Frequently Asked Questions
OOO-yah. Apparently it doesn't have the most pleasant meaning in Swahili.Last updated:
We want you to pay only for the games you love. A “free to play” model works when everyone (gamers and game makers) benefits from directly rewarding amazing games.
For gamers, every game will be free to play: what this means is that there will at least be a free demo, or you’ll be able to play the entirety of the game for free but may have access to additional items, upgrades, or other features that come at a cost.
For developers, free to play means that they can set their own prices. Developers know best: There is no better way to sell a game than to have folks that have actually touched the game share glowing reviews with their friends. By allowing some form of free play, we’ll help them do just that. The only reason you used to pay for games before playing them is that you couldn’t try them at the store before you brought them home – it’s a relic of an old way of doing business, and one of the many things about the games business we plan to change.Last updated:
It’s a little early to share a final roster. We’ll do that when we get closer to launch next year.
OUYA will offer the best games possible—and a wide range of them—including new games developed specifically to take advantage of the OUYA console. As you can see in this Kickstarter, we’re already taking to some of the best-known game developers, and beloved indie game makers. We trust them to deliver the goods!
If you have a game you'd like to see on OUYA you can request it:
And remember, because OUYA is based on Android, any app developer could publish their Android app to OUYA.Last updated:
(NEW) I pledged $225 (or higher). Do I have to add $40 for the Kickstarter Special Edition Console/Controller?
Nope! Just let us know which color you'd like in the survey you'll receive at the end of the KS drive!Last updated:
No. Nope. Nyet. Nein. Can we say it more clearly?
OUYA was not created merely to host ports of existing Android games. We’ve built this badboy to play the most creative content from today’s best known AAA game designers as well as adored indie gamemakers.
That said, we believe many existing Android games will feel bigger and better on a TV with a real controller. And we’ve heard from developers like Brian Fargo and Adam Saltsman that the controller will be the most exciting reason to develop for OUYA. We hope they speak for all developers when they say OUYA will inspire new forms of gameplay.Last updated:
Mojang has committed that Minecraft (and their other games) will be on OUYA -- but only if we prove that we can make a great product (that’s our job) AND enough people want their games (that’s your job). Show them with your numbers that you want Minecraft on OUYA!Last updated:
Drop us a line! We'd love to hear from you and hear what you expect out of this platform.
Our business model is simple. It's identical to the mobile game model – nothing fancy or sneaky. We'll share revenue – you get 70 percent. We’re planning to make it as easy as possible for you. And OUYA is built on Android. It will also support most of the popular engines. Already Unity is a launch partner.
We’d be pumped to have you on board. We’re already talking to folks like InXile, Owlchemy Labs, Semi Secret, Storm8, Spry Fox, Madfinger Games, Trendy Entertainment, Happion Labs, Mojang, Jordan Mechner, and thatgamecompany. Let us know if you support us, and we’ll add you to our list…
We would love to have you join the conversation, and make games on OUYA.Last updated:
We can support any apps built for Android. We'll be launching with Twitch.TV and can't wait for more partners. If you have an Android app you'd like to see on OUYA, let us know at http://mailto:firstname.lastname@example.org.Last updated:
When we say, “open” we mean it. We’ve made many decisions based on this philosophy:
Launching on Kickstarter – this isn't just a way to raise funds. It's our way of involving supporters from the get go. We want your feedback as well as your support.
For gamers, we believe that OUYA will be more open than any platform on the market to a broad range of content that is really new and interesting, from the best known names in games to exciting indies that you may be getting to know for the first time.
For developers, open means that any developer can publish a game – if you've got a game, you can put it on OUYA. You can price your game however you like – it's your game! We just want to help you bring it to life on the TV. Just make some part of the experience free to the OUYAs. We use open-source software and standard chipsets – we're on Android because developers are speaking the language. Our chipsets aren't proprietary or secretive – open OUYA up and have a look! We’ll even publish the hardware design if people want it.
For hackers: root it. Go ahead. Your warranty is safe. Even the hardware is hackable. Want to get inside? You’ll need a standard screwdriver and nothing more. Go to town. We have standard USB ports and Bluetooth, so you’ll even be able to create your own peripherals.
As with every platform, though, we have to balance openness with a quality user experience. So we'll have a standard user interface. We'll curate your games in our storefront so they're easy for everyone to get to. And we’ll require that all games we put in our store include a free experience. If you don’t like our choices, root the device and make it your own.Last updated:
Yes. Hola. Gaming is global. We wish we didn't have to charge people extra shipping to send OUYA overseas, but until someone invents teleportation, we'll have to use the tried-and-true method.
OUYA will support multiple voltages (Input Voltage Range: 110 V AC to 220 V AC), with your own adaptor. We're looking into supporting other languages, too – if you show us you want it! We're launching in English for now, though.
Lastly, some developers might choose to only publish in some countries, but that's their choice – not ours.Last updated:
Very. We expect to have a finished product ready to ship to you in March. (With the very first boxes – bugs and all – ready a few months earlier.)
We have a functional prototype, and we have almost completed our industrial design (the shape and materials of the product you see here). We know the hardware specifications, and are working with electrical and mechanical engineers to test the performance of the hardware. We have begun work on the user interface and software. We’ll pull all these pieces together and test how they fit, while we finalize the product.Last updated:
email@example.com - Write to us! We'll be a little slammed when we launch our Kickstarter campaign, we'll do our best to get to you!Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question