My parents love to tell their friends a story about me when I was a little boy. The story goes that in the early hours of the morning, while the house was still sleeping, I came into my parents bedroom and jumped on their bed. In confusion they woke, expecting to hear something startling, but instead I only only uttered one word: "Game?" They looked down to see that I was holding Candy Land and I was not going to go back to bed until someone played it and made it to the Candy Castle.
Over the last year in half I have developed, worked, played, given-up, tweaked, and started again on the creation of my very first game, Outlast: The Zombie Card Game.
"Zombies...undead...walkers, plague Earth. Life is survival of the fittest as small groups of humans band together to stay alive. You are in charge of one of these groups, represented by the cards in your hand. Each day (represented by your turn), you give a task to one member of your group. These tasks could be anything from gathering food, gas, or weapons, to creating defenses and setting traps. You can even devise attacks on your opponents by sending Zombies at them or achieve card combinations to better your situation. Often you suffer tragedy when Zombies consume people in your party, forcing you to permanently lose cards from your hand. However, you can plan ahead and prepare for Zombies by taking shelter using a Defense card from your Inventory. But the starving Zombies don’t give up easily, because they won’t go away until they are all put to rest. After controlling three different groups of survivors (3 rounds), you compare your success against your opponents’ and see who has the most humans remaining. Do you have what it takes to Outlast: The Zombie Card Game?"
Played with a standard deck of cards, Outlast: The Zombie Card Game is great for most groups with the age range of 12-40. It plays best with 2-5 players, but can be played up to 10 or more. Although there are three rounds to the game, players can change that amount to their own desire, and each round lasts 10-20 minutes.
How to win...
"Players must survive through the deck(s) by trying to get as many cards in their hands as possible.This is accomplished by using Resources, killing Zombies, creating Defense/Traps, and battling other players. When the last card of the Draw Pile is taken, each player takes a final turn. Then players count the remaining cards in their hand and the total in their Zombie Kills Pile and keep track of those separate scores. After three rounds of Outlast, whoever has the largest total cards in hand wins. To break a tie, whoever has the most Zombie Kills in their Pile wins."
Game Parts Included...
- 1 - 16 Page Instruction Booklet
- 4 Different Suited Inventory Area Cards
- 1 Center Card Place-mat
- 4 Card Description Cheat Sheets
For the Backers...
- Shipping is included in the cost for each Reward, so you don't not need to pay anything extra.
- All Rewards will be redeemed as soon as possible. Our prediction is within 3 months after the Kickstarter Campaign ends.
- We are already in relationship with a manufacturer who is ready to create Outlast: The Zombie Card Game, once we are funded.
To create an affordable game that can be played anywhere, with any type of group, while having simple mechanics and tons of strategy. Outlast is highly interactive, has relatively quick rounds, and is full of excitement to the very last card played. Lastly, I wanted to use a local printer to support American manufacturing and have direct communication to finish the project efficiently.
Although there is a small but lengthy rule book, I believe that I fashioned the exact type of game I was hoping for. Enough complexity to satisfy the gamer (like me), tons of excitement for the competitor, a great theme for the zombie slayer in each of us, easy play mechanics for the laid back ones, and a terrific price for all.
In order to achieve my goal of keeping it affordable, I did not create my own custom card deck. (But don't give up on that hope, I'll get into it more later) Instead, I worked to create a few beautifully designed game parts that helps playing the game run more smoothly.
Another great part about this game, is the fact that you do not need the game in order to play. If you and a group already know how to play, all you need is a standard deck of playing cards. So here is where trust comes in.
"All you need is a standard deck of playing cards."
The best way for me to explain this is to give a scenario: If one friend purchases Outlast: The Zombie Card Game and they have a group of friends over who learn it. Those friends now have the ability to go and teach others the game without having a copy of Outlast: The Zombie Card Game. Although I am stoked that more people will be playing the game, due to the mechanics, I have to trust that people will still want to buy the game.
The way we have designed Outlast: The Zombie Card Game was completely strategic to offer a second edition/expansion game. After fulfilling all of our Rewards offers and selling all of our first copies, we are going to work on designing and creating our own custom Outlast: The Zombie Card Game deck of cards.
When that is completed anyone will be able to purchase either the full game (instructions, parts, and cards) or just the cards for a less expensive price, or even the first edition instructions and parts only.
On top of that, people will also be able to purchase new types of cards that have new abilities, characteristics, and artwork. Finally, when a group of friends sit down to play this game together, each player will be able to choose and build their own custom deck.
"Each player will be able to choose and build their own custom deck"
We are excited about the road ahead and we have many more ideas and hopes to make Outlast: The Zombie Card Game one of the best zombie, and card games on the market.
The initial spark to create this game happened when my little brother, Addison, and I sat down to play a zombie board game. After about an hour of being frustrated with the game play, we decided to come up with our own zombie game.
Later when the game had more structure and was playable, my mother, Katherine, began to design the rule book and game parts. You can visit her Design Website at: http://www.thedeskonline.com
Finally, to add some flair to the project, my sister-in-law Hannah, designed the zombie face that is featured on the cover.
Not to mention the many friends and acquaintances who have play-tested, complained, and complemented the game to help refine it to where is today. Thank you all!
Risks and challenges
Most game projects aiming to be funded still have to find designers, developers, printers, and packaging. In our situation, we have a fully completed and designed rule book and game parts. Our supporters can be assured that we will complete our Rewards and do it in a timely manner.
Our biggest challenge we face is keeping our costs as low as possible while finding a manufacturer who is equipped and able to do the job. Through our many business connections and continuous pursuit of a worthy manufacturer, we are confident we will find the right match to create a beautiful, sturdy, and well-made game.Learn about accountability on Kickstarter
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