Jabberwocky is a collection of 5 games, featuring gorgeous art and simple, easy-to-learn rules. Each game is a totally different experience.
At $10k, Jabberwocky is funded! It is going to be a real collection of 5 games that you can touch with your hands and your mouth and have fun with!
When we reached $13k, we added a sixth variant to the box - Brillig, by Peter C. Hayward (designer of Scuttle!, Dracula's Feast, Village Pillage, and one of the designers from The Lady and the Tiger)
At $16k, we added a SEVENTH variant to the box - Gimble, by John Fowler! This ingenious rummy variant uses the tokens and cards in a completely unique way.
At $19k, we added YET ANOTHER variant to the box - Mome, by Mark Bethell! This is a bridge-building, trick-taking game where the cards are played between different players.
At $25k, all backers will get physical reference cards for Lady Jabberwocky - the game combining The Lady and the Tiger and Jabberwocky!
“I was blown away by Jabberwocky - five different games, and they were all so unique!”
“Very strategic, quite thinky, well designed - really impressive!”
"Great art and a lot of game in a small box." - What's Eric Playing
"Elegantly simple, but provides relatively high player interaction and challenge." - Meeple Street
"Several interesting games for the price of one." - Beyond Solitaire
" If you're interested in quick but meaty microgames with beautiful art then consider backing Jabberwocky 😊" - Ella Loves Boardgames
"A small box filled with innovative ideas and interesting puzzly games, wrapped in beautiful and charming artwork." - The Game Shelf
"All the games within Jabberwocky sound interesting, and complementary to each other. Which makes the collection an attractive prospect, as there should be at least one title in there which engages. If not more." - The Campaigner
Jabberwocky contains eight completely different games in just eighteen cards:
The rules and cards for five games are available for download, and we have a how-to-play video for five of the variants:
In Bandersnatch, the player is trying to reach a score of at least 10. Gems of different colors are either scored when they’re broiled - moved onto the scoring cards - or left on the field when the game ends.
Each turn, you’ll swap a card on the field with one from your hand. If you swap for a higher number, you’ll add gems to the field. If you swap for a lower number, you’ll remove gems from the game. When a card is surrounded by gem-covered cards, remove it from the map: all its gems are broiled.
The game is a unique puzzle, with players making strategic choices to control the speed of the game and the number of gems on the field. Will you flood the field with gems, ending the game quickly (and earning points from all the purple gems remaining)? Or will you slowly, strategically broil as many green gems as you can?
Borogoves can be played as an asymmetrical game for 2 players, or a strategic puzzle for 1 player. In a 2-player game, one player takes on the role of the Cartographer, while the other plays as the curious Borogoves.
Each turn, the Cartographer adds a card to the map. Then, the Borogoves take three actions - one for each of the three Borogove tribes. Borogoves can migrate, moving gems onto the map, explore, moving gems from card to card, or settle, removing a gem from the game.
Once all cards have been played, the Cartographer scores, earning points for each card without any gems of that card’s color, plus one point for each card which doesn't have the correct number of gems on it. In a 2-player game, players switch and play again. In a solo game, a score of 42 or more results in victory!
This game won the 2018 Jellybean Games Design Contest - it’s a deeply tactical, asymmetrical game that will have you discovering new strategies each time you play, while being simple enough to play with children or new gamers!
Brillig is a blind-bidding game for 2 players! The game which the components were originally created for, this auction game has both players bidding for priority, trying to collect gems. Each gem you collect is worth the value of the card you bid for them - if you can play a 1, you'll get first pick of the gems, but each you collect will only be worth one point.
If you can play a 5, your opponent can snipe the gems out from under you...but each gem you do collect will be worth quite a lot!
Gimble is a rummy game for 2-3 players. Use your gems to bid on cards, and create sets - runs and duplicates - to score points. At the end of the game, your remaining gems turn into cards - if you have 5 yellow gems left, they count as a yellow 5 for creating sets.
Each turn, players bid any number of gems of a single color. Whoever bids the most places their bid on one of the available cards, and takes a different card. Then, the other players take a card from the market (keeping any gems on that card).
At the end of the game, runs of 3 or more cards score the value of the cards in the set. Duplicates score based on how many cards are in the set - 3 points for a pair, 6 points for a set of 3, and 10 points for a set of 4. The player with the most points is the winner!
Gyre is an area control game for 2-3 players. Move your way around a grid, inhaling and exhaling gems, racing to be the first to flip all of your cards face-down.
Each turn, move around the grid in either direction (though never past an opponent), then either inhale, moving gems of your color towards you, exhale, moving gems from your card onto the grid, fly, moving your card to any available space, or resolve conflicts, returning gems to player’s cards if a single color has dominance.
As soon as one of your cards has gems of your color equal to or greater than its number, and no other gems, flip it over! The first player to flip all of their number cards face-down is the winner.
Mimsy is a mancala game for 2-3 players. Be the first to achieve your secret goal - getting 5 gems (of any color) onto the Jabberwocky card of your color.
Each turn, pick up all the gems from any number card, and place them clockwise, one at a time, onto the following cards. If the last gem you place matches the color of any other gems on that color, pick them up and take another turn!
At the end of any turn where your secret goal card has 5 gems on it, you win! Mimsy is a quick, light, surprisingly sneaky take on the classic mancala mechanic.
Mome is a bridge-building game for 2-4 players. Be the first to reach 6 gems in this unique spin on trick-taking games, where cards are played between you and the players to your left and right.
At the start of each round, a target color is chosen. Each turn, play a card to a bridge. You can play to your own bridges at any time, and your neighbors' bridges when certain conditions are met.
At the end of the round, check to see if your two bridges have more of the target color than any other color. Scoring your bridges can earn you gems; the first player to reach 6 gems is the winner!
Slithy is a negotiation game for 3-7 players. Players take turns as the dealer, playing cards and trying to force everyone else to bust. The other players blind bid gems, trying to get the edge on each other without busting as a group.
Each turn, the dealer plays one card face-up and one card face-down. Everyone else chooses a number of gems, and holds them out in a fist. The gems and the face-down card are revealed at the same time: if the total number of gems played matches or exceeds the sum of the two cards, players bust! If they don’t, each player scores the gems they played.
With teams shifting each round and players alternating roles, this game shines at all player counts!
By backing the campaign, you’ll get a digital download of a Jabberlady, a bonus game by Cardboard Edison (the designers of Cobras) - a game combining the components from Jabberwocky with the components from The Lady and the Tiger!
This new hybrid game will NOT be available at retail! The only way to play it is by backing Jabberwocky on Kickstarter, or buying it directly from us at conventions.
As well as the full version of Jabberwocky, we’re offering a travel edition! The whole game, condensed to the smallest possible version. You can get a travel edition of the game by adding $5 to your order. Anyone who pledges at the LADY JABBERWOCKY level and above will get a copy for free!
To add $23 to your pledge, select “edit pledge”. After the campaign, using the pledge manager, you’ll be able to add a copy of Jabberwocky, The Lady and the Tiger, Village Pillage, Dracula’s Feast: New Blood, Hidden Panda, or Scuttle! for each $23 added this way.
All add-ons include free international shipping!
Gorgeous art costs money, and playtesting so many different rulesets takes a whole lot of time and effort! We’ve put everything we can into getting Jabberwocky to this stage, and we need your help to print it and get it out into the world.
By supporting us on Kickstarter, you can help us create this fun set of games, you’ll get the game before anyone else, and you’ll get a free bonus game, not available through retail!
Visit jellybean.games to learn about our other projects!
Special thanks to:
- Dave Scott, social media
- Daniel Stephenson, development
- Vaughn Reynolds, Kickstarter graphic design
- Suzanne Kabrt-Zinsli, customer service
And, of course, all the Jabberwocky designers: Joel Colombo, Karl Lange, Marek Tupy, Joe Myron, Patrick Chapman. Truly uffish thinkers, the lot of them.
We love our Friendly Local Game Stores, and want to make sure they get a chance to get in on the action! Our retailer backers get access to the full Kickstarter edition of the game, including all promos, months before the game hits distribution. Just pledge at the RETAILER level and send us a message!
Risks and challenges
This is our twelfth project, and we continue to improve each time! Every variant is complete and has been extensively blind playtested, and as soon as we unlock a stretch goal, we’re going to get to work on it.
We are renowned for keeping our backers in the loop through our comprehensive updates. When you back a Jellybean Games campaign, you know you’re in good hands!
If you have any questions, you can message us through Kickstarter or email us directly on email@example.com for a prompt response.
We know that you’re going to adore Jabberwocky - so much so that we’re offering a full money back guarantee! At any point before we ship, you can get in contact for a full refund. As well as that, if you decide Jabberwocky isn’t for you within a month of receiving it, you can return it and get your money back, no questions asked.Learn about accountability on Kickstarter
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