pledged of $600,000pledged of $600,000 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, May 7 2014 9:59 PM UTC +00:00
Fresh3D IncBy Fresh3D Inc
First created
Fresh3D IncBy Fresh3D Inc
First created
pledged of $600,000pledged of $600,000 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, May 7 2014 9:59 PM UTC +00:00


Posted by Fresh3D Inc (Creator)

Good moon Adelphians,

Today a small update to reveal a new concept from Michael Defroyennes, our Environment Art Director and talk a little about the flora in Adelpha (the Outcast planet).


Okaar (the forest region) features an enigmatic broken Daoka (portal) and quite a few architectural landmarks such as the bridge over the central lake, the citadel or the arena.

The convexity limitation of voxels back in the day allowed only a single shape for the trees, as can be seen in the screenshot below:

Foliage was created by using billboards (2d sprites) that would stay aligned with the camera. It was basically a hack, and was getting very pixellated when getting too close.

Listen to the wonderful music track from Okaar by Lennie Moore and immerse yourself in this world.

Now expect the forests of the reboot to be fully populated with a large and dense variety of plants and trees species (some interactive and collectible).

Here's a selection of concept sketches for the flora of Adelpha, some of which will be present in Okaar. Many of these have special purpose, such as healing, hurting, poison and more.

Expect to make your way through thick and dense foliage that move with the breeze, observe local fauna, encounter primitive tribes, solve puzzles and fight soldiers in the citadel, all that with beautiful dynamic lighting and shadows, that's going to be just amazing!

Okaar HD

The new concept captures the mood of the original world and enriches both natural and architectural elements in a way that is respectful of the original yet allows a lot more creativity during production. Hope you like it.

 Click the image for hi-res version.

Take care and may the Yods be silent.

MERCENAR, Ron, and 71 more people like this update.


Only backers can post comments. Log In
    1. Missing avatar

      DietmarSchaible on

      Like the concept art. It really resembels the atmosphere perfect of the forrest world. Ocaar was a beautifull place. Had more dense vegeatition than the Polygon games, and the river with the waterfall was just amazing. I can really imagine a big improvement here (now with alomst unlimited Polygon -counts) you now can really make a very dense forrest, and really fill it up with all those concept art plants.

    2. Naythen TP on

      Worried... That pledge amount ain't going up fast enough

    3. CutterSlade23 on

      In the first Outcast, existed healing and damage plants. I don´t remember if there was poison plants, but this was said to the official sequel. In fact, the graphics engine Himalaya (grandfather FreshEngine: D) had the ability to deform the face of Cutter Slade. Something like this: http://bit.ly/1lNNtca
      This can be very awesome if this is brought to Reboot, and a good example of your graphic engine FreshEngine. Also it would be something funny :O ;)

    4. MERCENAR on

      Very interesting concept art about the trees and plants, I wish we could have more frequent updates. let's keep faith in the campaign !

    5. David Höfle on

      thx, now i have a new Background! Good Luck & Success! I'll keep my fingers crossed.

    6. Missing avatar

      Elliot Gittings on

      love the concept art, Very impressive guys keep it up :)

    7. Anna Kantor on

      Absolutely love the concept art :)

    8. Missing avatar

      Mikael Thuné on

      Nice! My favourite continent! =)

    9. Missing avatar

      Christian Egerer on

      The artwork looks fantastic. I can't wait to visit Okaar in reworked graphics. This looks exactly as I remember it. Exept for the daoka. It seems a little too far away from the original. Too round and small somehow. But it's possible that this is only my perception.
      This MUST get funded!

    10. CutterSlade23 on

      Hey! Hey! Hey! I recognize one of those plants! I have seen a video of the prototype "Outcast 2: TLP". The ventilope incline to eat :D
      To see here (4’:06”): http://youtu.be/rFm-SWoAFrs
      This promises guys. But there is much in-game item, I said in past reviews that show artworks of Michael Defroyennes, that man is great at his job. And it revive the curiosity of people.

    11. Paolo Orrù on

      okaar was such a wonderful region, just think what could this be with the new engine! awesome!

    12. Fresh3D Inc Creator on

      The music is the remastered version of the original, as can be found on i-tunes. It has been remastered for listening out of the game context using soft dynamics (like classic music). For the reboot we will use other tools to make it more crisp and dynamic for the purpose of the game.

    13. Todor Nikolov on

      Awesome guys, keep the updates coming!

    14. sseb22 on

      Hello, is the music we can hear here is a new one or a reworked version of an original one for this HD reboot ?

    15. Herve Gengler on

      The new concept is really great ^^.

    16. Richard Stuckey on

      Such a wonderful looking area!!

    17. Missing avatar

      jfk on

      This will be interesting to see in game. Maybe aggressive plants and others ? I do seem to remember some sort of tree spitting needles or something.

      Anyway keep on the good work. This WILL get backed, everybody show some enthusiasm.
      Spread the word, it deserves it.