by Sandy Petersen
This is an awesome idea! I know, because I proposed it on BoardGameGeek (gotta blow your own trumpet occasionally, lols). But seriously, a solo mode would be a huge bonus to Hyperspace. One of the best models for this is the card system in Conflict Of Heroes Solo game. I believe John Butterfield helped develop that? Anyway, happy to help out if you need it, good luck!
Honestly, I think if I was going to play "solitaire" Hyperspace, I'd rather just fire it up on Steam and play against a couple of AI players or play online against a couple of friends/family. Same with Cthulhu Wars. Make them available on Steam/Android/etc and I'd be much happier with that than solitaire rules.
My solo mode thoughts: complete the game by controlling all the tiles. Variable tile layout for different length of games. You choose your color and civ, all other colors (3-5) are genericish civs (for balance purpose). Possibly roll dice to determine if other color civs are: friendly or hostile towards you, have any alliances between them or enemies amongst them. As you explore and flip tiles you also flip an event type deck. The cards could be nothing or they could reveal that the tile you flipped has a civ there already, and which color. It could range from a few ships to colonies and starbases or any combination of those. Spend resources to form alliances with friendlies and help with hostiles, or determine if you are going to deal with revealed hostiles or retreat. So the galaxy is already populated you just dont know how. There seems to be many possibilities for the event deck to add replayability, including using cards for native races and random monsters :). To me I like this better than trying to control a unique civ with unique powers via AI. That just seems super complicated.
In my experience, Scythe’s Automa works well to add +1 and +2 players. I experimented with +4, results were mixed. Race for the galaxy has a fun solo mode as well. Both systems use added components to randomize and track the phantom player. Honeymoon bridge/Goren’s bridge for two is another reasonably successful adaptation of a multiplayer game. In all of the above cases, the end result is a game that “feels” like the original game.
Sandy - I think that you could add back in the Economic Game and Industry Tracks as a "Hyperspace Advanced" concept and the TI4/Eclipse Players would *love* it as another layer of complexity.
I love the game at it's current weight thou', despite being sad about the Industry Track. It is the best "gateway drug" into the Space Empire 4X genre I can think of, thou' my knowledge is not vast on the topic.
My initial reaction to solitaire Hyperspace is almost word-for-word "What?! How is that even possible?" -- closely followed by "Wow, that will be *fantastic* if they can make it work."
these news and the possibly faster shipment and delivery of Hyperspace are the two big bombs of the Kickstarter. gogogo!
The market/currency is certainly an interesting idea and I could see civilizations that thrive on it (or manipulating it) more than others.
For me that Tech is Cybernetics. How I woe it's existence when it isn't mine.
Oh man, working with Mr. Petersen woulda be a dream come true. Unfortunately, too many other factors prevent me from increasing my pledge.
Maybe release one of these bigger game around October and I can convince my parents to help me back at highest level as part of a birthday present. :^D
+1 @Sharkey and Sandy!
If you can pull this off it’ll be an amazing added value, if not then no worries as the base game will still be great!