UPDATE #3: WE'RE FUNDED! - Thanks to all our backers for funding Jennifer Wilde! We appreciate every pledge and share you made to bring us over the line.
We've added have a few stretch goals that we think might be of interest to you!
UPDATE #2: Jennifer Wilde wins Excellence in Art at the Galways Games Gathering! Thanks for the support so far.
UPDATE: DRM Free version now available. Back any tier that includes the game, and you can replace the Steam Key with a DRM Free download.
At the start of the Jazz Age in Paris in 1921, young French artist Jennifer Chevalier becomes embroiled in death, espionage and revolution which takes her across the three nations of France, England and Ireland – ably assisted by the ghost of Oscar Wilde.
Jennifer believes the recent death of her father was no ‘accident’. Finding a chained locket in her father’s hotel, Jennifer attempts to use her childhood gift for talking to ghosts to call his spirit back. Unwittingly, the ghost recalled is that of Oscar Wilde, famous Irish playwright, whose affair with Jennifer’s father has bound his ghost to the locket.
Jennifer and Oscar find themselves involved in schemes of murder, ghosts and intrigue as they attempt to solve Jennifer’s father’s murder, and develop a deep friendship along the way…
Based on the best-selling and award winning comic from Atomic Diner.
There's no better way to experience Paris than to visit yourself. Download our Windows Demo here. The game is very much a work-in-progress, so please forgive the bugs!
Jennifer Wilde is a Point & Click 2D adventure game with a unique comic book inventory design. As Jennifer discovers clues to her father’s death, she sketches illustrated notes in her book; which the player can study, rearrange and combine into a comic book-style story. Use this illustrated knowledge to confront characters, prompt their memories and link clues together as you discover more about Jennifer’s father’s hidden past, and the truth behind his death.
Alongside the comic book mysteries, environmental, dialogue and classic inventory puzzles will vex your brain along the way, with crafty but logical solutions ready to be solved.
- Play as both Jennifer and the ghost of Irish playwright, Oscar Wilde.
- Unique comic book-style inventory
- Choices affect the outcome of the story
- Visit Paris, London and Dublin
- Fully illustrated in Black & White line art by comic artists, with a mix of traditional and rigged animation
- Direct control or classic point & click
Last year the team at Outsider Games launched our first PC game, Wailing Heights, on Steam to positive reviews and several award nominations. Since then we’ve been working hard on developing Jennifer Wilde as our next big project!
Jennifer Wilde is a project Outsider Games has been working on for over a year now, as a spiritual follow-up to our award nominated adventure game, Wailing Heights.
The game is feature-complete, and we’ve completed the script and art for approximately the first third of the game. We’re turning to Kickstarter and the community to help raise funds to produce the game in it’s entirety. We want to improve upon, and polish, all aspects of the game from animation to music and sound, and tell this story as we envision it.
We’ve worked hard to get this far in development with help from Northern Ireland Screen and Atomic Diner, while putting in many additional hours and as much time as we can afford ourselves.
We’re running this campaign because we need your help to finish Jennifer’s story!
Hitting our Kickstarter goal of £11,000 will secure further match funding, bringing the total game budget to £43,000. This will allow us to finish the game with the level of polish we envision.
Below is a breakdown of the game budget, and how Kickstarter funds will help us complete our goal.
We have a great collection of rewards for backers, from a copy of the game, to our Jazz-filled soundtrack, a gorgeous digital artbook, copies of the original comics, hand-drawn original artwork, and even a chance to be animated IN the game!
Just some of the environments Jennifer and Oscar encounter as they travel between France, England and Ireland.
Concepts for environments later in the game. If you want to see these finished as much as we do, please back the Kickstarter!
Risks and challenges
We have been developing Jennifer Wilde over the last year, and the majority of the feature are in place. We have completed artwork, puzzles and script for approximately one third of the game, and can plan our time and budget accordingly.
Of course, we know that there are always surprises and uncertainties in game development. Thankfully, having previously developed and launched one PC title to-date, we are experienced in overcoming and problem-solving any challenges that arise, minimising any risks to the project.
We are confident and determined to bring Jennifer Wilde to completion, and we know with your help we can do it!Learn about accountability on Kickstarter
- (30 days)