A family oriented stealth adventure game where a little girl meets a mysterious creature and goes on a giant tiny adventure in London. Read more
This project's funding goal was not reached on September 16, 2010.
About this project
What Is It? “The Giant of the River Thames” is a story about a little girl, Megan, who becomes friends with a mysterious creature and goes on a giant tiny adventure in London, making new friends, hiding from enemies, and learning important life lessons along the way. It is similar to a children’s illustration book, except you, the reader / player, will get to experience the story first-hand with full participation! You will guide Megan through her adventure on the streets of London and discover the mystery behind The Giant of the River Thames.
You can try the demo here and here. (Please note that the demo is only meant to help you understand what the game is like. As you know the game is not completed and there's still many rough edges that need to be smoothed. )
Additionally, if the project is successfully funded, we will publish a “The Making Of” book to tell everyone how this game is made wth all the codes that I've written for it. You can learn how to make your own iPhone adventure games!
What Is the Game Like? “The Giant of the River Thames” is a family-oriented stealth adventure game for kids and young adults, designed for the iPhone and the web (browser and Facebook). Think of it as a combination of Pac-Man and Metal Gear Solid, where you control Megan to navigate through the levels (with simple point-and-click control), avoiding guards to achieve various objectives. The game is designed to have a visual style similar to that of a children illustration book. 2D cartoon images are used for the characters, along with 3D models with thick outlines and simple colors to mimic the visual style of an illustration book.
Who is the Game For? For everyone who is young at heart! “The Giant of the River Thames” is primarily for kids and young adults - people who enjoy “Ponyo”, “Finding Nemo”, or Roald Dahl’s children’s fiction such as “The BFG”.
There is a “No Guns” policy at Studio Pepwuper, and this game is designed for everyone to enjoy!
Who is Making the Game? Brandon gave up a stable corporate job at Sony in Tokyo to start a game studio because he wanted video games to be taken more serious as a legitimate form of entertainment, something more than guns, violence, ninjas, and pirates (basically he wanted to get his wife and mother to play video games.) Despite his economics and business degrees, he self-studied his way to become a game developer.
Brandon loves design, music, and games. And he is annoyed when people think of video games as a lesser form of artistic expression. After spending years at Sony working on consumer Internet services, he decided to start a game studio, working towards what he believes in – that just like films and music, games can be enjoyed by everyone!
Graphic Artist Yu Chen Wang (Shawn) (blog) also contributed the early concept art for the game.
Why does the World Need It? “I believe video games can be more than what they are today. Instead of focusing on violence, or getting people addicted to playing a mindless puzzle, I want video games to tell stories and explore topics outside of the usual pirates, ninjas, terrorists, and aliens. That's the idea behind Studio Pepwuper, and "The Giant of the River Thames" is a project to capture the imagination of kids and young adults while inspiring people to learn more about the importance of preserving the environment.” - Brandon
Where do You Come In? After 5 months of hard work, the basic game system is roughly finished (demo here), but it needs to be expanded, polished, and “powered up” into a full game. The money raised here will be put into all the things necessary to get the game finished and published - from software licenses, professional art/design, programming work, to publishing, production, and distribution of the final product to our beloved fans. Creating a game outside of the traditional game market isn’t easy, and we need your help and support.
Here are three ways you can help to make“The Giant of the River Thames” a reality, and help us continue our journey to make video games into interactive entertainment that everyone can enjoy!
Pledge: Making a game isn’t easy (nor cheap), and we’ve invested a major part of our savings into the project. Your pledges could help us make the project a success.
Join: Visit us on Facebook and Twitter. Chat with us, let us know your thoughts. We love to hear from people!
Forward: Have a blog? Twitter? Or a friend who might find this game interesting? If you would like to support the project but can’t pledge, please help us spread the word by tweeting about us, sharing this link or liking us on Facebook, and inviting your friends to try out the Demo. Every bit would help making this project closer to reality!
The Amazing Rewards Here are the rewards for our wonderful backers.
- Downloadable video of the game
- A copy of the game
- Your name in the credits under "Awesome Backers"
- Downloadable soundtracks consisting of music from the game
- Access to all future updates and playable demos of the game
- A signed copy of “The Making Of” book
- A portfolio (11” x 16”) size poster of the game with original game art
- Naming of one character under any name you give us (within reason!)
- Creation of a level based on your design
- Creation of an item based on your design
- Become an associate producer for this game
- Participation in the planning of the next project
- Credit on our studio website as Bronze or Silver Founding Backer who supports our cause to make video games better
- Go down in the game history as a “Gold Founding Backer” of Studio Pepwuper, with dedicated section on our website to you!
Side Note Brandon: I am getting married in England in two weeks time! I will continue working while in England, taking lots of pictures of London for reference, and sending regular video updates from England, and from the wedding! :)
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)