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Parenthood is a card game for 2 to 6 players in which individuals or couples attempt to score points by "raising children" and "getting them out of the house." The game is played in hands; a single hand can be played in about 20-30 minutes.
The game play is simple, as described in the video segment above, which uses our prototype parts. Players, as individuals or couples, control "households" in which they try to "raise kids" by promoting them through three different age categories and, hopefully, getting them out of the house! (This is, of course, the object of parenthood.) Along the way, opposing players lay "issues" on your kids, which you must "remedy" with the appropriate suit: T.L.C., Education, Discipline, or Money (this one is pictured above); and to collect these remedies, you must choose whether you will draw more often from the "go to work" deck or from the "stay at home" deck. All artwork in the game is original and hand-drawn by us, the creators, to further enhance the theme of family-activities.
(ANTI-) SOCIAL BEHAVIOR
The video above was made with a playtesting prototype simply to showcase the basic mechanics of the game for convention purposes, but it doesn't capture the hilarity of the player interaction. The social aspect is really what makes the game so enjoyable. Players inevitably give names to their imaginary in-game children, and they will create all sorts of ridiculous narratives to describe the somewhat abstract events taking place in the game. There also seems to be something sinister (and deeply satisfying) about intentionally sabotaging other family's children! Perhaps this is some sort of therapy that all parents need...
The game has been awesome for all ages, and we have so many memorable stories from playing it already. In one game, our friends' seven-year-old daughter said in exasperation, "man having kids is hard!" and we laughed at the miniature life-lesson. In an entirely different gaming session (more an adult-party atmosphere) some family and friends threw all strategy (and some of the rules) out the window and enjoyed the game with wine, from evening until about 3 in the morning, some of the players telling stories of the thirteen kids they had had over the weekend. The game is very social, and the mechanics set up easy puns and opportunities for the players to ad-lib narratives.
WHERE WE ARE IN THE PROCESS
We have a perfectly functioning, but very plain-looking, prototype. This is what is seen in the demo video above. But the illustrations shown on this page are all samples of our original, hand-drawn artwork, which is ultimately to be the style of the faces on the cards. A few finishing touches are all that are needed, and the game is ready to go to print. We have a quote from the printer--AdMagic (the same company that prints Cards Against Humanity)--and as soon as the campaign is funded, we can begin working with the art/design department to make beautiful, full-sized, glossy poker cards. Once the first run is printed, the game will be (1) shipped to those contributors who donated $25 or more, and (2) to Amazon.com for future purchases. The deluxe mats will be manufactured by us, separately, and will ship independently of the games themselves.
We haven't figured the estimated costs of these yet, but there are two potential stretch goals, should we exceed our original goal.
- DELUXE HOUSEHOLD MATS. The reduced size of the household mats that are slated to come in the first-run are the result of bringing down production costs. If the funding goal is exceeded by enough, it's quite possible that we can get the deluxe style household mats in EVERY copy. Wouldn't that be great?
EXPANSION PACKS. There are several "issues" cards that were cut from the deck composition during playtesting so as to reduce the size the decks and speed up playtime. However, these designs, along with a number of other suggested cards with new functions, still exist as a potential expansion pack. If the funding goal is exceeded by enough, we could conceivably print these bonus cards as well. Which would you like more: the deluxe household mats, or the expansion cards? I know what I'd choose. (it's this one)
Risks and challenges
Right now, our biggest challenge is simply meeting our fundraising goal. Without the start-up capital we are trying to generate, the project is dead in the water. The amount of $5,600 was settled on in order to cover (1) the first-run printing costs of the game, and (2) the estimated fees that will be charged by Kickstarter and Amazon if we're successful.
After printing, there are a few issues that might delay delivery time, but absolutely not prevent it. Since all the artwork is hand-drawn, design time may take a little longer than expected while the images are cleaned up and tweaked to conform to the necessary printing standards. Also, as of the time of this writing, the rate at which we're accruing "deluxe" pledges is actually pretty high (thanks very much!), and while I intend to fulfill every one of these rewards, it may take me a little longer to complete the mats and the pay the cost of production and shipping. So there may be some time between when the game arrives and when the deluxe mats arrive.
Other than this, if we can hit that $5,600 mark, I expect good things and great fun for all!Learn about accountability on Kickstarter
- (30 days)