The Creeps: Extraction Point! (Canceled)
An apocalyptic card game for 2-6 players. | Establish your whereabouts. Battle creeps. Collect blueprint items. Win the game!
The Creeps: Extraction Point! is an apocalyptic card game for 2-6 players (ages 12+) designed and illustrated by Tammy Coron—that's me.
When I set out to design a card game, there were two things I wanted to do: ✓ Create a game in which players didn't need to keep track of random things like health points and character levels. ✓ Skip the complicated battle math.
Good news: I found a way to do both! ☺
How To Play / Rules
Objective: Be the first player to collect the blueprint items needed to build a crystal radio, call for help, and get rescued.
⊕ Players: 2-6
⊕ Ages: 12+
⊕ Length: 30-45 minutes
Detailed game rules are available.
^ This is an unedited, pre-release version with limited graphics meant for backers to get a better idea of gameplay.
The following is a high-level overview of the game:
Each player selects a Character card and is dealt the following 6 cards:
⊕ 5 Survival Gear cards
⊕ 1 Blueprint card
The Blueprint card has 4 blueprint items marked as "items you need". As an alternate rule, you may choose to collect all 6 items; doing so extends gameplay and make things more challenging.
On your first turn, you draw a Whereabouts card. The Whereabouts card shows which blueprint item you'll receive if you defeat the creeps guarding it; it also shows how many creeps are guarding it.
You draw that # from the Creep pile and place the Creep cards face down next to the Whereabouts card.
Now, you're ready to "TAKE ACTION". You draw an Action card from the pile and follow the instructions on the card. These can have a positive or negative impact on you and/or the other players.
With your whereabout established, creeps set up, and action out-of-the-way, it's time fight!
Using the Survival Gear cards in your hand, you fight the creeps until none are left. When that happens, you collect the item (keeping the Whereabouts card in your hand), and you move on to another spot.
Battle Mechanics: Use WEAPON + POWER-UP cards with enough attack points to deplete the CREEP's health points. Make sure you have enough health points and/or ARMOR to deflect the CREEP's attack otherwise you’ll take damage. These cards are all part of the Survival Gear.
Taking Damage: Using Blood Chips, you can see how much damage you've taken. 10 or more hits and your character needs to rest (skip a turn; discard a blood chip).
Winning the Game: To win the game, collect the required blueprint items and secure the extraction point.
Each box contains the following:
⊕ 6 Blueprint
⊕ 36 Whereabouts
⊕ 6 Character
⊕ 18 Action
⊕ 42 Creep
⊕ 60 Survival Gear
⊙ 24 Weapon
⊙ 12 Armor
⊙ 12 Food
⊙ 12 Power-up
⊕ 100 Blood Chips
When designing The Creeps: Extraction Point!, I asked myself a number of questions:
⊕ Are there enough cards to keep it interesting?
⊕ Is there a proper balance of creeps vs weapons, weapons vs. power-ups, etc.?
⊕ Do the battle mechanics make sense? Is the math too difficult? Too easy?
⊕ Are the rules fair? Will people understand them?
⊕ Is the game too challenging? Not challenging enough?
⊕ Most importantly, is it enjoyable? Will people like it?
Answering these questions, along with a few dozen more, would have been impossible without first creating a prototype.
Thankfully, one of us—that would be my husband, Bill—is handy with a paper cutter and a laminating machine. Although making the prototype was a long process, Bill didn't complain... not even once!
Check out his handy work.
Here's a closer look.
With the prototype in hand, we were ready to test the game.
We started with friends and family. My son had a few ideas, which we implemented; and my husband—who normally hates tabletop/card games—didn't want to stop playing. I think he was just happy that I wasn't asking so many math-related questions like I do with other games.
After we hammered out some more things, we expanded our test group to include people we didn't know. The timing worked out great. I was due to attend a conference with about 275 people—and there was a board game zone!
We received lots of feedback, and yet very few requests to tweak the gameplay. That said, we did make a few more small tweaks that we think ya'll will love.
My original plan didn't involve Kickstarter. However, the beta testers encouraged me to launch a Kickstarter campaign, so here we are.
Our Goal Amount
Our goal amount only covers the printing costs. It's enough to get us the smallest print run that the printing company will allow us to do—my husband would go mad if he had to handmake every game.
We do have stretch goals. Two of our biggest stretch goals include adding additional cards and offering FREE SHIPPING within the US and Canada. If we can manage that, we'll do it. If not... please see Shipping Charges.
Special Reward For All Backers
This is a Kickstarter Exclusive for all backers: a 10-page PDF download including original concept art, sketches, and final drawings by Tammy Coron. More than just The Creeps!
Rewards At A Glance
A Closer Look At The Core Rewards
Shipping costs are calculated at the end of the campaign and will be based on your location and final packaging. However, based on research, we anticipate the following:
⊕ $8.25 - $10 USD (or less), US and Canada.
⊕ $18.50 - $22 USD (or less), all other areas.
But don't worry! We don't like surprises either. You'll be notified of the shipping costs once we determine what they are. If it's higher than what's expected, you'll have an opportunity to withdraw your support.
* Stretch Goal: FREE US shipping and $10 shipping worldwide.
Risks and challenges
The most significant risk with "The Creeps: Extraction Point!" is getting the final artwork done on time.
As of April 2018, a little more than 1/4 of the cards are 100% done. The rest are 75% complete—I just need to finish the illustrations.Learn about accountability on Kickstarter
- (30 days)