE AREA.
HOW WOULD YOU... Read more
What happens next?
“When he opened the seventh seal, there was silence in heaven”
- Revelation of St. John; 8:1
Naught is really happening this week and much of the next. Kickstarter counts... Read more
THANK YOU ALL, also a Sandy's Design Corner
Thanks so much! You all have made Hyperspace my second-most-successful game, which is pretty great, when you consider my first-most-successful game has been around for 4 years already. Perhaps someday ... Read more
The Future of Hyperspace
Pledgemaster will be accessable a little while after Kickstarter releases our funds, which in the past has happened 10-14 days after the campaign's end.
We will be able to take... Read more
Where’s the big last day reveal?
Yes, we DO have another Hyperspace ... thing for you. Let me explain - for the last two years, we've done a one-day-long April 1st Kickstarter, for fun. And we're... Read more
Sandy's Design Corner: the first prototype
Where do you get your ideas?
Of course I get asked this - usually not by gamers, though. My answer is always, "Ideas are a dime a dozen. It's actually... Read more
Sandy's Design Corner: alien stereotypes
I spent a lot of time building and balancing these civs, and I tried hard to NOT use any of the normal science fiction stereotypes. What? No lizard men?
No... Read more
Which Extras (particularly civs) should I pick?
For you, the task is done. It’s all on its way, including optional extras such as the neoprene mat, dice, and art book. If Petersen Games decides on... Read more
Which "Extra" is in each pledge level? PLUS ART BOOK PREVIEW
Which "Extra" purchase is in each Pledge Level?
Many folks have asked in the comments, and I've been privately requested by some backers and friends to show this info graphically.... Read more
Possible Solitaire Hyperspace and Sandy's Design Corner
What?! How is that even possible? Well, I'll tell you. This campaign has been doing great, and the interest in this has been so strong that it's inspired me to... Read more
How to lose at Hyperspace
I got inspired to put this together based on some comments by a playtester on Saturday. No, he wasn't playing Hyperspace - that game needs no further tests. Our Galactic... Read more
Updated Rulebook + The Stasis box, and more
The Updated Rulebook Draft
We have uploaded a new version of the Rulebook to show the final look. It is still a draft, as it will have a few more... Read more
THE SECRET CIV, REVEALED
Hyperspace has a backstory, partly revealed through Aurora Ultraviolet's journal. If you’ve read them (look here, just scroll down and click the portraits), then you already know that... Read more
I wanted a naturally aristocratic species, who were obviously superior and could make a case for their natural dominance and fitness for rule.
Of course, this doesn't mean... Read more
The Zepzeg were one of the very first species I developed for Hyperspace, and in fact were originally in the core pack. I won't say who "bumped" them... Read more
Yithians, more grandiosely referred to as the fabled Great Race of Yith feature in one of Lovecraft's best-loved tales - The Shadow Out of Time. Despite the... Read more
It is with regret that I come to our last pre-planned gift to you. I am so grateful for all the support you have given Petersen Games on this project.... Read more
The Yaddith Love You!
The Yaddith on Valentine's Day
This is a milestone for me. As far as I can tell, Lovecraft's sorcerous inhabitants of Yaddith have never been portrayed as a figure,... Read more
The Civ Sheets
A lot of people have asked about the civ sheets, and I notice that for some reason this hasn't been responded to specifically. So let me do it now.
1)... Read more
The Giant Claw
Here we go with a monster which is pretty much the exact opposite of Startropolis, but which is also the source of interesting tactical decision-making. The Giant Claw. We’re convinced... Read more
Son of Xk-13
Ugh. So apparently my son and I were writing the Xk-13 update at the same time, and his overwrote mine or something, so though you may have gotten an e-mail... Read more
Sandy Design Corner: the planet tiles
Hyperspace includes 38 planet tiles. As an interesting aside, originally we were going to have just 26 tiles in the core game, then add 12 more as stretch goals in... Read more
The Vorck are bio-engineered worker drones, designed to exist and labor in space. They don't spend 100% of their time in space, and probably can't, needing to occasionally... Read more
Twitch Live Stream on YouTube plus Survey!
For those who missed the Twitch Live Stream, I've uploaded it to our YouTube channel:
Please Take this Survey!
It will help us refine our games and projects... Read more
The Von Neumann Beast
Hyperspace has several references to machines that can duplicate themselves – one of the nightmare World's End scenarios posited by some scientists. The Gray Goo secret, of course, references this,... Read more
What will be available after the campaign?
A lot of people have asked what happens post-campaign. So let's talk about that. First off, when it ends, the factory is going to begin tooling the molds (some are... Read more
Double Spotlight: URUMAK + VALKAR
The square-cube law is a real thing. It means that any living creature has to adjust its metabolism and anatomy depending on its mass and volume. It... Read more
Follow up on Civ Difficulty
Because questions arose, let's briefly revisit the topic of civ difficulty. All the alien civs of Hyperspace are categorized by difficulty - either normal, advanced, or hyper.
A Normal... Read more
A new gift for everyone!
And this gift is genuinely new - as in we put it together AFTER the kickstarter began. I guess you could consider it a "stretch goal" of sorts, though it... Read more
How Sandy Playtests
As you know, I build asymmetric strategy and co-op games. Maybe "asymmetrical" is the wrong word for my co-ops, but what I'm trying to say is the various heroes act... Read more
In a tabletop RPG of my own invention that I ran a campaign in for a while, I had a species called the Thoth which I'd intended as... Read more
According to Lovecraft, the starspawn are extraterrestrials who plunged to Earth long ago. Their alien life cycle means they slumber, as if dead, at times, and awaken,... Read more
The Cosmic Cloud
Some of our two revealed monsters, the Space Amoeba and the Galaxy Eeel, are pretty clearly beings. Others, such as the Crystal Entity and Startropolis, are possibly not truly alive... Read more
Civilization Sheet Tour
Guest Post by our Graphic Design Lead, Tony Mastrangeli
(editors note: For those who saw the Livestream yesterday (which we'll upload to Youtube soon), Tony is the guy who evilly... Read more
A long time ago I was reading a short fable written in the 19th century about the weakness of scientific prediction. In that story, the author... Read more
Some of you may be familiar with our earlier game Startropolis, funded this summer and coming out soon. This game is about building a space station, and is in fact... Read more
The Old Ones
Ah yes, another species invented by Lovecraft. In his story, At the Mountains of Madness, the Old Ones (aka Elder Things) are probably sort of extinct. I say... Read more
FOUR CORE CIVS SPOTLIGHTS!
I realized that we hadn't done a cool civ spotlight on the the four core Broodmaster, Fungi, Skith, and Venge. So here they are, all at once.
Here are the... Read more
Civ Spotlight Video:
Pests and disease organisms are terrifying, and outer-space plagues feature in a lot of science fiction films. While I do have a Secret card... Read more
The Crystal Entity
The Entity is unusual, because it actually can benefit its victim. When it arrives in a system, a new organic resource is placed on each of that planet’s continents. Its... Read more
Sandy live chat tonight
At 20:00 hours (8 pm), United States Central Standard Time, Sandy will be chatting live on the Petersen Games Facebook page. Show up, ask questions, jeer, or cheer. It's up... Read more
Meet the Mendeku
The Mendeku got their origin in part from the work of Jean-Henri Fabre, a French author who wrote absolutely entrancing books about insects. I recommend them highly to anyone... Read more
The Glazaqtoq are another alien from my childhood. At one point, my friend and I decided to conquer the galaxy. Well, we needed some oppressive enemy to rule... Read more
Civ Spotlight: Daldath PLUS Live Stream of Hyperspace with the PG Team!
Hyperspace Live Stream:
Four members of the Petersen Games team will be playing Hyperspace on Tabletopia, and live streaming this game via Twitch on:
Wednesday, February 6, at 1pm CST... Read more
Civ Spotlight: the Dacians!
Space Vampires! But not like the ones from Mario Bava's Planet of the Vampires.
Civ Spotlight Video:
When I was a kid, I really liked... Read more
The Collectors revealed
Here is their "Collection", complete with an editing mark.
You just pile your captured units right there in the Museum, gaining rewards as you get more and more. A... Read more
Civ Spotlight: Azota!
Here's a closeup of the Extinction track. It doesn't come with a token - instead you just put your rival's permanently-destroyed Colonies directly on the track, organized from top... Read more
The Galaxy Eel!
The Galaxy Eel is our second gift to you – another cool space monster. We are giving you this because we are so pleased with the progress of our campaign.... Read more
Sandy's Design Corner: Civilization Colors
When I first started designing Hyperspace, in September 2016, my plan was to follow the usual Petersen Games system. Each civ would have its own unique color. I had eight... Read more
Sandy's Design Corner: Interaction and Diplomacy in Hyperspace
Hyperspace has no formal alliances, no enforceable treaties. And it’s a zero-sum which only one player can win. Is it a Hobbesian universe? War to the hilt?
By no... Read more
Civ Spotlight: The Automata PLUS The Explore Track
Civ Spotlight: The Automata
Part 1: the Explore Track
Hyperspace features a Progress Board, which contains 4 tracks. The biggest track, along the top, shows each civ’s earned... Read more
All About Shipping!
Lots of backers (particularly those in the EU) have commented on the shipping prices for Hyperspace.
We've decided to go with a somewhat unusual strategy as compared to... Read more
The Native Alien Figures (PG Exclusives!)
Every Pledge Level gets 8 unique sculpts called the "Native Aliens." These are "Petersen Games Exclusives" meaning we will sell them directly, but never sell them to retailers and distributors.... Read more
The Space Amoeba?!
The Space Amoeba is our first gift to you. It’s intended as a hearty thanks from us to you for helping us fund our product so quickly. All backers at... Read more