Our Game Engine is now on Steam Greenlight - Yippie!
After years of work, which you have witnessed for yourself we have launched Game Pencil into the Steam community via our new Greenlight Campaign.
Why is this important for your... Read more
A busy Spring and Summer awaits
As the release date for Agriduel is still up in the air, I have good news that our engine is gaining more traction and power to help sustain... Read more
Agriduel's Game Engine Public Release is coming soon
It has been some time since our last update and I will like to say I'm happy to announce that the Game Engine used to make Agriduel(The Game Pencil Engine... Read more
Agriduel - Programming Paused until August, Asset Creation for Game continues
Good and Bad News
As the sole coder for Agriduel I will like to participate in a couple of months of completing smaller projects. Agriduel is a project... Read more
Alpha version of engine editor is now online
Can't believe that April 27th, came so fast.
Well I was able to get a basic alpha version of the editor up and public. Although it seems like... Read more
Almost through the eye of the storm
It has been one crazy ride with development. But I'm happy to say that our team is getting things done. March was possibly our strongest month in game... Read more
Speedy Game Developments - The Dry Spell Challenge and more
This is indeed a huge week for gamers and developers. Tons of announcments at PAX East, GDC and beyond and I just want to keep reminding you we... Read more
Progress on HTML5 engine for the game
*Scroll down to pretty images if you hate technical updates*
Looong time no see.
Let's begin with a technical update
It seems like every week I wanted to post, but... Read more
New Title screen arises and more!
Thank you for being with us through the roller coaster of the summer. Now that it is fall things should become more focused. One of our artist( Henryk ) has finished... Read more
Big news: We are now official Nintendo Wii U developers
Nintendo has answered us!
The time has come for Agriduel(Fields of Fresh) to come to consoles and PC. Nintendo has officially approved of us little guys becoming Wii U... Read more
We have not forgotten about you.
Agriduel development continues, but programming side has been slowed.
Game development for Agriduel continues, but not too much code has been happening as of late. Right now I... Read more
Agriduel coming to Wii U eShop, what this means for gamedev
In the past months we've been more actively making key movements onto becoming official Wii U and Nintendo developers. Right now I'm using the Wii U gamepad to write... Read more
WiiU and Ouya ports?
I'm currently writing this update from my WiiU and I love it. I've been spending time applying to be an official Nintendo and Wii U developer. We are currently awaiting... Read more
What is Fields of Fresh up to these days?
Hello fellow farmers,
Over the last month development for the game has experienced it's share of roller coasters. With many other game studios projects dying out with hundreds times... Read more
PawByte Family Meeting - July 2014[PLEASE READ IN ENTIRETY]
Before we start, IF you want a refund please message me.
As of now, until my father's funeral and burial is concluded I may not be able to code... Read more
My father passed on today
Sorry if all of the updates are all a bit personal lately these days. But they all dramatically effect the game development cycle for this game. With me... Read more
Development Update and Life's Struggle
My father's health update
Since last update, my dad was taken to the emergency room again. With this time being for dehydration. Currently, my father is severely ill and is... Read more
Trials and Tribulations on the development path
Nathan Hurde here, wishing to remain fully transparent with you have some good and bad news for you.
Let's start off with the good news.
Our team is... Read more
What have we been smurfing [making] lately?
After finally thawing after all of this weather, time for a big PawByte update.
As you know, we have been working like crazy on building our own commercial game engine.... Read more
This week at PawByte
I'm so happy to be able to finally breathe and get back to code and design. Last weekend Chase and I, headed up Flourish 2014, the eighth year... Read more
Rendering Engine Upgrade!
Happy April 2nd. Now let's get back to business as usual.
After heavy deliberation and coding, we are updating our Graphics rendering and resource system. IT is expected for the... Read more
Announcing our new partnership
Please read entire thread for new details.
Thank you all for your faithful support and we are excited to announce our new partnership. A new anonymous provider has acquired Agriduel... Read more
Development resumes today!
Thank you all for your patience.
As of today all hands are back on deck to finish Fields of Fresh/Agriduel.
Ask us ANYTHING.
Underground Throne KickStarter is now live guys!
Hello everyone, Thank you again for keeping up with PawBytian updates. Today is a huge day, as it is part of the first 24 hours of our KickStarter campaign for our... Read more
Developer Update: February 2014 Report
I hope you had a great month of February.
This has been quite a moment of defining ourself as a gaming studio.
We have some good and bad... Read more
Fields of Frehs is being renamed, UchiCon AND MORE!
Let there be progress!!
We have some big news and updates for ya.
So after heavy research, debate and deliberation we are renaming Fields of Fresh to "Agriduel".... Read more
Animations are now 80% done for player. What day is it?
Okay so here is the hurdle one of artists(Meg) has managed to go over. After heavy revisions and the power of her PC mouse she has managed to design... Read more
New Year Updates
Happy New Year!
Us at PawByte have some huge updates for you. So lets get to it shall we,
Currently, the engine for the game is essentially done, all that... Read more
Merry Christmas to you lovely people and to all a good cheer!
Still working like crazy to get demo of game out. Our team has now expanded to 6 dedicatred... Read more
More Live-Streaming of GameDev process
Sorry about yesterday, We did not livestream as long as we wanted. Had some heavy technical issues, but today feel free to tune in beginning at noon for a few... Read more
Fields of Fresh development will be live-streamed today from 6pm until midnight!
Today there will be mostly coding as well as level designing for Fields of Fresh.
If you're interested in viewing the LiveStream please go to Our Twitch.tv Live Stream and... Read more
Yeah... about that level editor
So, after talking to some people heavily involved with Tile Map Editor, it seems as if the features I was planning to develop to differentiate from tiled are already in... Read more
HUGE UPDATE: I quit my job, screen-resolution change and more!
After careful consideration, I Nathan, have quit my job. I am serious about finishing Fields of Fresh and my job was simply hindering progress.... Read more
Technical Updates and Progress
I hope all is going swell for you. Here is a few technical updates in regards to Fields of Fresh's development. I will like to say, I have... Read more
The new Nicole Shop to Shop works!
So backgrounds are one of the most expensive things to get designed, so I decided to take it upon myself to create a background to represent the town. I pretty... Read more
Most of the game's map is built!
I know I planned to get a demo out this week, but that failed epically. Although, I'm getting closer to that point. So far I managed to build... Read more
Ooops my bad!
So this is a really quick update.
I kinda shot for the deadline of Wednesday instead of Monday on that demo. So please hold on tight for another 23 hours... Read more
Two Big announcements for the game development cycle!
Thank you for sticking together with us in the quest to build our first commercially viable game project.
It has been quite hectic with the development of SuperLongName.com taking up so... Read more
GameMaker feels just right.
It has been such a while, since I actually created game levels. I'm so happy with our spriters, they have created some genune nice graphics. I think we... Read more
A gentler more humble PawByte - Don't cry
Hello guys and girls,
It is already the middle and after looking at Fields of Fresh pre-alpha it is time to make some HUGE and dramatic changes.
The vision of... Read more
Fields of Fresh release will be delayed until August 15th
I know this is probably not the best update with just 5 days away from our intended launch. At this point it is not possible to finish all... Read more
Will you like to design an area in Fields of Fresh?
The clock is ticking heavily with roughly 24 days left to finish the game. I'm happy to have just about one week of summer school left before I graduate... Read more
Fields of Fresh - Racing to the completed game finish Line
Sorry for such an infrequent posting, I've been quite busy with Fields of Fresh and a bunch of other things. I just got back from working the Video Gaming Section... Read more
LiveStreaming Game Development Today
After seeing the new Humble Bundle MoJam I want to livestream myself developing Fields of Fresh.
If you will like to watch feel free to watch via http://twitch.tv/theweirdn8... Read more
BIG NEWS FOR FIELDS OF FRESH: Going Open Source and as a Launch game on the GCW Zero!
We're crunching the clock until February, when an Alpha Version of Fields of Fresh will be released. Woah, less than 96 hours.
Can we make it?!
As of now, I'm... Read more
PawByte Mafia Game enters Beta
We're quite busy here at PawByte and in an effort to keep creating, even though our engine is still in development we launched a new side project. The project is... Read more
Happy Thanksgiving from PawByte
Hey guys and girls once again I will like to say Thank you!
Today is Thanksgiving(U.S.A Holiday) and we think you're one that we should thank today as well.
If... Read more
We're funded and marching on to a new era of gaming
Woah, Saturday was a day of hope for many. It was when our KickStarter campaign finally reached it's goal. It was a great feeling to check one's FaceBook page to... Read more
The team is expanding to get Fields of Fresh completed
Wow, just less than a week away!
Thanks to all of the backers and support for making this game all too possible.
A Bigger and Better Team
Also in a... Read more
Update #9 - Less than 9 more days left of KickStarter Action!
This has been a glorious ride for us all.
Been quite a busy week. Been reaching out to the press and I believe they grabbed out hands. As a gamer, I'm... Read more
Hoorah less than two weeks away!
Wow, the finish line is COMING SOON!
After doing a few more Google searching for Fields of Fresh, I see the media is still posting about us. Great! Recently, Weekly... Read more
2 new characters appeared!
It has been a crazy week for Chase and I. For one I've been getting so few hours of sleep with mid-term exams dominating my week down here.... Read more
Linux, USBs, Press and getting past the 600 dollar mark
A special thanks for all of the Linux users, gamers and fanboy/girls that are supporting our project. By grace, we've been posted about on a lovely site called GamingOnLinux. I... Read more
What a weekend!?
Woah, so many faithful support by our backers. May you all know that every day we're in shock about how the campaign has been going so far. We are happy... Read more
Drinking Two Energy Drinks. I think the plot for the 2nd bonus level is completed.
So, I'm not sure if many of you all have heard of the drug cartels in Mexico, or the recent story about 2 football fields worth of Mary Jane(420(Marijuana)) was... Read more
Fields of Fresh is gathering more press attention!
Woah, it is amazing to see that so many gamers now know about Fields of Fresh. Just did some more Google searching about Fields of Fresh and I'm quite excited... Read more
5 days in and nearly halfway there
Woah, with 5 days in we like what we see so far!
Thanks to everyone taking the time to find out more about our project and send support in the... Read more
The first Epic Weekend
Wow, what an amazing campaign thus far.
In less than 3 days we've raised over 36% of our goal.
We were even shocked to see some of the projections seen... Read more