DYSCOURSE IS OUT!
We did it!
Dyscourse is now available on Steam!!
Steam page: http://store.steampowered.com/app/234920/
Main website: http://dyscourse.com
The incomparable Kert Gartner did an amazing trailer for Dyscourse. Check it out!
Having... Read more
9 days! Updates and pre-launch details
9 days left!!
Hey all! A short update on Dyscourse with some pre-launch information and some visual goodies to tide you over!
Merch - Shipped!
Surprise! We shipped all the... Read more
Holy Carp! 1 month till launch!
With just under 1 month until Steam launch (stupid February being short!), we've got a ton of updates! So much news to go over!!!
GDC '15 - Dyscourse at Unity... Read more
Dyscourse launch date announced! ITS HAPPENING!
Great news everyone! We have a date!
Dyscourse is launching on March 25thon Steam! :D Woo! This is a BIG game so we're cranking as fast as we can... Read more
Holiday Sweaters Are The Best
On behalf of Owlchemy Labs, we wish you a wonderful holiday!
We'll be back in January with updates on the home stretch of Dyscourse development!
November update! IGF! Words! TEASER TRAILER!
Oh hey, it's been a while since we've spoken. Let's have a little chat! We have some news to share!
Kickstarter Money - GONE!
I know, I know. We said... Read more
Dyscourse featured in Unity game reel!
A quick update because it's too cool to keep quiet about:
Dyscourse was featured in Unity's 2014 game reel!
It's an honor to be shown alongside these wonderful... Read more
Beta feedback, continued development, Unite 14, and games, yo!
Ohai! We wanted to give a little update on Dyscourse progress!
Beta - Success!
Beta feedback is still dripping in, but we want to thank everyone who played the beta... Read more
Beta released! Schedule refined, and more!
BETA HOLY CRAP BETA
Yes. The beta. It’s here!
We’re distributing our beta on Steam to beta-level backers. Fancy!
Keep in mind, this is not a public beta and... Read more
End of June updates! News, beta, and more!
You may be wondering what we've been up to this past month -- well, the answer is: A lot!
We've made a ton of important advances when it... Read more
May '14 - Dyscourse Update!
Hey everybody! In an effort to keep noise low and signal high, I wanted to shoot out a quick update on Dyscourse/Owlchemy-related happenings.
VR! What? IT'S THE FUTURE... Read more
PAX IS DONE! Documentary, coming along!
Woot! PAX was a great success!
We had an absolute blast putting together the booth and having hundreds of players get their hands on our first playable version... Read more
Alpha build delivered!
Helloooo Kickstarter dudes and dudettes!
It's official -- we just shipped the Alpha build out to our alpha backers! (If you didn't see it, and you have alpha... Read more
Indie MEGABOOTH at PAX East 2014!
We’re happy to announce that we’ll be at PAX East 2014 with Dyscourse in the Indie MEGABOOTH!
This also marks our first public playable version of Dyscourse, which you’ll be able... Read more
What's new? Video update #2!!
We've got another video update for you fine folks today! Video below:
While much of this is covered in the video above, I'll reiterate a... Read more
Watch Graeme Animate a Thing while We All Talk About Stuff!
Howdy Dyscourse fans and backers! We’ve been diligently at work on the game and thought you all might like to take a look at us actually working on it...in real... Read more
What's new? Video update!!
We figured we'd try out a little experiment and deliver our latest update in video form. We chat about our recent progress, what we're experimenting with, and some... Read more
Now open to pre-orders, a live stream, and work continues on!
What a whirlwind of adventure running a Kickstarter was! It was 30 days of sleepless nights, endless worry, and the happy surprise of seeing how awesome our fans can be.... Read more
Happy holidays from Owlchemy!
It's that time of year! Happy holidays to all of our friends, fans, and foes!
Many of you will be happy to know that Jack Lumber and Aaaaa!... Read more
We did it!!!!11!
This Kickstarter has been a metric buttload of work but it's been totally worth it. I honestly don't think we could have done this without such an incredible team of... Read more
Sweet fanart for our final day!
Yep, we're funded and we're abso-frikkin-lutely ecstatic to have hit our target!!!!
For today, we have some awesome fanart / cross-over art to share with you!
Fanart by... Read more
We did it, everyone!
Thanks so much to all of our generous backers and everyone who helped us get where we are today. We're beyond thrilled and are... Read more
Whoa! Less than 5k to go!! We can do this!
What a day!
Take a look at this very scientific graph:
This can be us! With your help! (look at the party squiggle -- isn’t it great?)
We’re at 89%... Read more
Just 'Hoo' the Heck Do We Think We Are? Alex Schwartz edition
So, hoo the heck is Alex Schwartz?
I'm the CEO, Chief Scientist, and sometimes Janitor of Owlchemy Labs. Owlchemy’s been my ‘baby’ since I founded it in late 2010 after... Read more
Owlchemy Mini-Doc snippet and new Behind-The-Scenes Documentary Added!
We’ve got a little video piece for you today! Devin, Carrie, and Alex got on camera to speak about what makes Owlchemy feel like ‘Owlchemy’
Check out this... Read more
Just 'Hoo' the Heck Do We Think We Are? Graeme Borland edition
So, hoo the heck is Graeme Borland?
Graeme Borland is a programmer and all-around thing-doer working on Dyscourse.
From what part of Canada do you hail? And do you and... Read more
Just 'Hoo' Do We Think We Are? Carrie Witt Edition
So, hoo the heck is Carrie Witt?
Lead Artist of Owlchemy!
Are you secretly Batman?
There's nothing secret about it.
How is being the only lady amongst a group of... Read more
Multiple Musical Musings Meant to Mesmerize the Masses
Today we're going to give you an update on music! It's something that often goes unappreciated when done well, but it can easily ruin a game when done... Read more
Happy holidays, everyone!
Happy Thanksgiving, Happy Hanukkah, and to the Canadians, we're 45 days late! Sorrey!
Thanks for your support with Dyscourse, everyone. We’re getting closer, and we have 7... Read more
Tech Talk, Tools, and Other Tangible Truisms!
To build a game like Dyscourse requires really solid tools. We did some searching and some tools we needed happened to already exist (yay!). When they didn’t, however, we built... Read more
Our Backer Rewards are Fair Trade, Organic, and Pesticide-Free!!
Hey friends, enemies, backers, and slackers!
We wanted to update all of you on the swanky rewards that we’ve decided to produce for you! They’re coming along swimmingly and we... Read more
The fuzzy adorable creatures that will infest the island with cuteness: Kitties!
Everyone! Paws whatever you’re doing! Here’s some new pictures of kitties!
It’s true, there will be companion animals in Dyscourse. ON THE ISLAND. Yup.
But how, you may ask, did... Read more
Just 'Hoo' Do We Think We Are? Devin Reimer Edition
So, 'hoo' the heck is Devin Reimer?
Devin: Devin Reimer is Chief Technical Owl at Owlchemy Labs.
Why are you Devin Reimer? And where is Devin Reimer?
Devin: I’m Devin... Read more
Prepare for some in-depth conversation! Dyscourse Podcast round-up
We’ve got 2 great podcast interviews for you! Our very own Alex & Devin sit down with both BigSushi and Press2Reset to do a deep dive discussion about... Read more
Dyscourse GAMEPLAY GAMEPLAY GAMEPLAY VIDEO!!!
It’s here! A Gameplay video!
We’ve got a great video showcasing some of Dyscourse’s gameplay, narrated by our very own Chief Scientist, Alex Schwartz! What you're seeing is a SUPER... Read more
What makes Owlchemy ‘Owlchemy’? Top 10 Owlchemy Facts!
“Owlchemy Labs is a faceless conglomerate of scientific superpowers!” your uninformed friend may say, but in reality we’re just a bunch of cool peeps who love playing and making games.... Read more
Indies crash successfully, Paradise Lost, and some polite conversation.
Hey Dyscourse folks!
An update from your friendly neighborhood Owlchemy Labs. We’ve been really delighted with the response to our new bonus scenario “Indie Plane Crash”. Fans, players, and press... Read more
Tim Schafer, Edmund McMillen, and more indies crash land in Dyscourse!
We’re absurdly excited to announce “Indie Plane Crash”!
So what the heck is this? “Indie Plane Crash” is a new bonus scenario featuring the story of a group... Read more
Unity’s Helgason on Owlchemy Labs and Dyscourse
Many of you know that we’re in love with the Unity game engine. It’s how we were able to build Snuggle Truck, Jack Lumber, and now our new... Read more
For those of you who pledged at the Well-Dressed Traveler tier or above, you can now start getting excited about shirts! We’ve been working on some designs for... Read more
Hey backers! Just a quick update showing some arts!
Check out the concept progression of Rita, our main character for Scenario 1:
As we iterated on the art, the style... Read more
We’re on our way to crash landing!
Wow!!! Over 15% funded in the first 24 hours! We’re flabbergasted and flummoxed at all the support and we love you all for it! Thanks so much backers!... Read more