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Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying Game Kingmaker Adventure Path.
Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying Game Kingmaker Adventure Path.
18,351 backers pledged $909,057 to help bring this project to life.

Companions: Jubilost Narthropple — a humble servant to no one

Posted by Owlcat Games (Creator)
59 likes

Dear Pathfinders,  

Are you ready to meet another one of the companions, who will share your adventures in the Stolen Lands? Today's update is all about a character, who should be familiar to those among you, who have played the Kingmaker Adventure Path in tabletop Pathfinder.

  

The name of Jubilost Nartropple is known to each and every educated person in all of Avistan. Or rather Jubilost himself won't accept the idea that someone, who does not know his name, could possibly be called an educated person. A renowned adventurer, who traveled the Inner Sea region back and forth, prolific writer and tireless explorer, Jubilost likes to brag, that every good household is bound to have at least one of his books - whether it's an expensive illustrated atlas or a cheap collection of cooking recipes. He doesn't care that those envious of his many talents call him haughty and rude - after all he can insult them much worse - and in a dozen different languages at that!

 

At first glance, the Stolen Lands didn't impress Jubilost much: in his career span he's seen a fair share of bad roads, impassable woods and monster-infested swamps. It was the acquaintance with the new ruler of these inhospitable lands, that has piqued his curiosity. The gnome was intrigued by the ambitious attempt to bring civilization to the region that successfully resisted it for so long. So he graciously offered to stay here for a while, aiming to support the young barony with both valuable advice and active help - and you can spit in the face of those who claim that all Jubilost Narthropple is good at is fault-finding!  

Jubilost prefers to stay out of close combat - he leaves this dubious honor to those less smart. He doesn't burden himself with heavy armors or shields. This experienced alchemist attacks from the distance, throwing everything from explosive bombs to virulent chemicals at the heads of his enemies. His other weapon of choice is the heavy crossbow, using bolts with concussive, paralyzing and other interesting effects. Besides, he always carries along a whole arsenal of potions, extracts and elixirs for every occasion - be it to provide protection from fire or acid, to let him see the invisible or to become invisible himself.

  

Outside of battle, Jubilost is always ready to put his vast knowledge and experience to use, and his nimble fingers can deal with almost all kinds of locks or traps. If you decide to rely on Jubilost in Kingdom governing, his remarkable intellect will be of great help.

Hail to the kings!  

Owlcats.

 

 

Rysky, Andrew Pam, and 57 more people like this update.

Comments

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    1. Denis Habulinec on

      So, Jubilost is basically an amalgamation of Baldur's Gates' Quayle and Jan Jansen. I quite like it.
      Also, there's a grammatical error in one of the dialogue pop-ups - service is written as "serivce". But I'm sure you've spotted the mistake already and repaired it!

    2. Missing avatar

      Mat on

      @Andrew - I would also like the option to dunk him in the river.

    3. Berserkerkitten on

      Right now, I don't think we're voicing every single line of text. Probably something for a late stretch goal, simply because it's another one of those things that requires a ton of time and resources.
      And yes, Alchemist will be a playable class. As for why he's an alchemist and not a ranger, I'm sure I can get an official response tomorrow. If I had to guess, I'd say it has something to do with him being an arrogant smartypants character, which seems to work better with alchemists than with rangers. That and we already have a ranger companion, so they probably didn't want two of those.

    4. Andrew Tuckett on

      Do you guys need to voice every line? I would prefer if you had an impactful first line voiced and left the rest for reading. Maximize your voice talent and spare your budget. Besides its better for reading players like myself, otherwise I will be reading faster than the voice actor and clicking next alot.

      Also I want the option to dunk him in the river.

    5. Chay D. Hart on

      Like they said in the Update, they have placeholder dialogue atm, before they bring professional voice actors to do the VO work.

    6. Missing avatar

      UsuryName on

      @ Andrew Rivett - Annoying? Yes, but I think that's kind of the point. I liked what I heard personally, but to each their own. That said, I was certainly expecting something much more... Doctor Venture, at least based on the art.

      What I'm interested in is whether he can disarm *magical* traps, as that always felt like a bad call in the core rules (only one class, not including archetypes, getting to disarm a very common obstacle).

    7. unachimba on

      Annoying and not great voice acting.

    8. Paul Marzagalli on

      Looking forward to this. Jubilost was and is still a big part of our tabletop campaign.

    9. Missing avatar

      StrangeCat on

      sounds like a fine fellow.

      By the way a nice detail that would be cool to have is having Blood pool down the river. as creatures die there blood pools in the water the current takes the blood down river.
      Details like that make battles and the world come alive even more.

    10. Missing avatar

      D.j. Pogue on

      This question may have already been asked but does this mean alchemist will be a playable class?

    11. Lewis Crown on

      Not that I mind, but how did you come to the decision to change him from a ranger to an alchemist?

    12. Berserkerkitten on

      Yeah, he sounds like a right little prick. I love him! :D

    13. Harlot on

      Oooooh next character ^^. Loving his attitude :P