55 Hours to go. A quick and dirty V-Log.
The End is Near
It was quite the journey getting to this point in the Kickstarter campaign. We've made some great friends and have grown. Many of you have shared very valuable insight and have given greatly appreciated suggestions. We have less than 57 hours before the funding deadline is hit. At just under 23%, it will be tough to hit that mark. Regardless, we will develop on!
This is our last two days to raise the funds. Let's make it count. We need your help. Promote Heroes of Forevia everywhere you can. Even if the funding goal isn't reached, additional exposure can help insure this thing is done right, and done soon.
The video is the first glimpse of "in-game" footage. It's very important to keep in mind that those two game instances are on two completely different game engines, and were my own personal test levels for my own part of the development. To put it bluntly: I'm not the artist of the group, so don't be shocked at the fugly artistic flare. Instead, focus more on the small things like the camera view, fluid-ness, and the simple fact that there actually is something there. Many of the game mechanics are in place and ready for the artists hand (which has already started).
You also got a glimpse of what the new popflame.com will look like. PopFlame.com will be the place where beta users (and all others at launch) can keep track of their characters as well as see what their friends have been doing in HoF. Stat tracking is a major focus for multiplayer because knowing how many skeletons you've re-sent to the grave is important to know. Especially when it's important that you've sent more back than Pat.
Get out there, promote the project, and even if this Kickstarter effort fails, you will still be able to keep up to date at popflame.com . There is still a shot at hitting the funding goal, but it will take the help of our backers to get there.