Will you secure control of Mars for your faction?
Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Neil: Most definitely!
Glad to hear you are still working on it!
I assume you folks will fire out a note to those of us that backed the KS to let us know pre-orders are available to be made? Look forward to seeing that arrive in my inbox! :-)
@Neil: Yeah, we're bummed it didn't fund too. Right now we're still re-jiggering it to make it the best product we can for the retail market, which will be very similar to the Standard Mars Package we offered on the campaign page. We're adding some new Plots and changing some others so we still have some playtesting to do but we're mainly just waiting for a window in our release pipeline where we can put it.
We fully expect it will be out in stores this year, but it will likely be in the last half of the year. Without Kickstarter and with the high Minimum Order Quantities that manufacturers require, the Deluxe components and Add Ons just won't be feasible, unfortunately. We do plan to offer the NSFW pack in some way though, either giving it to those who pre-order through us or possibly giving them to retailers who buy a certain number of copies. We'll make sure ya'll know how to get your hands on it either way though. :)
I backed and was disappointed you guys didn't make it across the line this time round. As per a relatively recent BGB podcast, is there any word yet on what will be in the retail version of this game or when it is due to hit the market?
@Nick: We talked to our licensing partners about making a bigger game after this one and it sounds like that is a possibility. For now, we want to keep this one a pretty quick, light game with a lot of social interaction but if it does well in the retail market, we might do a bigger, longer game in the universe. We're working on a game for a completely different property now that will be a much longer, larger game so we'll see how well that one does on Kickstarter too.
I honestly could care less about the art problem, and go with a longer full fledged game instead. That's my opinion. I'll still be looking for this game regardless.
@Erik: Haha, we hope so too! Even if I'm 90 years old, I could still go to Recall and go run around playing secret agent.
Glad to hear in the latest update that this still going to be made, tho without a re-launched campaign.
Looking forward to it!
Maybe in the future I can just walk into Recall and get injected with gameplay memories with movie stills and actor's likenesses.
Waiting for a new campaign as well !!
There's always Keith Butterfield.
Waiting for a New campaing. Hope to see this game a reality
@Overworld games I backed this version because i love the movie and theme, for me the art wasn't a big issue but I would absolutely jump at the chance for "a larger, longer game in the universe rather than a smaller, shorter one based on Good Cop Bad Cop". Sorry this one didn't make it but please do the other one and I TOO WILL BE BACK
Welllll shoot. My hat goes off to the Overworld Games crew. I was really excited about this game - both for the mechanics and the theme! It sounds like there are some good ideas to improve the chances of a successful launch in the near future so there is still a chance to start the reactor, and I will definitely be keeping an eye out for updates!
Thanks for the honest feedback, everyone!
Another opportunity for improvement is with shipping. The majority of our backers were from the US, likely because the final cost of shipping was left undetermined, but we should have set a specific price and take the risk that it will cost more. I think that will be more appealing to those outside of the US. It was the first time we tried that kind of shipping cost structure -- and will likely be the last. :)
Yup, Jim's comments summed it up for me too.
The artwork started to grind on me as the campaign progressed (I was hoping it was just a draft or placeholder). I hate to say it, but once I noticed that Sharon Stone actually looked like a guy with long hair in the first image on the campaign page - my heart just sunk and I couldn't get that image out of my mind). Will be keeping an eye out on BGG tho and see what the future holds for the game as my interest is still there.
Your game design looks great and very engaging. I'm a mild fan of the original Total Recall, but supported your campaign because of the cool dynamics of the game play.
I'm very disappointed it didn't go, as I really wanted to try out the gameplay. I don't know if a different theme would get funded, but hopefully you all decide to turn this around and get your game design out, in one form or another.
Keep on, keepin' on!
Also, yes to the bigger game like I mentioned in an earlier comment. I received your answer about the licensing and I respect that. But for future endeavours a full fledged, immersive game would be amazing
I think Jim hit the nail on the head. The nostalgia and the artwork are two different worlds for this project. I know you guys have your own direction with it and I backed it for the game, not just memories. But I think you should look into maybe more of a likeness for people's taste unlike mine. It would help out a lot.
5 mins left. The dream is almost over....
Oh well. Shame that dreams don't last. It was a fun ride.
@Jim, @Neil: You guys are hitting on the main points and you're right that it was definitely a combination of things that led to lower funding and backers than usual.
The artwork part has been the most fascinating part to us because, although it probably won't win a Best Artwork of the Year award, we thought it was the right style for the game. What we didn't expect was exactly what @Neil said in that the art would get the blame for not having the actor likeness rights.
When we don't have those rights, the characters must look VERY different from the actors or we risk litigation. If there are too many similarities, the actors may seek compensation from us or the licensor and it's just not fair to the actors. We do have the likeness rights for Sharon Stone and the props like Kuato and Johnnycab, but the others have to look significantly different. It makes it appear as though the illustrator was trying to make the art look like the actors and they failed when they were actually given specific direction on how to make them look different.
Since Leaders of Euphoria took much longer to manufacture than expected, we had to launch this soon after it was fulfilled, which was too soon for another game of this style. We were under contractual obligation to get it out on Kickstarter by August though. We realize now that we should have asked for more time from the licensor.
The video also turned some people off. It was made as a cheesy parody of the Rekall commercial in the movie, but we realized that most people don't remember that commercial, and if they didn't remember it, it made it look like a really low quality video. If we re-launch, the video needs an overhaul.
Also, I think many Total Recall fans wanted a bigger game so they could explore more of the Total Recall universe. If we were able to start over, we would probably do a larger, longer game in the universe rather than a smaller, shorter one based on Good Cop Bad Cop. It's tough because the GCBC engine does a fantastic job of setting the stage for this IP. You really do feel like you're in the middle of the movie when you play it and the reviewers who played them all seem to agree this is the best version yet.
So those are some of the things we've gathered. We'll regroup, re-evaluate, and decide where we go from here -- and of course keep everyone informed through updates. WE'LL BE BACK!
Talk shop....'tall shop' is something else...
I have to always resist the urge to tall shop (I do science for businesses)...I can't disprove your claim, and thanks for clarifying, but there might be a lot of reasons. This IP is "nostalgic," to use the kindest word for things that came out when I was young. It is based on a 1990 film and launched at roughly the same time as different game based on a 1980s sci-fi/horror film. As I've already noted, it's possible that many people, like me, felt that they already owned a game with these mechanics....in other words, many variables..
Having said that, I can't discount your single theory..nor can I discount an interaction of variables. For example, if the similarity in mechanics is a drawback, it might cause folks to have as their main reason for interest the nostalgia/IP, which THEN might cause them to lose interest if the art isn't EXACTLY like the film.
@Jim - The graphic design; ie layout etc, looks fine but a number faces of some characters are off. I understand that exact likenesses likely cannot be used but you have to squint hard to even see the resemblance for some characters. Not really a fan of the 'style' chosen to get around the likeness issue.
Whether you agree or not, turnout for this KS is the lowest of all of Overworld Games' KS to date, most are at least double the number of backers, so I cannot be alone. It's a really good game system and IP. Something is amiss and I reckon it's the art, as others have mentioned here and on BGG (https://www.boardgamegeek.com/thread/1822963/artwork).
Regardless, I hope we make it in the next few hours, although that seems unlikely, and will be looking for the relaunch if we do not, whether Brian et al decide to revisit the art or not. Obviously, I hope they do. :-)
@Neil While I don't really agree, maybe you could clarify: by "art" do you mean the graphic art choices like layout, fonts, palette choices, framing of cards, or do you mean the illustrations on the cards themselves, or both?
I have backed the $65USD version of this game because I've enjoyed GCBC and love the IP. That being said, I'm really not a fan of SOME of the art for the game show thus far. Based on where the KS is currently sitting, it would seem I'm not the only one.
You might see greater success upon relaunch, assuming we don't get across the line on the first attempt, if the card art is revisited!
Well @Jim (and Mr. Butterfield if you're listening), this is quite the coincidence because that is the EXACT percentage we need to get this thing funded! For a minute there, I was thinking we weren't gonna make it. Color me relieved.
Since you're willing to support Keith Butterfield, I've decided to up my pledge and actually get the game. As I am a trendsetter with my finger on the pulse of our society, I would expect 100% funding in the next 3-6 hours.
@Jim: Ooooh, I thought it was going to be called "Rolling in a Swimming Pool Full of Cash Party." But I suppose "Keith Butterfield" is a little catchier.
Would anyone else like to comment on what Keith Butterfield should be about?
@Overworld I can't believe you've put my project on your product road map...I'm flattered beyond words, but surprised you'd greenlight a game without even knowing its name.
My game's name is Keith Butterfield.
People are not being wise....this looks great...rooting for you, and trying to determine if my marriage can withstand another Kickstarter for a game that is (NOT an insult) similar to two I have.
@Richard: You, sir, are awesome. You will make a fine Kuato rebel.
if you're like me and saved this project, now is the time to pull the trigger and back it! we can do this but looks like we'll need everyone. if you were planning on backing, please do it now. I did :)
@Michael: Yeah! Let's do that! ;)
How about if all of the (six) retailer backers all upped our pledge from $2 to $10,000
Would that help? :)
@Hound: Ha! I think you're right. It's almost surely a schizoid embolism. Definitely some kind of Rekall scientist trickery.
Hmmm I'm at ego trip lvl I will be sad if this is not funded
This is such a cool ip I wonder what is holding things up
Must be a schizoid embolism
@Jim: Alrighty, it's officially on the product roadmap.
Cool...I will send you the initial design and we can schedule the Rolling In A Swimming Pool Full of Cash Party for some time next year.
@Jim: That's awesome to hear! Fund or not, this won't be our last KS so we'll make a game just for you next year. ;)
Thanks...sorry I couldn't chip in more. I advertised it to some friends...everything of yours I've gotten so far has been incredible.
In terms of the WORST EVER exclusive behavior, one company was about a year late in delivering KS #1, but started other KSers with exclusive content for the FIRST! So you couldn't have everything for one game unless you participated in the others!
@Jim: Thanks for the support!!! And for the insight into your KS exclusive preferences. We usually assume people feel the same way as you, just because it seems like the safest route to keep everyone happy.
On the other topic, KSExclusive content is VERY MUCH a gamble you take with people like me, who are absolute completionists. I want to have all the toys, so I MIGHT be inspired to back, but it's equally likely I don't back, and if I don't and there are gameplay-related KSEs I will never buy the game at retail...you lose me forever. I know I'm weird, but I don't like incomplete collections so I'd rather have nothing than pieces.
I'm in for a buck in a (vain?) attempt to help out because I like the company, but I just can't personally justify buying the game.
Someone with no similar games who loves the IP should be all over this, but I already own Good Cop/Bad Cop and its expansion stuff, and I own Leaders of Euphoria...I just dont need a 2nd (third) version of the same game.
Just added the extra shipping to my ego trip pledge hope it helps
@Pascall: That's the spirit!!
To help a little I just took the 65$ pledge instead. Need this game :)
@Erik: Thank you so much for your thoughts! That has been close to what we have figured for most people that there needs to be some incentive to back the KS rather than wait, but also nothing that would make you too sad if you stumble upon it later and want the "complete set" of the game. One big benefit of backing on Kickstarter is getting it right away (and guaranteeing yourself a copy) so you can hang with the Cult of the New so that limited-time-exclusive content works pretty well. We'll try to stick with that stuff or components that are just for looks.
Also, that's so cool that Space Goat let their backers know about the project! We saw they backed but didn't realize they called us out too. How swell of 'em.
Just for perspectives sake here:
I did back at the $65 level(deluxe with all stretch goals) But the extras are not what attracted me to the game itself.
Space Goat games backed this project and let their backers of Terminator the Board Game know about it. I looked at the game and thought I would like and enjoy it and admittedly am a fan of this IP.
I would of gladly also backed at a lower level, if the extras had not appealed to me.
I think, (just my own personal here) that KS exclusives are indeed a double edged sword of sorts.
KS exclusives can attract me to potentially pledge quicker, or at a higher level, but not to back a project on exclusives, add-ons, or stretch goals alone. The core/base game has to stand on its own merit in my estimation, and have potential for longevity and replay ability.
I think this particular project has met that criteria.
It terms of offering exclysives after the deadline or after release, it really depends on the type of material the exclusive may be as to whether or not I would be upset or dissappointed if I missed the funding deadline.
I find that in most cases, the KS exclusive material that most companies offer are extras and fluff that does not tremendously affect the game or product being offered.
It's the relatively few times that I have seen KS exclusive stuff offered that does effect the game or gameplay, that if I miss, then I'm dissappointed.
I have tended to back more projects on KS more for the quality of the game or product itself, and that in general(not always) games are cheaper backing on KS then once it hits retail.
First and foremost, I will back a game on the evaluation of the core/base game itself, not on add-ons, stretch goals or KS exclusive material.
All the extra stuff is just gravy to me at the end of a day.
Again, just my own honest opinion here.