New Amsterdam is an engaging board game for 2-5 settlers with a playtime of under 60 minutes.
New Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of the Island of Manhattan.
To encourage European patroons – that is, settlers of means or noble birth – to populate the colony, they granted them land in the new colony. The patrons became the lords of a new feudal system not unlike that seen in Europe.
In New Amsterdam, players are those patroons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Tribe – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
In the Florence of the 12th-14th centuries, the city’s powerful and infuential families don’t just compete with each other in trade and politics. They also try to outdo one another by building tall tower homes as status symbols.
In this game, you are master builders working on the families’ construction commissions for such towers. You build the towers from different-colored bricks you receive from the game’s cards. But be careful: once you’ve started construction on a tower, you must keep erecting it every turn, or it will be torn down as abandoned construction. Pay attention to other players’ projects, so that they don’t snatch commissions you were counting on right from under your nose!
Firenze is an amazing strategic game from Andreas Steding (designer of the amazing Hansa Teutonica and Norenberc) for 2-4 players with a 60 minute playtime. Amazing art-work from the incomparable Michael Menzel really draws you into the theme of the game. This highly interactive game will pit you and your friends in a race to build the tallest towers in Florence, but beware as your friends can cause harm to the towers you are constructing.
15K stretch goal reward level
At 15,000 dollars we will add Kickstarter exclusive wooden-bits for each player's store-houses. This game comes with a ton of amazing custom-wooden bits already. Trade-houses for trading with the Lenape, Longhouses to represent the Lenape Tribe, and some amazing accurate Dutch-style buildings for the City. Now instead of using the same wooden bits for your storehouses and the city every Kickstarter backer will get custom wooden store-houses that will never be available outside of this Kickstarter!
25K+ stretch goal reward level
Pandasaurus Games will be bringing a limited number of copies of Rattus Cartus from White Goblin Games to North America!
To add Rattus Cartus to your pledge: Simply click the "manage my pledge" button on the right-hand side of the New Amsterdam project page, and increase your pledge amount by $40.00. Don't change your reward selection! At the end of the campaign we will ask if you included extra money for a copy of Rattus Cartus. For example if you pledged for a copy of New Amsterdam and wanted to add a copy of Rattus Cartus you would increase your pledge to $95.00. If you pledged for New Amsterdam and Firenze you would add $40.00 bringing your total to $140.00. Rattus Cartus is the card game follow up to the smash hit board game Rattus!
About Rattus Cartus: In 1347, The Black Death ravages Europe. The ruler of your land has just succumbed to the plague, and now you, the princes of the land, compete against one another in a struggle to replace him. To do this you travel around the land to gather loyal supporters from among the various classes of the middle ages. Each day you visit a different town, each containing different kinds of buildings and each providing different kinds of benefits. When entering a building belonging to a given class, you recruit followers from that class. Once in a while, you also take a chance on recruiting some of the strangers lurking in the streets. There are a few rats in those streets, too, but a rat or two won't kill you, right? Rattus Cartus, a card game based on the Rattus board game, includes twelve different buildings with players using all or only some of them each game to provide a wide variety of play. Are you going to play it safe, or will you run the risk of perishing from the effects of the plague?
35K Stretch Goal
If we can raise 35,000 dollars on Kickstarter we will produce a Kickstarter Exclusive felt draw bag with an embroidered New Amsterdam logo on it! This will not be available later to anyone else! We have made these bags for both Tammany Hall and New Amsterdam and they are simply fantastic! We're really happy to be able to bring this upgrade to New Amsterdam as well!
Pandasaurus Games is a very small company. We are committed to bringing fun board games to the United States and into players hands. Without your continued support it won't be possible for us to publish excellent games like New Amsterdam and Firenze. We want to continue to grow as a company and continue to bring great games to players everywhere.
With your help we were already able to bring Tammany Hall to gamer's tables everywhere earlier this year, and our second game, Great Fire of London, is at the printer now being completed. Our third game is about ready to print (we are working with the designer now to make a few tweaks to the balance to make sure that it is the best the game can be)!
Both of these games are going to have extremely limited print run sizes and may not be as widely available as our other releases are, and we wanted to make sure that our Kickstarter backers had the chance to secure a copy of these games, and through stretch goals to have the chance to make this the best version of these games ever.
Drive-Thru Review: New Amsterdam
“All of the actions really make a lot of thematic sense. As you take up land you are going to be driving the [Native Americans] back, but you are going to be wanting to trade with them, so it’s going to make it harder to trade with them as the land is being gobbled up. This is an excellent game. I would highly recomend anyone who is interested in this to try it out.” – Joel Eddy Drive-Thru Reviews
Drive-Thrue Reviews Top 5 games of 2013
Rahdo Runs through New Amsterdam
“This game plays very smooth, very fast. The auctions are very tense. The whole notion that you only get one bid just makes everything so nerve racking. Trying to maintain control while trying to score victory points off 3 distinct paths. Control of the City, Building Farm Lands or Shipping Goods back to the old world. It’s definitely a keeper.”- Richard Ham – Rahdo Runs Through
The Dice Tower Reviews Firenze
”VERY much enjoy this one. What makes this one really interesting for me is this card mechanic. This is not a complex game, but it is a fun one. The game plays very quickly, it’s a smooth game. Very enjoyable game. I know it’s coming to America, so when that happens you should definitely look for a copy.” - Tom Vasel
Our company and our games wouldn't exist without our amazing Kickstarter backers. We appreciate everything that y'all have made possible and we want to keep rewarding our most loyal backers.
All Kickstarter backers will receive their games at least two weeks before they are available in stores. In addition, because we are a small company we have to order small print-run sizes that we are sure that we can sell in a timely fashion. Pledging on Kickstarter will ensure you get a copy of these amazing games. Firenze in particular may be difficult to come by in retail as the run size of that title is very limited.
When we say something is Kickstarter exclusive, we mean it. You won't see the exclusive rewards at trade shows or on our website later. If it is exclusive, it is exclusive and no one else will get it!
Risks and challenges
Printing Board Games is a labor intensive and time-consuming process. The two biggest issues with publishing board games is quality control and managing delays.
The first is something I am happy to say we've cleared with flying colors. We have consistently been praised for the quality of not only the game-play but the components of Tammany Hall, and I can tell you that Great Fire of London is looking even better.
Delays is one of the biggest issues that you can run into, and it's bitten us a few times. We will always put a games quality ahead of deadlines, but have taken steps to ensure that our games release on a faster timeline moving forward. Tammany Hall was held at customs, and Great Fire of London was delayed when one of the games components weren't up to our standards. Lost Valley is nearing the finish line now but also ran into delays when the play-testing of some balance tweaks took longer than the designer anticipated.
These titles are a bit of a departure for us as we will be working with our European partners to co-publish these titles. This means that we will work on the localization, publication and distribution of the games in the United States and Canada while our European partners will handle a lot of the legwork (file preparation, print run management, etc) which means these games will be less work-intensive than something like Great Fire of London or Lost Valley where we were the only company involved in the printing.
This is the reason we are confident about our time-line with these projects as we are working with great partners with years of experience to make sure that these games make it to you on time.Learn about accountability on Kickstarter
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