This project will only be funded if it reaches its goal by Tue, June 11 2019 5:00 AM UTC +00:00.
You’re a DM (Danger Manager), also known as the Game Master in other table-top games. You compete against other DMs in trying to wipe, or T.P.K. (Total Party Kill) your eager group of players. The first DM to kill all of their players (party) wins the game.
The Object of the game: To guide your players through memorable, joyous experiences that will help them grow socially and emotionally in a sword and sorcery setting. Who am I kidding? We all know what the real goal of a DM is. It’s to kill, murder, and sacrifice the party of players in cheap, unfair, and often frustrating ways. You didn’t make all these maps, traps, and monsters for nothing!
How to play: As a DM, you’re the God/Computer/Boss/Mom (or whatever you want to call it) that controls the funness, or lack of funness, in a tabletop role-playing game. Based on science, the exact amount of fun a DM is having is diametrically opposed to how good of a time their players are having, and visa versa.
In this game you have two roles to play, taking your DM turn and controlling another DM’s PCs or “party.”
Players: This game has the components for 1-3 players, but if we reach our second stretch goal, I will upgrade it to a 4-player game.
Every backer (no matter which tier) will have their name in the rules, thanking them for their support!
Each player has unique stats, a damage die, inventory slots, a passive trait, and a useable skill that helps them ruin your plans to kill them. How rude!
Find the secret sixth character by unlocking the first stretch goal.
A game inside a game. The Caves & Dinosaurs setting has the players delve deep into a cave in search of a dinosaur’s money pit. If they complete their quest before you can kill them all, you lose. Each new setting can be played with Caves & Dinosaurs or with each other.
Other Settings: Keep an eye out for settings that may or may not be released in the future.
- Don’t Go in the Basement.
- Gathering the Magic.
- Romancing the Vampire.
- Hey You, Wanna Wrestle Mania?
- Rock ‘N Roll Isn’t Dead, You Are.
- Super Fanservice Anime Surprise.
- Middle-Age Mutant Retail Turtles
- Cowboys & Indigenous People Who Just Want Their Land Back.
- Space…It’s Black.
If we unlock the third stretch goal, you'll all be able to vote on which setting I'll be developing next!
The Deluxe Game! The Deluxe edition is going to be the same as the basic game except it will have linen textures on the player cards, dungeon tiles, and other components giving it a high-quality feel.
Plus, it comes with the Caves & Dinosaurs Adventure Book!
This story follows the players you want to kill as a "mysterious" force (meaning you) is making their quest difficult to complete.
These stretch goals will become unlocked once the funding has reached or exceeded the dollar amount listed. Every game set will include all stretch goals once they've become unlocked.
Unlock the mysterious sixth player to kill. This one is my favorite, and I would love to share it with you all.
Add a new game mode, rules, dungeon tiles, and health markers to accommodate a fourth person at the table.
Unlock this level to make sure the next game is going to be a reality! I will have to make whatever the top-voted theme is.
Each set gains a spinner to make things easier to track and a little more random!
Unlock four dial counters to make it easier to keep track of monster health.
Unlock this to add an extra d20, d12, d10, d8, d6, and d4 to each set.
I will add sheets to make custom characters that DMs can rip up when the character dies. There will also be added rules for character creation, because it hurts a lot more if the players invested a lot of time and energy into making the character you just ripped up.
Each set will have an extra DM screen!
Unlock this stretch goal to unlock MORE stretch goals! If we get this far, and I hope we do, the next stretch goals will be some next-level stuff.
Risks and challenges
I feel very strongly about making this project in the U.S., instead of going overseas. This presents a challenge for me, due to higher production costs, but I feel it would be the right thing to do, even at the risk of not making any profit on this game.
The benefit of producing locally is that I will be able to ship out the games sooner and request a lower volume for my initial order. That is why my goal is only $3,000.
This is my second game but my first attempt at doing a Kickstarter. My first card game is called WAR X-TREME. I made copies on Drivethrucards.com just so that I could play the game with my son. It's like the card game war, but EXTREME!Learn about accountability on Kickstarter
- All gone!