No Benefits: Your awful job as an even worse card game
No Benefits: Your awful job as an even worse card game
No Benefits is a card game about your job. The job you’d quit in four months, five years ago. Relive one week of your life in one hour.
No Benefits is a card game about your job. The job you’d quit in four months, five years ago. Relive one week of your life in one hour. Read more
Remember how you said you wanted to be a writer? An artisanal pickle maker? Now's your chance. It only takes you two hours to finish your data entry, but management doesn't know that. Do you really want to make copies of copies all day? Why not work on your fucking novel and brine pickles in the bathroom instead? You’re pulling a paycheck either way.
Download a free version of No Benefits right now! Print it out on your office printer, you rebel. Play with your manager and maybe you’ll get to fire your manager (in the game). Download from http://www.playnobenefits.com, or read the rules online!
You’re probably reading this Kickstarter at your awful office job at this very moment (your secret is safe with us). We’re going to be using Kickstarter funds to cover the first print run of No Benefits, shipping and fulfillment costs, taxes and legal costs, and the Kickstarter and Amazon Payments fees. We need to print a minimum order of 1500 units to bring No Benefits to life. Your support will bring No Benefits into existence, and kickstart our fledgling company.
Work just hard enough to complete your daily assignment; slacking is what really matters around here. Your coworkers will sabotage you with morning memos and interrupt you with inane schemes, but relax, because you can be underhanded just as easily. The thing is, if you don’t complete your daily assignments, the Assistant to the Manager will give you a write-up; unless you have an excuse ready and the Assistant to the Manager accepts it.
Do the most work in a day to get promoted to the next day’s Assistant to the Manager: distribute assignments, regulate excuses, and write-up the slackers. But this is a business, not a charity, and it’s the Assistant to the Manager’s responsibility to enforce company protocol. Each assignment they let fail will end up on tomorrow’s agenda anyway, but each assignment they excuse brings everyone closer to collective disciplinary action.
The player who slacks the most by Friday wins, but players who are written-up three times are fired! And to top it off, the inevitable crisis every Wednesday morning adds new restrictions, regulations and punishments, testing your loyalty to the company, and to each other.
The Department of No Benefits is so pleased to announce that we will be partnering with Ad Magic based out of Netcong, NJ. You may recognize Ad Magic’s work as they are the printers of Cards Against Humanity and Amanda Palmer’s Tarot Cards. We’ll be using Amazon Fulfillment to get our game to an eager public.
No Benefits was the distillation of our disenchantment with our job experiences thus far, and instead of withering into existential husks, we made this game. Work with what you know, after all.
Paolo Sambrano (Creator)
Before Paolo created No Benefits, his kickstarted debut solo show "Bi-Poseur" (directed by W. Kamau Bell, star of FXX's Totally Biased with W. Kamau Bell) has played to sold-out houses across the country. Creator of the awful cover letter Tumblr read by tens of people, You Can't Hire Me, which was adapted to stage. Paolo also spoke at the 2010 South by Southwest Interactive conference, and writes about TV at the San Francisco Appeal. Paolo has been featured in the SF Weekly, the San Francisco Chronicle, and KXAN-TV in Austin, TX. He created No Benefits while sitting at his cubicle doing quality assurance at a call center in San Francisco. You can follow him on Twitter @paolo.
Steve Caires (Lead Developer) Steve Caires is a game designer and software engineer working on No Benefits and other projects as the indie developer Stevelopment. He studied Computer Science and Economics at UC Berkeley to figure out what makes people tick and how to make better games. When he isn't furiously writing code, you can find him reading trashy graphic novels, improvising gluten-free recipes, uploading retro electronica mixtapes, or furiously scribbling new game designs in his red notebook. After co-creating No Benefits, Steve was inspired to quit his job building profit-seeking social games and to try and improve people’s lives instead. Steve now writes mobile apps for HealthTap, bringing healthcare access to people in need. You can follow him @stevecc.
And we couldn’t have been here today without the help of some truly amazing people to help get this to your eye holes: Eve Batey, Katie Castagna, Jesse Divine, Jeffrey Carl Faden, Chris Finley, Teale Fristoe, Elly Garcia, James Gowdey, Duncan Jacobson, Amy Jewell, Simeon Jewell, Zahra Noorbakhsh,Tony Puccinelli, Felix Sargent, Shari Spiro, Jeff Wilson, Kent Wong, Travis Worthington and our friends at Infinitech.
Risks and challenges
As with most tabletop games, we’re at the mercy of the printing process, and of course unforeseen challenges can arise. Luckily for us, we’re working with Ad Magic (http://www.admagic.com [printers of Cards Against Humanity]). They're printers with plenty of experience working with large and small volumes, and plenty of Kickstarter projects. They'll be working with us very closely to make sure the entire printing process goes along smoothly.Learn about accountability on Kickstarter
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