About this project
Can you feel the presence of the virtuous goddess Minerva at your back? There is nothing in the Roman Empire that her silent, guiding hand has not touched. Our great cities are blessed with her gifts: arts, trade, and strategy. If you wish to build in the Empire, you must heed her call to create a city worthy of her mark.
In Minerva, players are state managers deployed by the Roman Empire to develop flourishing cities in the image of Rome to enact its policies. The manager with the most prosperous city will be in the favor of the Empire and the goddess herself.
To create the most prosperous city, players race to build military and cultural facilities to assist cultural activities and construct temples and layout the city so that it is worthy of its temples.
But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. Minerva is a game by designer Hisashi Hayashi (Trains, Yokohama) for up to 4 players in under 90 minutes.
Minerva is a unique tile-laying resource-management strategy game that relies on cunning spacial strategy and intense competition for timing of actions between opponents.
Hisashi Hayashi is a master of deep thoughtful game-play. We've long been fans of his work, even before we became his friends when we met at Tokyo at Game Market two years ago. It shouldn't be a surprise to anyone. Trains and Yokohama are two of the very best strategy games ever created.
In Minerva the actions seem so very simple. Use your resources to purchase available buildings from a supply. Place those buildings into your city. Place residences to activate the buildings in your city in a single row. Gain more resources. Buy more buildings. Eventually gaining Temples and getting big VP bonuses.
Then you play the game and you realize it is a real brain burner. In what order should I place buildings? Do I place buildings to maximize resource gathering, or do I want to think about creating spaces for Temples to score end-game VP points. Should I spend my Glory tiles on assistant tokens so I can reactivate previously placed residences or do I save them to try and score end of round VP? Should I cash in now on a building that I don't need to prevent my opponent from a large VP move?
The possibilities go on and on. This is one of my very favorite games that we have ever published, and one that I am sure will be an instant hit with strategy gamers globally.
The Deluxe edition comes with everything you see above plus shiny metal coins, special Spot UV on the box, upgraded wooden goods tokens, a special numbered edition, and it will never be reproduced for sale again. This will be your only chance to get your hands on the delectable, chrome Deluxe edition of Minerva! There will also be some very special stretch goals as the campaign continues that we hope to add exclusively to the deluxe edition of the game. These include custom components that are too expensive to add to the regular edition of the game—we can’t wait to show them to y’all!
We have final designs for the metal coins and wooden components ready to show in depth-map. Colors will be Copper, Silver and Gold in 15mm, 19mm and 20mm depth respectively. 60x 1 value, 24x 3 value and 12x 10 value.
Update! Renders for wooden resource components are in:
More stretch goals will be unlocked as the campaign progresses!
Pandasaurus Games will be working with partners to deliver the game worldwide. This project will be EU, Canada, China, US and Australia friendly! After the campaign ends, we will be charging actual shipping costs. We want to strike a fair balance of value for our backers while ensuring high quality fair shipping prices for each backer. By shipping within the EU, Australia, China, Canada and the United States we are hoping to get as favorable of shipping rates as possible. We will be working with well-vetted partners in each region who have experience with Kickstarter reward fulfillment and come highly recommended by other publishers within the industry, and will take into account good (and bad) experiences that other publishers have experienced.
Our goal is for the average shipping costs for backers in the EU (inclusive of the UK unless Theresa May really gets to it), US, Canada, Australia and China to be under 20 USD with shipping for backers outside of these regions to come from the most cost-effective area for the lowest possible shipping price.
Risks and challenges
Pandasaurus Games is a 5-year-old board game publisher who has delivered hundreds of thousands of board games worldwide. We are confident in our ability to deliver the rewards listed and on time.
The project complete and set to begin the pre-proof process with the printer on to make sure all of the printed components look good. Short of a production issue with some of the bespoke components, delays in shipping or issues with proofing that require reworks, we intend to release the game on time. We will always choose quality production over timeliness, so delay of the game is possible, but we will be ready to hit the printer with final components right at the end of the campaign.
There is the chance of delay in shipping or customs that is largely out of the control of our company, but we are experienced in moving products through customs. Of course, with multiple freight solutions going to various parts of the world it's possible some regions will get the game more quickly than others. Our goal is to ship the game as soon as it lands on any continent, so we'll have to ask for your patience if some regions get the game before others.Learn about accountability on Kickstarter
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