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Cracking open the last closed platform: the TV. A beautiful, affordable console -- built on Android, by the creator of Jambox.
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63,416 backers pledged $8,596,474 to help bring this project to life.

2 For Friday: OnLive comes to OUYA, Controller Makes Full Frontal Debut

Posted by OUYA (Creator)

Hey Kickstarters!

We’ve got an awesome update to kick off the weekend.

We know you’ve been dying to see more of OUYA and its controller -- and today, you just might get lucky. ;)

But first, we have some big news... we have been telling you that OUYA can deliver a great gaming experience, and some of you asked about one app in particular. Well, we are proud to reveal...

OnLive is coming to OUYA!

Through OnLive, OUYA will offer hundreds of playable titles from great publishers. Hundreds of games, streamed right to you, on demand. Pretty sweet.

But you don’t want to hear us drone on and on. Let’s hear it straight from OnLive:

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When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.

OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.

We are pleased to announce that OnLive will be available on OUYA at launch, extending and building on our commitment to make the best games available to everyone, everywhere.

What does that mean for OUYA backers?

  • OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand.
  • OUYA owners will be able to jump in and play any of these games both at home on their OUYA console, and on the go on PCs, Macs, tablets and phones, never leaving a game behind.
  • Instant demos will be available for nearly every game in our ever-growing library—from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off.

OnLive already delivers a premium gaming experience to tablets, smartphones, PCs, Macs, connected TVs and HDTVs via the OnLive® Game System or dedicated streaming devices like the VIZIO Co-Star. We’re pleased to deliver the same OnLive experience on the OUYA console when it launches next year.

—Bruce Grove, General Manager, OnLive

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We know some of you guys will like this news. People like Marios Santos Ramos, Thomas Iwancio, and Phil (That’s right, he wants to be known as Phil. Just Phil.) took to the keyboard to suggest an Onlive partnership.

“Having a dedicated and open console and being able to log into your OnLive account would make this machine a dream in the living room. ” -Marios Santos Ramos

“Any chance you could talk to OnLive about supporting their service through this box?” -Thomas Iwancio

“This is awesome. Let’s get an OnLive app here.” -Phil

Well, I guess that about wraps it up--what’s that? Oh yeah! The controller! Silly me.

Scroll down, my friends. Scroll down. Feast your eyes upon the latest images of the OUYA controller and console. Please note that the design is still in progress--but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.

P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers. :)

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Comments

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    1. Kirk McCulloch on

      Anyone else note the lack of start/select buttons? HOW WILL WE EVER BEGIN THE GAME!? WE'LL BE STUCK ON THE WELCOME SCREENS FOREVER! NOOOO!!!... mellow drama aside... Why not offer a second controller design to pacify the whiners? (myself included) Everyone has the controller layout they prefer, so why not later on in the consoles life, offer a second layout that meets the other school of thought. It's not like it has any more or less buttons, just different positions so it could be doable down the line

    2. Missing avatar

      Timah12 on

      Agreed if i wanted to play Onlive I would A) buy there console B) use it on my PC. This is very bad taste Ouya and im pulling out over this.

    3. Random Bares on

      Ugh, they should drop OnLive. So much for an open indie focused console.

    4. Nick Gipson on

      Onlive on Ouya = CONSOLE WAR WON!

    5. a.k.a Shanks on

      Is the console going with the 'brushed steel' finish for the look / colour? If so, that is awesome, I would much prefer that look over 'sleek and shiny' Absolutely love the concept look.
      Congrats for OnLive hopping on!

    6. Seth on

      Lame, I cant fix my post...sighs.

    7. Seth on

      I too vote for the Ouya buttons, makes a lot of sense, and keep the colors in,

      Example

      Y
      O A
      U

    8. WilLink on

      Oh, and I think, there are analog triggers buttons isn't it ?? Because we never see the top of the Ouya' controller...

      Bye :D !

    9. Andrew Castaneira on

      Daniel Grinton: Fair enough. I suppose it doesnt stress it specifically but it seems to me, playing games on this from generations previous to the current one, will transpire on similar levels to games manifested in this generation. I apologize for mis- referencing that but stick by my remaining opinions. most people dont compare the 360 controller to the ps3 for the button layout, but more for the size and feel. for the scope of gaming this console is BEGGING you to play, the classic + style d-pad and traditional analog stick locations make the most sense.

    10. Steven Demanett on

      I wanted to toss my vote in for O, U, Y, A buttons you can even keep the colored circles too!

      Please though change that D-Pad and add interchangeable analog and D-Pad or put up another Kickstarter for a controller revision if needed.

      Two versions of the controller I think would be acceptable if it's cheaper to build and built better than a modular one.

    11. Taron Millet on

      The buttons on the controller should be labelled, and with letters instead of symbols (makes it much easier to write instructions/game guides/etc. to say like "O", "U", "Y", and "A" buttons than "Triangle", "Circle", etc.). I also don't see any buttons for the standard in-game "Pause/Menu" (I'm assuming that glowing circle thing is more like the "Home" button).

      Personally I prefer the 360 controller layout for high-end 3D games, BUT for the games I'd expect to play on Ouya (indie games) I expect many of them would play a lot better with digital input. I know the games my studio is hoping to release on Ouya sure would play better with a d-pad than analog stick for movement. So I agree with Jan Sordid that the D-pad should have the "primary" position (in other words swap the D-pad with the Analog Stick).

      And finally... that D-pad looks terribly uncomfortable. I don't know, when I think of the games I would want to play on this console, that controller just isn't impressing me with its D-pad's location and design.

    12. Missing avatar

      Jonathan Eddy on

      Re: the controller - However you make it look, please, please make it comfortable for long gaming sessions (for me, this is more Xbox or Dreamcast and less PlayStation). The last thing I want is hand cramps after playing this console for more than an hour or two. Also, will there be the possibility of alternate controllers / 3rd party controllers for the console?

    13. Seth on

      The Xbox 360 controller is a perfectly good controller besides the D- pad; personally I cant stand the PS3 control scheme, thumbsticks are way to close together cramping up my hands...meant for children hands.The Ouya controller is fine..people will hack it to work with other controllers anyways.

    14. Troy Smith on

      yes the d-pad looks like a laptop touch pad, it needs to be raised keys. i would like to see it have feedback like a mechanical keyboard.
      back lit led on the buttons that can be changed to different colour would solve the colour blind problem.
      can we get a underside photo i hope you have progressive triggers for driving games.

    15. Missing avatar

      Daniel Grinton on

      Andrew Castaneira: Who told you this console was about stressing retro gaming in the first place?

    16. Missing avatar

      Jan Sordid on

      Please no xbox style gamepad, this suxx so much.

    17. Andrew Castaneira on

      O NO! That D-Pad is in the left analog stick location. You've just defeated your own purpose here. If your stressing retroactive gaming, you just shoot yourself in the foot. Classic controls all the way. D-Pad (non disk style) in the top left corner, dual analogs across from each other. It combines classic with modern. Honestly, don't take this as a threat, but if you don't reconsider the controller, i would reconsider my interest in owning one =\. A good controller is at least EQUAL to the necessity of a quality piece of hardware behind it. I want my retro gaming experience to feel natural, not forcefully induced through emulation and non-standard buttons (for what accounts for the majority of gaming systems). I beg you to look towards the PS3 controller for inspiration. Say what you will about the hardware backing it and its sized compared to an x-box's, the controller style is the most copied for a reason, its the most versatile!!

    18. Missing avatar

      Brent Doughty on

      Yes, please consider a 4-way (+ style) D-Pad. Those circle things make your controller look sleeker, but they are an abomination to gameplay.

    19. Missing avatar

      Mark on

      As the others stated, the disc type d-pad HAS TO GO. Some/Many games require really precise d-pad movement, and the disc type will NOT work for them. Any fighting game where you must use the pad to input combos will suffer greatly if the d-pad stays this way. Please reconsider this.

    20. Daniel Lopez on

      The D-Pad needs to be reconsidered! I agree with Charles that posted not but a few minutes ago in that the disc type d-pad is an abomination. In particular, fighters and platformers will suffer greatly without a proper 4-button style D-Pad. For example, try and play any King of Fighters game, or the re-release of Castlevania: Symphony of the Night on XBox Live and it's a nightmare.

    21. Kirk McCulloch on

      the controller seems like a combo of the playstation and the xbox controllers... it's flat like the xbox controller, but the wings are long like the PS controller. The long wings work on the PS controller because they angle down which allows for a more vertical gun grip feel. Where as the wings on the xbox controller have a lip underneath that your fingers slip right into making a horizontal holding position feel right.

      Though, I really just don't get why people like the xbox controller... For me personally i just can't get comfortable with the horizontal position, because i have long fingers (and thumbs), so for me my natural resting position puts my thumb knuckles over the sticks and buttons with little ability to hit buttons precisely, which makes me feel clumsy. So i compensate by holding the control uncomfortably upright and end up with cramps. The PS controller, being more vertical, pushes my thumbs above all the buttons so i can dexterously reach each button with ease, all while maintaining a natural rest position.

    22. Missing avatar

      charles on

      Please reconsider using a disc type d-pad. I'm guessing that it uses a center pivot design like the 360 controller and many of the bargain basement 3rd party controllers. A good d-pad is critical to many of the games people will want to play on Ouya. Look to Nintendo and Sony for inspiration on it, not Microsoft. The d-pad on the 360 controller is an abomination.

    23. WilLink on

      Hi !

      Let me have some doubts about the controller. I find the buttons and joysticks layout is perfect, but the "plastic" of your controller, I mean the controller' grip, are you sure it's correct ? Compare to the Xbox 360 controller or the GameCube controller and if you think it can compete, is that it is good :D ! If it has the same ergonomics as one of those controllers, it's perfect !

      Thank you for your news ! And for Onlive... It's so great ! Thanks !

      A french Baker, WilLink.

    24. Boz on

      Personally im not the biggest fan of the OnLive move.. Its a game portal on a game portal I am not feeling that oh so much. OnLive benefits more than OUYA.. In reality OUYA will have better fresh new games than OnLive.. OnLive titles are old and rerun games we have seen and played for the most part.. Im more excited about the other developers and content coming to OUYA than OnLive...

    25. Missing avatar

      Generic Jargon on

      Why not use O - U- Y- A as the button 'symbols' ? Maybe that'd be too cheesy, but something other than just colors would help, even ABCD, but simple symbols could work too. I wouldn't use numbers unless you want to describe the left and right bumpers (R1, L1, L2, R2, etc)

      As long as the button symbols are clear and simple it doesn’t matter much.

    26. Missing avatar

      Jonathan Lebel on

      Ouya is still at it's base an android device, OnLive would probably update their android app to be useable with the Ouya anyhow, official support is nice to have both parties making sure it work properly. As for the controller I like the idea of O,U,Y,A buttons and the analog placement is just fine. Without actually holding it I really can't comment any more about it. My only concern is the D-Pad. I'm hoping for some awesome indie 2-d platformers and a precise D-pad is a must.

    27. Ber on

      I personally am unlikely to use OnLive, but this is a great move for the platform - it adds so much more value to the platform right out of the box. Well done to the Ouya team for securing this as a launch feature. Also, the controller and new box renders look awesome, great work Yves Behar. There is still one more controller reveal left however ... the triggers/ back :)
      ps. to all the whingers, omg SHUT UP already.

    28. Missing avatar

      Blakely Austin on

      Any thoughts of using the letters O U Y A as the identifiers for the four buttons on the controller?

    29. Craig Gamache on

      @ MarkS
      There are a lot of people who are happy about getting Onlive. Many people were asking for it in fact. Are you saying they shouldn't have gotten it because it would make people in other countries jealous?

    30. MarkS on

      Perhaps you coudl poll where your users actually live in the world...

    31. MarkS on

      Please stop making money grabbing greedy decisinos and think in the best interests of your users.
      OnLive is only available in contiguous US, UK, and Belgium.
      http://support.onlive.com/app/answers/detail/a_id/173

      This decision and extending the developer limits (very few new subsribers I see) is not a good sign that you are trying to achieve what you say you are.

    32. Boz on

      First off I just want to stay the thumb stick placement is spot on as the XBOX controllers. It is a very natural position and more comfortable than the PS3 layout. The longer handles may actually be a benefit as long as there is no real added weight. When holding an xbox controller the handles are a little small so the extra length could provide more support. I think the design doesn't need to much tweaking.. From what we see anyway.. We haven't seen the contour of the bottom or back of the controller and trigger / shoulder button placement yet.

    33. Conny Arnfeldt on

      Onlive sounds great, I have tried it before, but as I'm living in Sweden the onlive support is less than good due to the need of low latency connection and as I know the onlive servers are in the US.

    34. Missing avatar

      Darrylle Sunderland on

      @Mrgoodwil - Yep, just tried OnLive - it's cool for choice, but the pricing model is not 'Android'. e.g. it's there for profit only. I don't like this association (it smacks of governments hijacking the Olympic games - for profit only - without having helped their athletes whatsoever).

      OnLive is not a good association with the OUYA / Android model.
      OUYA - please think 'out of the box', just like you did with the OUYA box - DO NOT get sucked-in with knee-jerk decisions regarding big-name, well-established corporates.

      I'm convinced by Android, not 'OnLive' which is 'commercial' (in big, bold and brash capitals).

      I do hope that they have absolutely zero say in OUYA (in any way, shape or form).

      My penneth worth.

    35. Teresa Manco on

      I'd be curious as to how wide this is: the sticks are one near to the centre of the controller and one on the edge. The two protruding bits at the bottom may be very uncomfortable to hold and the sticks hard to reach/use for prolonged periods if it's too wide.

    36. Missing avatar

      Tim K on

      We haven't seen a single shot of the shoulder buttons, but everything I've read says there will be some. Will there be pressure-sensitive triggers like PS3 and 360? That would be truly amazing (as opposed to just generic buttons). I don't care about the stick placement, and i'm sure it's fine the way it is now. Can't please everyone... and if you wanted to, you'd basically have to make two controllers... one like this and one with the sticks aligned. Seems like overkill. Wish people would be more open to adapting rather than just complaining about stick placement...

    37. Craig Gamache on

      I hate posting links so i'm just going to put this here once and thats it.

      There seems to be a lot of comments about changing the sticks to the PS3 setup which I personally find horribly uncomfortable (unless i'm using the d-pad for a fighting game)

      I was just curious which style most people prefer
      http://ouyadb.com/2012/07/27/ps3-analogs-vs-xbox-360/

    38. Jose Luis Callejón on

      The best place for the touchpad maybe down the Ouya logo and the stick to use it with any finger

    39. Stephen "Stoibs" D
      Superbacker
      on

      Having to pay more for the console ($120 due to shipping fees) and getting less overall (Onlive is apparently only restricted to the yanks and UK) Isn't exactly appealing....talk about your nothing updates.....This reminds me of games that use GFWL, also regionally restricted to certain countries.
      How about a cheaper international Tier or some sort of other incentive.....

    40. Missing avatar

      GrooveStomp on

      I like the controller, except the Xbox-style offset joysticks. I much prefer the Playstation-style symmetric joysticks with the offset D-pad. Looks awesome otherwise!

    41. Shaun Ault on

      would be nice to have 2 versions of the controller. The current one and a colorblind friendly one. I understand the need to not leave them out, but the simple ring design is awesome!

    42. Missing avatar

      RobertDennis on

      @ Jeffrey Dean it's super easy to use, i've been on ps1 and 2 for many years before switching to xbox , and i can assure you both gamepad setups are legit like you said, nobody speaks for everybody here ,

      We just have to assume OUYA team is reading comments, and is going to make sure that Ouya's app store and OnLive are both complementary , and fair to early devs who invested more than 99$ , etc etc etc ( feel free to read my previous posts about those worries)

    43. Mrgoodwil on

      Umm, idk about onlive but I've heard smack about it.
      Also PLEASE make the dpad floating point, I need a dpad that actually works (Curse you microsoft's xbox dpad!!)

    44. Hannes Ranta on

      I like the looks of controller, it looks way more ergonomic than playstation controller. (btw, my favorite controller was one from gamecube, not xbox)

    45. Chris Duggin on

      If that image is to scale, this thing is going to be so much smaller than I envisioned.

    46. Missing avatar

      Darrylle Sunderland on

      What is it with this 'multi-usb' port thing? You never heard of splitters? Why 2, why not 3 or 4 or 24? A splitter does this for you - buy one - they cost pennies (from ONE USB port on the console). Pfffft.

      Red

    47. Greek Winter Media on

      If the stick stays off center for no apparant reason, I'm just going to have toc ancel my backing. I find the 360 controller horrid to use and I'm not he only one. Not only is the D-pad on this thing terrible looking, but the floaty off center analog stick is just not comfortable.

    48. Greek Winter Media on

      No, Twow, the left analog stick placement is NOT fine. You don't speak for everyone. Nobody has given any reason for why they would want an asymmetrical layout with the left stick floating to the upper left. It's just flat out stupid.

    49. Matt EH on

      Don't really like the design of the console. Or the controller really... Does anyone actually really like it? Maybe it's just me

    50. Carl Roland on

      The controller looks great, and do I see 2 shoulder buttons ;D Please add triggers as well. Triggers + Shoulder buttons, you guys know the combo. Additionally, comparing the colors of the circles on the controller to that of the colors of the "O","A", and "U" buttons on the screenshot you have, shows the "Y" button would be placed where B/Circle are on the X360/PS3 (respectively). Please have the "Y" at the top, and maybe the U towards as the right face button. No one's used to Y to the side ;D (Even the Sega MegaDrive didn't)