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Cracking open the last closed platform: the TV. A beautiful, affordable console -- built on Android, by the creator of Jambox.
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OUYA

63,416 backers pledged $8,596,474 to help bring this project to life.

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Shippin’

So... we made a game console.

And by "we" I mean you. OUYA wouldn’t exist without you.

Just last summer, we shared an idea for a simple, beautiful, powerful game console that lets any developer publish a game for the TV. We were driven by our love for couch gaming. And when you (and the rest of our early supporters) rallied around us, you inspired us.

We got here together.

Today, we honor you. Today we start shipping our early backers their OUYAs. And at our unveiling event this evening, the first of you will get to see OUYA in the flesh (or, metal, as it were).

Thank you.

Thank you for your encouraging words, for your belief when doubters doubted, for your feedback and ideas, and for your trust. And, I have to personally thank the OUYA team for the sleepless nights and sacrifices they’ve made to make OUYA for you.

A couple things our team wants you to know when you get your OUYA:

  • When you first boot it up, you’ll experience our first update :) This will either be super fast (seconds) or allow you to get a drink (minutes) based on your connection speed. Eventually, we want to do these updates in the background...
  • You'll need a credit/debit card to download games. All games are still free to try. Your card will only be charged if you buy content you love. We do want valid payment information for everyone. This is to ensure that game developers can get paid when you love their game.
  • OUYA supports up to four controllers (you can always get more at http://ouya.tv). And, because we support Bluetooth, you can pair other devices as well. We are testing now and will start publishing a list of devices soon.

This is only the beginning. Today begins an exclusive preview period as we gear up to launch in June. We'll continue to add features, refine the user interface, and keep building the software as we head toward our retail launch -- now announced for June 4.

We hope that you, our founding backers, continue to shape OUYA as we prepare to launch to the masses. Your feedback, to date, has been incredibly helpful and as you know, we’ve acted on many of your ideas and suggestions. We want your feedback on these first units. You know how to find us -- but we are also creating forums keep the convo going. In fact, we are planning an "AMA" (ask me anything) on Reddit to get your ideas. We'll do this in April (date still TBD), after you’ve had time to give OUYA a whirl.

Start checking your mailboxes daily as these units roll out over the next few weeks. You'll get an email when your console ships out of our factory. Keep in mind, it’s a rolling shipment, and consoles will be arriving at houses every day for the next several weeks.

Once your OUYA arrives: get playing!

As of 7:59 p.m. PT, there are already 104 published games on OUYA (all still free to try), like Final Fantasy III and some new surprises we think you’ll love: Beast Boxing Turbo, Stalagflight, Knightmare Tower, and even one called Save the Puppies. There are already a few entertainment apps, too. You can watch the TV shows and movies you already own with XBMC and Flixster, or watch games streamed through TwitchTV.

And developers are releasing new games for OUYA everyday. Eight thousand developers have created developer accounts with us so far.

Our hope is to see these game developers express their most creative ambitions through OUYA. We can't wait to see what they unleash on our TVs.

OUYA on...
Julie

P.S. In case you missed it, as part of making OUYA the most open game platform around, we just announced that we published all the diagrams you’ll need to 3D print an OUYA yourself! Thanks MakerBot (who has a sweet 3D printer, and runs the Thingiverse community site)!

OUYA is coming

Get excited!!!

OUYAs will begin shipping to Kickstarter backers on March 28. That’s right. Parts are in the factory and assembly lines are buzzing. We’ll gradually ramp up production as we make sure things are working. (Our full launch is still set for June, which is when OUYA will be available in stores!)

Meanwhile, tens of thousands of you will receive your OUYA, and you’ll get to start playing right away. You will also get to watch OUYA evolve over the coming weeks and months. We’ll continue to add new features, refine our user experience, and bring on more games. As always, we appreciate your feedback (and apply it), so keep it coming.

Keep a lookout in your inbox for an email from us. It will have your tracking number and estimated delivery date. Might take a few weeks to get to everyone. We have a lot of OUYAs to ship!

Games! Games! Games!

"Yeah, yeah, but can you tell me anything more about what games are coming?" Yes, we can:

Kim Swift -- of Portal, Left 4 Dead, and Quantum Conundrum notoriety -- and Airtight Games are developing a brand new, exclusive title for OUYA! Kim writes: “We truly feel that this platform will give us the freedom to fully realize the funky, unique game we have in mind. Though the title will definitely appeal to core gamers in terms of skill and difficulty, it really has a completely unexpected, imaginative slant that's totally at home on this console. Expect an official announcement soon!"

Minority Media, developers of the critically acclaimed Papo & Yo, will deliver their in-development adventure puzzler to OUYA this fall. This is the first game (that we know of) designed to take full advantage of the OUYA touchpad and buttons simultaneously. We’ll need a name for this new style of gameplay. Controlpad … Touchutton ... hmm.

Ever play Killing Floor or Red Orchestra 2? Do you like first-person shooter puzzle games as much as we do? Well, we’re excited to announce that Tripwire Interactive is bringing The Ball to OUYA in March. They’re also working with OUYA on a new, exclusive title. I could tell you more but then I’d have to … well, you know how the saying goes :).

And last … if you’re anything like us, you believe that action and role-playing go together like peanut butter and chocolate. Right? RIGHT? … I’m glad we agree because ChronoBlade is coming to OUYA! We’re working with nWay to bring this beautiful new action-RPG to OUYA’s big screen TV experience. ChronoBlade looks great, and the skill-based combat system puts the “action” back in action-RPG.

Also (whew this is a heavy update!) we announced the winners of the 10-day game jam we did with Kill Screen, called CREATE. We were blown away by these games and can’t wait to see them on OUYA. Check ‘em out:


And just one more thing ... welcome Kellee Santiago to OUYA

We’ve been looking for someone to lead our outreach to developers, someone who really “gets” how developers work, someone who can help devs bring their most creative, exciting work to OUYA. We are thrilled to share that Kellee Santiago, co-founder of thatgamecompany (the maker of Journey) and partner at Indie Fund, will be joining us to lead developer relations. We’re calling her OUYA’s DBF (Developer’s Best Friend). In her own words: “OUYA gets it. This is the first console company that really understands how important it is to remove the barriers to development. By freeing up the development process, OUYA is opening up new doors in console gaming.”

That's it for now -- can't wait for you to get your hands on OUYA!
Now, we have some work to do...
Julie

OUYA is coming to stores

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Our loyal-est loyalists...

We have some good news today. Because of the support for OUYA you showed, some of our favorite stores are going to carry OUYA when it officially launches to the public in June.

Just so you know, you're still getting yours as promised, before they're ever in stores. Wanted to be sure you heard that from us.

For you developers, this means even more OUYAs will soon be in the hands of gamers everywhere, so get makin' on those games...

Keeping calm,

Julie

OUYA Devs jam worldwide, CREATE 166 game prototypes in 10 days

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Not much longer to wait for your OUYA... and everything’s looking good. At OUYA HQ we’re starting to see games, games, games.

We shipped our developer consoles on time, so developers could get developing -- and our software package to make games has already been downloaded by developers 22,000 times.

A couple weeks ago, with our friends at Kill Screen, we launched a 10-day “game jam” called CREATE that challenged teams to make game prototypes for OUYA. We’re writing to all of you today so we can share the 166 entries. You can check them all out here.

If you find one you like, let your friends know. Sharing your favorites will help developers win recognition, prizes and get them one step closer to finishing their OUYA game.

We’ve selected a crack team of industry pros to pick the winners, like Phil Fish of Fez, Felicia Day of The Guild, and more. They'll choose from a variety of compelling game prototypes. We're seeing dungeon crawlers, action RPGs, brawlers, 4-player shooters, TCGs, platformers, word games, puzzlers and some other cool stuff ya just can’t put in a category.

Dev teams hail from all over the world – from France to Canada, Germany to New Zealand, U.S.A. to South Africa and more! Whoa. We will announce winners in a couple of weeks.

If this is what OUYA developers can do in 10 days, imagine what they can do once OUYA is out in the wild...

Taking it one day at a time,
Julie

Oh, and P.S. If you didn’t already hear, we’ve improved our controller based on feedback from OUYA developers. Thanks to these brave warriors, OUYA keeps getting better.

It's Open Season!

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We just licked the stamps and waved a fond farewell to 1,200 OUYA Developer Consoles. These are the early versions of OUYA that developers will use to start making games. They’re on their way to developers around the globe – by land, air and sea. OK, only by air -- we want you to get them quick. Devs, expect them on your doorstep within the next few days.

First to accurately guess how many units are in the crate above (and tweet the answer to @playouya with #ouyacrate) wins a Dev Console. No, seriously.

We know some of you just… can’t… wait. You’ve been checking off your calendar along with us. Forget the holidays! There are games to build!

If you’re like us, you’re frustrated that shipping companies haven’t invented teleportation yet. To scratch that OUYA itch, we made you a short unboxing video. Check it out:

Here’s a list of the Dev Console package contents if you can’t watch the video right now:

  • Jet-black OUYA Devs package (“Thanks for believing”)
  • Official Developer Welcome Letter (Frameable!)
  • One frosted translucent OUYA Dev Console (Surprise! We included a Micro-USB port, for your computer-hooking-up pleasure.)
  • Two frosted translucent OUYA Dev Controllers (Batteries included!)
  • HDMI cable
  • Micro-USB cable
  • Power adapter
There you have it. The OUYA Dev Console – sleek, solid and…see-through! (We’re, ahem, open.) As we said previously, these kits are very special. They’re a one-off design – “rare drops” for the most discerning and faithful developers whom we’re looking forward to meeting in the coming months.

They’re a work in progress, so we want your feedback. (Yes, we know the D-pad and triggers on the controller still need work -- the final version will be different.) There will also be plenty of bugs...help us find them so we can fix ‘em! Please leave feedback on our forums at devs.ouya.tv.

And a little bonus is that the Dev Console has an early early early (you get that?) version of what our console UI will look like. We’ve been working on it, and we think you’ll love where we’re going with it. For now, here's a screenshot of what it might look like when Kickstarter backers get their consoles in March...

So if you haven't already guessed it, we’re opening up the OUYA Dev Portal, where developers can get all the information they need to start making games!

Devs, now’s the time to jump in and give the Dev Portal a whirl! Log in with your #ouyausername, download the OUYA Development Kit (“ODK”), participate in the developer forum where you can give feedback, ask questions, discussify and get ready to test your game on your incoming Dev Console.

And, just to underscore our commitment to creating this platform together with you developers, we're releasing our ODK under a free software license.

We gave away a bunch of Dev Consoles to aspiring developers in our #myouyagame giveaway -- but if you don’t have a Dev Console, we have instructions on how to get started making games for OUYA with off-the-shelf hardware included within the ODK.

We’ll be living together within the Dev Portal from now until launch – answering your questions, applying your feedback, and generally getting to know all of you as developers. We can’t wait to meet you – so come say, “hi.” And make some great games now, kk?

Viva la revolución,

Juleskane and all of us at OUYA