by Sandy Petersen
@Sandy – How do Art & Music effect the outcomes of Secrets and Discovery – is there an explanation you had in mind? A victory ability named "Creativity" would seem more plausible, to me at least, giving humans the ability to take opportunities and utilize their findings to survive. Thanks for a thoughtful and cool looking game.
Fantastic! I love your take on how other aliens would view humans. Thanks Sandy!
@AJ The humans are free for Starship Captains. Any other pledge level can add on the humans for $15.
Very excited about Humans as the secret civ! Are they available at any pledge level like the rest of the civs, or do only Starship Captains have access to Humans?
I have to admit I am underwhelmed by the secret civ. I really hoped for a sci-fi game without humans. (Apart from some like A.U. in the background, which was ok to show just how alien the aliens are for the general public)
@Asaf Hamtzany Someone gave a detailed listing of the techs in the main comments:
Cold sleep lets you choose any three units from your pool, and place them as if just built. It's an extra action, one-use. Resilient is a post-battle effect. For each fortress you lose, you get to place 1 citizen or corvette from your pool on the map as if just built.
Outside of the Hyperspace Monsters, are there any other plans for cross-overs with Cthulhu Wars, i.e. any of the citizens to be playable as neutral units/investigators/etc. ?
I really dig this. Really.
I'd also love a more through descriptions of the technologies.
Also, I'm very happy that the Humans are not just the average unimpressive race but actually have some personality.
The Humans are another selectable add-on Civ' now that they've been revealed, correct?
I love the fact that the Human benefits are cultural.
@Sandy Petersen You've described (and named) the techs, yes, but without any details. How does the Resilient tech make their remaining systems stronger each time they lose a fortress? How does it constantly feed them free units?
I'm guessing that Cold Sleep gives you any 3 units from your pool for free. I'm also guessing (though you don't say) that it's one-use. But I'd rather know rather than guess.
I don't mean to sound needy, but I'm a detail sort of guy, and I'm just trying to learn as much as I can about this awesome game (even if I won't be able to play the whole thing for over a year).
Also want to express my appreciation of how active and responsive you are to people's requests.
This is wonderful: now in my mind these are clearly Tcho Tcho's spaceships, fueled by mini Ubbo Sathla's evergrowing energy, piloted by proto-shoggots.
Waiting for this beast of a game is going to be an excruciating joy.
Seems to me there's no issue at all with humans' power level. HPL was writing in a time when the depths of space were relatively newly being discovered and the automobile was novel. He seems to have been unsettled (to put it mildly) by space, the ocean and other people, all of which form threads of horror running through his work. But people—OTHER people—adapt to the new. Sufficiently advanced technology being indistinguishable from magic only lasts until your own technology is sufficiently advanced. The fantastic becomes commonplace; the mindbending becomes routine. Any humans advanced enough to survive as space nomads are going to be tough enough to handle a few space battles on even footing with the horrors that have already conquered them.
I literally describe the human techs in the writeup above. And name them.
Also, @Elliot Jenner we will just have to agree to disagree. After all, Lovecraft described a wide variety of pretty scary humans - the Tcho-Tchos, the inhabitants of K'n Yan, the Martense family, Dr. West, Dr. Crawford, the Innsmouth folk, etc. Nowhere do I posit that the Hyperspace humans are modern social-democrats from some kind of liberal society modeled on 2019 politics. That's another bee in my bonnet - "future" societies that are precisely based on whatever society the SF writer happens to live in. Thus Heinlein's books written in the 1960s have space hippies, Poul Anderson's' books in the 1970s have Vietnam syndrome, etc. Pfui.
I'm really glad humans made the final cut, which is weird, because I usually roll my eyes at the human faction in most games.
Also glad to see that Mr. Petersen shares my opinion that humans being "balanced" or without powers/skills when other species do is lame.
Sorry,but...WHERE ARE THE CATS????
I have to say I am disappointed. This being (at least partly) based off of Lovecraft, Humans should be hopelessly, hilariously unable to anything. Giving humans the ability to fight back (albeit a bit late since they lost earth) seems completely out of place in the theme.
Also what are the human techs? You didn't mention them in the video.
Can we get details on how their Super Techs work? This is the only spotlight video where Sandy doesn't talk about them. I know the update gives some information, but it's only high level, without any details. Thanks.
Humans are really cool!
@Tony M got it! ;)
@FX00 My thinking is that it's easier on people with older eyes :)
@Tony M great! But if I could make a suggestion, you already have the icon, why bother spelling it? And for consistency, wouldn't it be better to use just one? Just my 2 cents.
I love the portrait, nice art as all the other ones!
@FX00, anywhere there is space, we will be spelling out what you gain (IE: 3 Metal instead of 3M). When space is limited, we'll use the icon.
Just added it in.
Can we see an image of the civ sheet?
I know the components are not final but I think it would be much better to put the resource icon on the card instead of "3m". Like this: https://imgur.com/rFs0YUk
Actually sorry, it seems it has changed...
YESSS, I was hoping for this!
@Daniel nah, it just cost $15 to add on instead of the usual $10. So the main page on addons.
Sweet it was a secret to me!
Just confirming my understanding, the only way to get the humans is with the all-in pledge?
This was probably one of the worst-kept secrets Petersen Games ever had! I still think it's cool though.