Materia Prima places players in a medieval world where mysticism and science are inseparable in alchemy. In search of the philosopher's stone, recipes must be researched and resources mined.
Materia Prima is a competitive sandbox game with an unique mix of several influences and styles. It combines various mechanics, such as dice rolling while fighting, deck building while recipe exploration, grid movement on a modular game board, pick up and delivery while resource mining, resource management while crafting items and area control by creating little helpers, the Homunculi.
These components are all included in the base game of Materia Prima.
Cards, markers, game board, player tableaux and also the box will all have a linen finish. Cubes and stands will be made of acrylic.
The cardboard-tray for storing the element marker is included in every base game. It has a linen finish and fits perfectly into the plastic-tray of the game box.
Materia Prima combines a unique mix of Gameplay mechanics like pick-up and deliver, resource-management, area-control, set-collection, dice-rolling and grid-movement.
Materia Prima is a competitive sandbox boardgame about creating the Philosopher's Stone. Every alchemist must look for recipes in the cities to transmute them. The elements for this must be mined on hexes, which are distributed on the game board.
Alchemy has a centuries-old tradition, and its masters come from families, schools, and guilds whose history is as old as the records of them. An alchemist is therefore no blank slate of paper. Every life story results in a secret mission. However, this secret should be guarded as the combatants will exploit any weakness. The game ends when the first player completes his secret quest using the Philosopher's Stone.
As an alchemist, there are many ways to gain wisdom. But deciphering Opus Magnus and transmuting the Philosopher's Stone is the supreme art of alchemy.
Since all game components are language neutral, you can also play with the PDF Version of the rulebook. A Spanish rule book is in progress and will be handed out soon. The rulebooks are not final yet.
The French rulebook is not yet included in the base game. Only if the corresponding stretchgoal is activated, it will be attached as printed version to the base game.
Beside the base game there will also be a limited edition of Materia Prima. All components of Materia Prima are handmade and drawn on paper with pencil, ink and watercolour. The Limited Edition comes with a signed original colour drawing used in the game. The single drawings are distributed randomly.
The box content is identical in both versions. In the limited edition there will be no gameplay or quality upgrades.
The game will be delivered as a multilanguage version. Since all game components are language neutral, the box will contain game instructions in different languages. As a German-based company, an English and a German manual will be included in any case. Further language variants will be unlocked via the stretchgoals.
PREVIEW by BoardGameBrawl
PREVIEW by TantrumHouse
REVIEW and GAMEPLAY by theMCGuiRE
PREVIEW by Mark Streed from DiceTower
GAMEPLAY by PlayingBoardGames (English)
INTERVIEW and HOW-TO-PLAY by BoardgameDigger (German)
INTERVIEW and HOW-TO-PLAY by Pottgamer (German)
HOW-TO-PLAY and GAMEPLAY by TheGamersRemorse
Materia Prima is a one-man project. I created it on my own (even the art) and I really need your help. Please share the campaign with your friends online & offline! Every person, every social media platform, every ’#materiaprimaboardgame’ tweet counts! I did everything to advertise the campaign but I am not supported by any big publisher, so without your support this great game will never come to life. But let me introduce myself a little better.
Five years ago, as a passionate board player, I had the idea for the first time to design and produce a game myself. This game finally developed into Materia Prima.
Behind Peacock Tabletops is the philosophy that the design and mechanisms of a game should be as one. Everything superfluous is eliminated, so that in the end only the essence of a game idea remains. For this reason I design the game mechanisms parallel to the design of the individual game components in order to guarantee an optimal game experience at the end.
By the way, thanks to my studies of fine arts I am able to design all game components with pencil, brush and paint. It's all handmade that way.
- Kickstarter has the best price! You will never ever get Materia Prima for a better price than here.
- It is the fastest way to receive Materia Prima. You will play it before all others.
- The Kickstarter campaign ist the chance for awesome upgrades and exclusives.
- The best argument, however, is that Kickstarter was created precisely for projects like this. I'm a one-man company with an idea and a vision that I couldn't realize without such a platform because I don't have an advertising budget or a distribution network.
I’ve partnered with various fulfilment centers across the globe to ensure that I can deliver the most efficient shipping experience possible to most of our backers, and I have subsidized much of the applicable shipping and taxes to keep the prices as low as possible. We are partnering with distribution centers in the US, Europe, and China to deliver the game to backers around the world.
The shipping costs indicated here mark the upper limit. This means that they will be lower at best, but will not exceed this price at all.
Europe: max. 14 € (most countries like Belgium, Bulgaria , Czech Rep., Denmark, Finland, France, Estonia, Great Britain, Greece, Hungary, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland)
Germany, Austria: max. 10 €
USA: max. 14 € (to most states; about 25 € to Alaska, Hawaii, Puerto Rico)
Canada: max. 14 €
Australia, New Zealand: max. 14 €
Asia: max. 15 € (most countries like Japan, South Korea, Thailand
China, Hong Kong: max. 10 €
Isreal: max. 20 €
Brasil: max. 22 €
Especially in the USA the shipping costs depend very much on the weight of the parcels. The current costs are calculated with a 1.5 kilogram (3 lb) heavy package. But it will probably be lighter.
Regardless of the country to which we ship, you must add a maximum of 5 € to the original shipping price for each additional copy. Example: We ship 3 copies of Materia Prima to a supporter in Canada. He pays 14 € for the first copy plus 5 € each for the other two. In total, he pays 24 € for shipping 3 copies of Materia Prima.
Shipping is not charged as part of this Kickstarter campaign but is instead collected after the campaign ends via a pledge manager (BackerKit). This allows me to both wait to see just how much goodies are unlocked and investigate the best carrier options for each of you given the 2020 postal situation. Additional copies my raise the weight and final shipping price.
Risks and challenges
The components of Materia Prima are fairly easy to produce, which means it has a lower level of risk than other games, especially those with a lot of miniatures.
The gameplay for this game is 99% complete. The art and graphics are almost completely done and only require some small modifications to get ready for manufacture. We are confident that we will hit our release goals with no problems, shipping delays or Acts of God notwithstanding.
Despite that, outside of making sure the game is properly prepared and choosing my partners wisely (printing, logistics, etc.), it may happen that we face delays from uncontrollable sources.
It may result in some delay in the delivery date, but if that were to happen, rest assured that I would keep your informed about the situation, every step of the way.
- (21 days)