Remember the old Gauntlet Legends on N64 and Dreamcast? It was a great game, and was the base of our inspiration for Heroes of Forevia.
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Heroes of Forevia
Heroes of Forevia is inspired by the fun, arcade action rpg Gauntlet Legends. The entire idea of HoF is to be a game you can just jump in to and start having fun right away. Not only will Heroes of Forevia provide a fun campaign, it will also have a fun and engaging online multiplayer mode where players share the same view reminiscent of the console and arcade game playing days.
Check out the forums at http://www.popflame.com .
A group of heroes battle through the many lands of Forevia on a search to destroy the king of evil, Paticus. Throughout their journey our heroes are faced with countless minions and multiple realms testing the very hero inside them.
Our heroes will be armed not only with swords, axes, bows and staffs. They will also be armed with unique special abilities and magic spells they can improve over the course of the game.
If at any point you realize the job is too great for one hero to handle, you can jump online and use the skill-based matchmaking system to match you with heroes just as good as you are.
With many puzzles to solve and enemies to fight, only one question remains: Who's your hero?
We really want to dedicate a lot of time in making sure we can replicate the experience of playing a multiplayer game on the same T.V. To do this, we've developed a shared screen. When you play Heroes of Forevia online, all players have the same view, and are constrained to the area the camera shows until all players are ready to move forward. This is something many arcade and console games have, but something we feel was needed for a fast-paced action RPG.
Both in Campaign and Multiplayer, you will be able to level your hero up, learning a few new skills along the way. Although we've only played our early alpha version of the multiplayer mode, it's well on it's way to being just as good as we planned it to be.
The last major component to our multiplayer system is matchmaking. Although our target platform is Mac and PC, we wanted to have a solid matchmaking experience, where our matchmaking server will match you with players very similar to your own skill level. Although we have many ideas for the matchmaking system, this is one of the components we stand to gain a lot of great ideas from those pledgers who will be taking part in the game development forum.
Pledge because you love to support indie games.
Pledge because you enjoy party based games that don't require you to have played for hours before it gets fun.
Pledge because it's awesome.
Pledge a little money, and we'll turn it into hours of fun.
Good question. Although we've already spent thousands of dollars on art assets, engine licensing, and technology, we know that it will take a bit more to get us to launch. Once we discovered Kickstarter, we realized this is the perfect opportunity to get us there.
We will use the funding to finish buying and creating the needed art assets to make the final product as polished as possible. We'll also use some of the pledge money to pay for the dedicated game servers and web servers for our online game community that will be launched with Heroes of Forevia (matchmaking and character management).
Could we use more than just $10,000? Absolutely, but $10,000 is the minmum we would need to complete a polished product that everyone can enjoy. If we can get more than our minimum, we'll really be able to take this game over the top.
Linux (Mac and PC)
We've gotten enough questions regarding Linux to support having a section right here dedicated to it.
In one of our updates, we described the pledge goal to get a Linux port as being $20,000 in total pledges. There was definitely a lack of proper explanation on our part, so let us explain.
We've already spent countless hours coding and developing the game, which supports Windows and Mac. We're going to release a Linux port one way or another, that extra $10,000 is just the shortest possible route to get there for native Linux support. Not a lot of polished indie game development tools support Linux out of the box, and it will require time to get the game client to properly work on Linux. Since Mac (BSD) is supported, a lot of that isn't far behind. That extra $10,000 would allow us to have a native Linux version at launch as opposed to having it lag behind.
With that said Heroes of Forevia will be playable on Linux from the start via Google Native Client. That means as long as you have Google Chrome installed, you will get to enjoy Heroes of Forevia with full hardware acceleration, and not have to rely on Wine or other hacks to get it working.
Remember, if any of this still leaves too much to the imagination, just direct your questions or concerns to the comments section, or the forums at popflame.com .
But Wait, There's More!
That's right! Not only will you be pledging to have a really kick-ass game built, you will also be aiding in the development of Doneish.com . We built doneish.com when we started HoF as a simple way to manage tasks. Obviously it has it's similarities to other project management apps out there, but Doneish.com is free. It's very basic, but as we develop HoF, and need more functionality to help us manage the development, you all get to benefit by having an even more feature rich, free, hosted project management application.
It's very common for tools to be developed alongside a game while the game is in production. Generally those tools remain in-house, this time, you get to enjoy the spoils as well.
Have a question? If the info above doesn't help, you can ask the project creator directly.