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Cracking open the last closed platform: the TV.  A beautiful, affordable console -- built on Android, by the creator of Jambox.
Cracking open the last closed platform: the TV. A beautiful, affordable console -- built on Android, by the creator of Jambox.
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63,416 backers pledged $8,596,474 to help bring this project to life.

2 For Friday: OnLive comes to OUYA, Controller Makes Full Frontal Debut

Hey Kickstarters!

We’ve got an awesome update to kick off the weekend.

We know you’ve been dying to see more of OUYA and its controller -- and today, you just might get lucky. ;)

But first, we have some big news... we have been telling you that OUYA can deliver a great gaming experience, and some of you asked about one app in particular. Well, we are proud to reveal...

OnLive is coming to OUYA!

Through OnLive, OUYA will offer hundreds of playable titles from great publishers. Hundreds of games, streamed right to you, on demand. Pretty sweet.

But you don’t want to hear us drone on and on. Let’s hear it straight from OnLive:

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When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.

OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.

We are pleased to announce that OnLive will be available on OUYA at launch, extending and building on our commitment to make the best games available to everyone, everywhere.

What does that mean for OUYA backers?

  • OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand.
  • OUYA owners will be able to jump in and play any of these games both at home on their OUYA console, and on the go on PCs, Macs, tablets and phones, never leaving a game behind.
  • Instant demos will be available for nearly every game in our ever-growing library—from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off.

OnLive already delivers a premium gaming experience to tablets, smartphones, PCs, Macs, connected TVs and HDTVs via the OnLive® Game System or dedicated streaming devices like the VIZIO Co-Star. We’re pleased to deliver the same OnLive experience on the OUYA console when it launches next year.

—Bruce Grove, General Manager, OnLive

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We know some of you guys will like this news. People like Marios Santos Ramos, Thomas Iwancio, and Phil (That’s right, he wants to be known as Phil. Just Phil.) took to the keyboard to suggest an Onlive partnership.

“Having a dedicated and open console and being able to log into your OnLive account would make this machine a dream in the living room. ” -Marios Santos Ramos

“Any chance you could talk to OnLive about supporting their service through this box?” -Thomas Iwancio

“This is awesome. Let’s get an OnLive app here.” -Phil

Well, I guess that about wraps it up--what’s that? Oh yeah! The controller! Silly me.

Scroll down, my friends. Scroll down. Feast your eyes upon the latest images of the OUYA controller and console. Please note that the design is still in progress--but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.

P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers. :)

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Comments

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    1. Ninjabear on

      So they're doing an XBox with the offset joysticks. I never did get the reason for that (except being different) but I still find it almost as pleasant to hold as the PS3 controller.

      Will the touchpad be easy to get to at the top?
      How do you charge controllers? Is it using the 1 usb port?

      It looks smooth, comfortable and attractive overall.

      On colour-blindedness: Once people remember that red is right for example they'll be ok. As long as colour is not used as a sole means of communication it's fine I think (WCAG guidelines).

    2. Missing avatar

      John Shields on

      PlayStation D-Pad indeed

    3. DatNiggaEnreex! on

      I would make it more like the Playstation D-Pad

    4. Chris on

      Fantastic job with OnLive. Two things:
      1. Personally I can't stand round D-pads.
      2. I kinda agree with Luke Murray, Having a GUI that close to the Metro design just makes me think of all the Kafkaesque lawsuits Apple has been winning. I'd hate to see the OUYA mired in legal garbage.

    5. DatNiggaEnreex! on

      I would change the D-pad on the controller. I would make it individual directional buttons instead of a single circular pad.

    6. Israel Rodríguez on

      I'm not sure but I think the touchpad with that round bevel is not gonna be nice to use since the bevel reduces touch area considerably.

    7. Mercurial Forge on

      Nice, looks good, sleek and light. I personally enjoy the offset analog sticks, it's more natural for my hands and the d-pad has pretty much been reduced to a menu or toggle control, so I don't think it should take priority of an analog stick.

      I assume since OnLive will be offering games from other consoles there has to be shoulder buttons, otherwise how would you play anything? lol.

    8. Missing avatar

      Antonio Ortiz on

      Why not make it possible for both to have it their way? Switchable joy-sticks?

    9. Missing avatar

      Phil on

      I'm honestly more used to the staggered analog stick setup. I find Playstation controllers to be kind of weird. Personal preference I guess.

    10. Maher Alkharouf on

      Not so good news for anyone not living in the NA/UK regions as OnLive isn't available in the rest of the world.

    11. Missing avatar

      G-Man on

      I like where the Joy Sticks are at, I'm so use to the Xbox 360 controller and it feels a lot better where they are at. I have big hands too.. But some rather have it like the Playstation has theirs.. Why not make it possible for both to have it their way? Switchable joy-sticks?

      I agree with AG Umbrella

      For the buttons label what better idea than to use the "O" "U" "Y" "A" labels and naming :)

      My main concern at this point is heating of this system. It doesn't look like it has any vents to allow excessive heat to escape? Keep the system failure rate extremely low and you'll have a better start off than the Xbox360 did.

    12. Missing avatar

      James Durst on

      Personally I much prefer the layout how it is now (with the offset analog sticks) - I think everyone who has gotten used to one design is going to prefer that, because the other can just feel awkward to them. The only way to please everyone as far as that's concerned would be to offer a version of the controller in each style, or have them somehow be swappable on the controller, but I can't see that being a simple thing to design. I've also never had trouble with the X-Box dpad, so I've no problem with it how it is.

      To those asking about triggers/shoulder buttons, I think they're already present, and we just can't see them in the pictures we've seen. In the main OUYA project description it is mentioned that the controller has "standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad". Eight action buttons. We can only see four (the four circles) - I have to assume that the other four are hidden, and probably shoulder buttons, seeing as that's what both PS3 and X-Box 360 use (and hence 'standard controls).

    13. Sean Summers on

      I have OnLive, and am happy with it. FYI, most people I know that complain about lag don't have the service, and have never paid for it or tried it before dismissing it at my house (sometimes without even trying it).... it does require >3Mbps wired service to work reasonably.

      There is some difference between the Android client and the desktop OS clients, but you can log in for free and try it. You can also spectate for free.

    14. Tim Wascoe
      Superbacker
      on

      I would like to see buttons labeled in a way that is more logically connected to their position. Maybe < > ^ v or simply L R U D

    15. Missing avatar

      David Williams on

      Personally hate the position of the joysticks on a ps3 so please dont move them.

      Secondly. Has anyone approached valve regarding the steam platform they use. Would be really good if they came to ouya and android. Obviously they would have to start supplying games for android. However i have read recently how they are saying the new windows 8 is going to be a dissaster in regards to the way they currently work. Would be a great opportunity to both i think

    16. Mikey McCorry on

      2 points regarding the controller:

      A lot of people are suggesting O, U, Y, and A for the buttons, and I see you're starting to use it on your screenshots, but I hope you end up using something a little more intuitive. One thing I still remember about playing early PSX games (eg. Parappa the Rapper) was being confused about which buttons were what, especially when I had to press them quickly. This carried on to PS2 with the quick-time events in games like God of War. While I'm also not a fan of N, S, E, W, at least it will be super-easy to recall when prompted during gameplay. I just hope that intuitive-ness is kept in mind when choosing the buttons.

      The other thing was I *really* hope that D-pad is going to work well for fighting games. Traditionally, circle-shaped D-pads suck for fighters. (eg. Xbox controllers prior to the new transforming D-Pad one.)

      That is all. :)

    17. Daniel Murphy on

      I think the controllers look great!

      I assume there are two triggers and maybe two left/right buttons on the top? Are the two analog sticks also buttons?

      A select and start button would be nice too, but I'm game for what ever you decide :)

      The buttons could all be different shapes instead of circles (yeah it adds cost, so I understand if this idea doesn't make it). I mean the buttons could be a square, circle, diamond, triangle? Not just painted onto the button, but the actual shape.

      With these controllers, are there going to be rechargeable battery packs or will it be the typical 2 AA's? That could be a potential add-on at a later date. But if you intend on having that option, please incorporate it into the controller design so that if battery packs are going to be available, then we can simply purchase them and snap them into our controllers without the need to buy new controllers.

      Everything looks really good so far and I am eagerly awaiting when it finally ships out!

      GREAT JOB!

    18. Graham Fortier-Dubé on

      I've never even heard of OnLive...

    19. Mason on

      Loving the fact that OnLive is going to be available at launch! The console design is great too. Ok, so here's the constructive criticism. I think it would feel much more natural if the left analog stick and D-pad were positioned more like on the PS3 controller. and the D-pad looks like it could use a little work in terms of precision.

      here is a picture of what I'm talking about: http://img687.imageshack.us/img687/6245/exampleho.jpg

    20. EvanTheGamer on

      HELL yeah! Looks freaking awesome! $99 is a small price to pay for such excellence! Wow...the Wii U this year and the OUYA early next year. Can't wait!!

    21. Missing avatar

      RobertDennis on

      @ Joshua Meeds, agreed ( wrote a previous comment about this too)
      They really ought to clarify a little :

      -how the Ouya portal is supposed to stand out from OnLive?
      - how early dev's games are supposed to be noticeable enough ?
      I hope they clarify this in time ...

      while it's cool to appear playful and casual like " o hai, we did'nt decided the colors omagad :o "
      some people could use some reliable answers, and THAT is not very professional (YET)

      ( you might add ,they don't care, they'll sell a lot of Ouyas etc etc well that's cool, i'll buy one too , but... )

    22. Missing avatar

      Agustin Barto on

      After carefully reading the latest post, I couldn't pass the oportunity to give my perspective on the matter: F*CK YEAH.

      About the buttons: How about the greek alphabet or egyptian hieroglyphics? Plenty of symbols to choose from, and AFAIK, nobody has used them in a controller.

    23. Joshua Baker on

      Is that the final design for the OUYA box? I like it. I just wanted to know if it has been finalized?

    24. Dennis Veenstra on

      How about having the Dpad and thumbsticks interchangable like the MadCatz MLG Pro Controller?
      That way people can decide them selfs on an Xbox or PS3 type controller.

    25. Joshua Baker on

      Will the controller have gyroscopes to give tilt control?

      Also I second the non-circular d-pad. But if the underlying switches are independent for all 4 axis it could be ok.

    26. Vinícius Ribeiro on

      OUYA buttons, please!

    27. Missing avatar

      Nick on

      I have to second Juan's comment. I primarily play on XBox 360, but when playing on my fiance's PS3, I very much like the more symmetrical placement of the controls. I feel like moving both joysticks to the bottom (or even both to the top) would make for a more intuitive interface.

      Regardless, the system and controller look amazing and I can't wait to get my hands on the final product. Thanks again for all your hard work and for taking the time to listen to our input.

    28. AG Umbrella on

      Great addition of Onlive (Thumbs up)

      Regarding the Controller:

      - For the buttons label what better idea than to use the "O" "U" "Y" "A" labels and naming :)
      - I also agree that adding a headset jack on the controller will be a great asset so that you can add any headsets you want to the controller and have a "wireless" (per say) audio capability. You can do that if the controller is using BT

    29. Missing avatar

      Adam Peterson on

      Uncomfortable to me because if I have to do something which requires having both sticks moved in towards each other, my thumbs hit each other. BUT, what may be an advantage of the open source nature of OUYA could be that both controller styles may be available, along with others as well.

    30. Missing avatar

      Cleber Tavares Jr. on

      And what about the triggers (4, 2 each side, with one of each analogic) and the two axis vibration? Serious.

    31. Missing avatar

      Sergio on

      Not circular d pad please...

    32. Missing avatar

      Adam Peterson on

      I like the 360 layout of the analog sticks. The dual shock analog layout is actually

    33. Luke Murray on

      I love the design of everything, but I have to say that I'm concerned about 1 thing. The UI looks VERY similar to the current XBox 360 UI. I don't want this console to be wrought w/ legal troubles like many android phones have been.

    34. Reinoud on

      Looks awesome! UI + hardware design is super sweet. Onlive is a great addition.

      I also agree with some of the concerns raised earlier:

      1) Add select + start buttons
      2) Add headphones minijack

      Go Ouya!

    35. Tom Enns on

      This comment has been removed by Kickstarter.

    36. Len Mulaski on

      Just backed/pre-ordered this morning...and now I have something to look forward to in the coming year (assuming we all survive the 2012 zombie apocalypse...lol)! I'm up and down on the controller...I like the placement of the dual-analogs (I won't have a problem since I already have a 360), but I too am concerned about the circular D-pad. Historically they haven't worked well at all, but I'll trust you guys to thoroughly test it prior to release... :)

    37. Chad on

      ∆, O, X, □

      I agree that I like the Playstation stick design, but I'm sure the designer is going to be doing what FEELS correct ergonomically.

      Really like the way the controller looks, though.

      A,B,C,D!

    38. Missing avatar

      Brian Bennett on

      I see an ethernet connection there! WOOP!

    39. Matthew Wojcik on

      I am very excited about any release information regarding this product. I personally don't have an issue with anything that you have released to date. I consider myself to be on the smaller side of male hands, and I never had an issue with any controller that I have ever used. I think that there will be no way to appease everybody in this case, unless you release two different controllers, which I don't believe to be cost effective. The other alternative is see if you can build in generic USB controller support. Regarding the D-pad, I do not know what is patented, but I think a connected star, similar to a Asterisk might solve some of the complaints.

      Rechargeable batteries would be nice, but again not a necessity. The consumer is more then able to buy their own rechargeable AA batteries. Just my two cents from gaming experience.

    40. Missing avatar

      Paul Stylianou on

      I've seen several posts asking for symmetrical (PS-style) analog sticks versus the Xbox style sticks shown in the images. As an owner of both systems for many years (so no bias/fanboyism here), I am convinced that the Xbox-style layout is the best. It is far more comfortable and ergonomic than the Playstation setup. Overall the controller looks great, but the circular d-pad has got to go. Brutally inaccurate on a console that should see a ton of side-scrolling platformers and (hopefully) fighting games.

    41. J.R. Raith on

      Most controllers over the years have associated letters with their buttons. Seems pretty logical to straight up use O, U, Y, and A, heh.

    42. Daniel Marchant on

      XBOX style over Playstation everytime. OUYA works great for the buttons, or just leave them as they are. Minimalist is cool. Love the inclusion of ONlive, brilliant. Maybe a back or HOME button or button-combo might be needed but other than that, syched.

    43. James Maxwell on

      @Juan Antonio Romero

      Believe sony owns a patent on the placement. If you ever notice after market ps3 controllers have the same placement as the 360 ones. So this is more of a legality than an overall preference I am sure.

    44. Daniel Marchant on

      XBOX style of Playstation everytime. OUYA works great for the buttons, or just leave them as they are. Minimalist is cool. Love the inclusion of ONlive, brilliant. Maybe a back or HOME button or button-combo might be needed but other than that, syched.

    45. Missing avatar

      Daniel Grinton on

      More RAM would drive up the production cost. They've said they won't be adding any more.

    46. Tom Enns on

      This comment has been removed by Kickstarter.

    47. Missing avatar

      Lionel Ng on

      It is very nice and any possible way that OUYA will have more then 1GB RAM? Please

    48. Dreamzle on

      I'm actually not happy about OnLive having such a big presence on Ouya. Its presence means some AAA developers will not feel any need to develop natively for the Ouya, because they already have games on OnLive, without having to do hardly any work since OnLive just runs the PC version. And other, smaller developers won't want to develop for the Ouya because of the competition with OnLive games. By really pushing OnLive, the Ouya is becoming nothing more than an OnLive box.

    49. Missing avatar

      Juan Antonio Romero on

      Myself, I'm not that sure the XBOX-like design is such a good idea. It works well with FPS, but that's about it. A PS3-like placement for the D-pad seems like a much more versatile approach in my opinion. That way, if you want to use the pad as another set of 4 buttons on the left side, like many PS2-3 games do, it's much more comfortable.

    50. Greek Winter Media on

      @Ian
      Numerous people have already posted here about hating the awful asymmetrical Xbox layout. It is FAR from universally liked. Microsoft doesn't exactly have full marketshare... Most people I know prefer symmetrical analog sticks. It's just... natural.