by Sandy Petersen
Can Azota take more than 7 colonies? Which reward they gain from deaworld? The last one?
@Elliot the Yithians mind swap with Civs that are NOT in play, so track duplication won’t be a problem ;)
@Sandy I had missed that in the sheet, makes sense.
Because the civ sheets themselves don't have a lot of room for the tracks, many of which are quite large. Also frankly I thought the tracks looked really cool, and I think it's fun to bolt them on. It also makes my civ stand out at the table, and acts as a really obvious reminder to keep track of it as play continues.
The Yithians have cut-outs on their civ so that a track can be attached at need.
I'm curious why the extra tracks are being made as bolt-ons with odd shapes rather than just being printed on the race board directly? Seems like that would avoid things getting lost or mixed up. I can see how printing them all the same size and design simplifies production of the race sheets, but then you have all these oddly shaped extras needing their own die-cuts. Although I guess it would make things harder for the yothan player... although how they show the extra tracks is a question, since they can only mimic in-play empires and those empires will be using their tracks.
Yes, it is, which is why the Azota are forbidden from use in a 2 or 3 player game. I didn't mention it in my video, but it's printed on their civ sheet.
So in a two player game, every time you destroy a colony your opponent loses is forever? Seems strong.