Cthulhu Wars vs. Gods War
A lot of our Gods War backers have been asking about potential Cthulhu Wars / Gods War crossover rules, which I thought may also be of interest to y'all. Such rules are not trivial to produce, because Gods War (while it does share some game concepts with Cthulhu Wars) is really a wholly different game.
For example, while Gods War has a Power-gathering phase like Cthulhu Wars (and it's even called Power), the Power is gathered in an entirely different manner.
It adheres to the Cthulhu Wars principle of one Action only per player, and the round-robin Action phase, but the precise Actions work quite differently.
All units, for every faction, are unique. There are no Cultists. The list of differences goes on. The result is that my playtesters tell me that Gods War simply feels different from Cthulhu Wars. (Not necessarily better or worse, just that it scratches a slightly different itch.)
But what about that crossover?
But despite all I said above, I am taking steps towards some kind of interaction between the two games. The first step is now complete - adding rules for the Gods War Monsters to be used in Cthulhu Wars. First let me say that the entities known as Monsters in Gods War are nothing like the Monsters of Cthulhu Wars. The Gods War Monsters are like the Bhole or the Watcher - Awful Things that molest and hurt everyone, though if you do manage to kill one of them, you achieve a reward.
They also come with huge figures, as big as a Great Old One.
When a Monster is added to the map, it moves and attacks on its own terms, controlled by strict rules. While they can be destroyed, this is not always easy. However, the player who kills a Monster does get a nice reward. For example, the player who kills Androgeus gets all of his Rituals of Annihilation free for the rest of the game!
Anyway, these rules will soon be made available as pdfs for everyone, and I wanted y'all to be aware of it. Also, please check out Gods War. While it's not hardly Lovecraftian, it is a cool dark fantasy.