Dinosaur Island is a hot new game from designers Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry) from Pandasaurus Games (Machi Koro, Yedo, Wasteland Express Delivery Service) with amazing, technicolor, ridiculously 90s artwork from Kwanchai Moriya and Peter Wocken.
1-4 Players; 60-150 minutes (scalable length regardless of player count), ages 10+
In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most guests each season that the park opens.
Do you go big and create a pack of Velociraptors? They'll definitely excite potential guests... but you better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your guests—and we all know how that ends. You could play it safe and grow a bunch of herbivores... but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to try and attract guests to your park the good old fashioned way?
When we first played Dinosaur Island we knew we had something extremely special on our hands. We had an accessible worker placement game that mixed some of our favorite gameplay elements rolled up in a theme that is ridiculously fun and perfectly integrated with mechanics. I love games that have simple mechanics that lead to incredibly tense decisions. Like a dice pool as a resource (DNA), set-collection, turn-efficiency, a clever auction mechanic, and extremely tense decisions about where to spend your time and energy? Yes, please! You can also focus on upgrading your laboratory to make dinosaur creation more efficient. But if you do, it means you're spending less time on opening new rides. And the constant pressure to keep your guests safe while still turning a profit every season creates interesting decision making on players. It’s a nail biter, for sure.
Dinosaur Island is a unique worker placement game with a combination of fascinating mechanics that is unlike anything you have ever seen.
SCALABLE GAME LENGTH: One of our favorite aspects of the game is the scalable length mechanism that can change the length of the game from sixty minutes to two and a half hours. Regardless of player count! If you're looking for a shorter game at the end of the night or the main course of a game-night, Dinosaur Island has you taken care of.
We also have a unique mechanic we call the "Plot-Twist". At the beginning of every game two Plot-Twist cards will be dealt out that will break the rules of the game in myriad ways. These rule-changes will drastically alter your strategy and decision making throughout the game. No memorizing the optimal strategy here. Dinosaur Island will keep even the most experienced gamer on their toes each time. In addition to the Plot Twists, the goal cards in each game will be unique, creating a totally different feel to each and every game of Dinosaur Island you play. Familiar mechanics and new strategy welcome you each time you sit at the table.
The Deluxe edition comes with everything you see above plus shiny metal coins, special Spot UV on the box, metallic ink on the box, a special numbered edition, and it will never be reproduced for sale again. This will be your only chance to get your hands on the delectable, chrome Deluxe edition of Dinosaur Island!
There will also be some very special stretch goals as the campaign continues that we hope to add exclusively to the deluxe edition of the game. These include custom components that are too expensive to add to the regular edition of the game—we can’t wait to show them to y’all!
· 74 metal coins (50x1 copper, 24x5 gold!)
· Spot UV printing on the box
· Metallic ink on the box
· Individual Numbering
· Exclusive Stretch Goals throughout the campaign!
We at Pandasaurus Games have a unique view of art direction. Find amazing artists that you want to work with, give them an idea of the crazy we have in our heads, and trust their vision. In this case we were incredibly lucky to bring on Peter Wocken (graphic design Dead of Winter, Xia) and Kwanchai Moriya (illustrations Catacombs, Kodoma) and work with them to create this beautifully bonkers art look that evokes the feelings of late 80s/early 90s graphic design.
You know, back when dinosaurs were amazing scale covered multi-colored terror lizards. Not dumb birds with feathers. We wanted to go back to our own childhood and bring out the colors, patterns (oh, the patterns!) and feeling of sitting down and playing a game of Sim City to the look and feel of the game.
We leaned heavily on collectible card games, old board game design and specifically the artwork of Paper Girls (which is an amazing comic that you should all be reading). We couldn't be happier with the way the game looks. It’s bright colors, really fun art and a sense of really living in the world that Peter and Kwanchai created. It doesn't look like all the other board games out there, and we are really happy that it doesn't.
These are all the stretch goals we had planned for throughout the campaign. We've got some great ideas for the expansion, but for now, this is it!
Warning: Vertical Video!
Pandasaurus Games will be working with partners to deliver the game worldwide. This project will be EU, Canada, China, US and Australia friendly!
After the campaign ends, we will be charging actual shipping costs less 10 dollars per game. We want to strike a fair balance of value for our backers while ensuring high quality fair shipping prices for each backer. By shipping within the EU, Australia, China, Canada and the United States we are hoping to get as favorable of shipping rates as possible. We will be working with well-vetted partners in each region who have experience with Kickstarter reward fulfillment and come highly recommended by other publishers within the industry, and will take into account good (and bad) experiences that other publishers have experienced.
Our goal is for the average shipping costs for backers in the EU (inclusive of the UK unless Theresa May really gets to it), US, Canada, Australia and China to be under 20 USD with shipping for backers outside of these regions to come from the most cost-effective area for the lowest possible shipping price.
We are charging 25 dollars for shipping during the campaign for international backers, and will refund any difference to you after the campaign ends. Some backers in remote areas may have to pay additionally above this amount, but our goal is to not surprise people with shipping charges and wanted to be up front about potential costs.
Risks and challenges
Pandasaurus Games is a 5-year-old board game publisher who has delivered hundreds of thousands of board games worldwide. We are confident in our ability to deliver the rewards listed and on time.
The game is art complete and set to begin the pre-proof process with the printer on March 1st to make sure all of the printed components look good. Short of a production issue with some of the bespoke components, delays in shipping or issues with proofing that require reworks, we intend to release the game on time. We will always choose quality production over timeliness, so delay of the game is possible, but we will be ready to hit the printer with final components right at the end of the campaign.
There is the chance of delay in shipping or customs that is largely out of the control of our company, but we are experienced in moving products through customs. Of course, with multiple freight solutions going to various parts of the world it's possible some regions will get the game more quickly than others. Our goal is to ship the game as soon as it lands on any continent, so we'll have to ask for your patience if some regions get the game before others.
We intend to sell a limited amount of Dino Island at GenCon 2017 in limited non-deluxe edition (retail) copies, and there is the chance that some of those copies will be sold prior to all backers getting copies of the game, especially international backers where mailing delays can take a long time.Learn about accountability on Kickstarter
- (30 days)