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$268,964 pledged of $600,000 goal
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By Fresh3D Inc
$268,964 pledged of $600,000 goal
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About

Outcast is an action-adventure game developed in 1999 for the PC. We are the original development team and IP owners and are working on this reboot. This is how the original looked like back in 1999:

And a screenshot from our current early prototype (click to enlarge):

Key features (shots from the original) :

  • Non-linear game play in free-roaming environments over 6 worlds
  • Combats against clever reactive AI
  • Fully voiced interactive dialog trees for ALL characters (including NPCs)
  • Awesome symphonic music with a 80 piece orchestra and 40 choir
  • 20+ hours of highly engrossing adventure

Awards

Story

In 2007, the U.S. government successfully sends a probe to an alien world in a parallel universe. As the probe is transmitting video images of the world, an alien life form discovers the probe and damages it, causing a disruptive backlash of energy to form a black hole threatening Earth. Former U.S. Navy SEAL Cutter Slade is given the job of escorting three scientists (William Kauffmann, Anthony Xue and Marion Wolfe) on a mission to this alien world to recover the probe and stop the threat. Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.

Want to know more? Check this excellent review of the original game:

You can also learn a lot more about the making of Outcast by reading my article here.

To quote GamesRadar:

"Okay, so the hero’s name is stupid and the plot sounds like a rehash of Stargate, but trust us, this action-adventure game was revolutionary. You could freely explore open world cities, mountains and forests (two years before GTA III). You could commandeer extraterrestrial vehicles – in this case, dinosaur-like creatures - for quicker transport (two years before Halo). You could pick and choose missions in the order that suited your playing style (nine years before Fallout 3)."

Outcast has been critically acclaimed to the point it has reach some cult status among many PC gamers. However, the software-only nature of the original engine meant the game has been ignored by many at a time when hardware-accelerated 3d polygons was becoming the norm (and they loved flat corridors apparently :P ). Now we have the opportunity to bring this fantastic game to a wider and newer audience and to reward existing fans with brand new visuals and improved gameplay.

We need your help to achieve our goal of producing a highly polished product on par with today's highest quality standards. We think the game deserves it and we count on you to make this dream come true.

Windows PC

  • All objects, textures, environments and characters entirely remade from scratch in hi-definition.
  • Targets 1080p @ 60fps, and supports beyond HD
  • Enhanced adventure:
    . Annoying story bugs removed
    . Improved HUD
    . Improved inventory
    . Improved notepad
    . Improved dialog interface
  • New Cutter locomotion, control and animations
  • New camera control
  • Xbox and PS4 controller (and other compatible) support on Windows
Of course this all comes on top of all of the original features, such as:
  • 6 Large worlds to explore redone from scratch in HD
  • Fully voiced characters (main characters AND all NPCs) in English, German and French
  • Over one hour of symphonic music performed by a 80 piece orchestra
Check how awesome the music of Outcast is with this sample:


Physical rewards

Ulukai key holder  
Image coming soon
Cutter mini statuette

Exclusive backer T-Shirt

Cutter riding Twon-Ha statuette
Image coming soon
Cutter fighting Gorgor statuette
Arg, we don't want to spoil the new Gorgor design, sorry
Outcast Backpack
Image coming soon
Pyro-engraved Adelpha leather map
Cutter torso and head statuette


Note: Physical rewards images are mock-ups and actual model may vary slightly depending on vendor.


                                                          

Meet the core team

Fresh3d and a team of world-class developers is working on the game, along with support from Yves Grolet as gameplay advisor. The studio founded in 2004 and headed by Yann Robert and Franck Sauer, has a significant experience in developing games for PC and consoles and has worked on several shipped games on PC, PS2, Xbox 360 and Xbox One.

Most members from the core team were present in the old days, when developing the original Outcast, and we are delighted to have them on-board to help develop this HD reboot.

I am CEO and Technical Director at Fresh3D. For over 26 years, I have been developping and trying to push the limits of the hardware on the various platforms I had the chance to work on Amiga, PC, PS2, PSP, PSVita, PS3, X360, XB1, PS4. I like this alchemy between art, technology and gameplay.
 
It all started at Ubi Soft in 1987 where I put my hand on a Commodore 64 and never left the industry till then. My first game released was 'Unreal' on Amiga in 1990. Then, during 3 years, I developed several coin-up games on our own designed hardware board, the most successful was 'Ultimate Tennis'. In 1995,  I co-founded Appeal and was Technical Director on Outcast. Among the games I've worked on, Outcast is certainly the one I am the most proud of. I truly believe that players feel the passion you put in the game while developing it.

I'm Co-Owner and Creative Director at Fresh3d and was co-director on the original Outcast. I have over 26 years of industry experience, and you can read details about all the games I've been working on at my website francksauer.com

I love video games. Like many, I like playing them, but my real passion is about making them. To me, video games is the most creative and complete form of entertainment. It combines all other forms of entertainment and adds interactivity on top. What makes me tick is the intricate combination of art and technology that is required to make a game. I love to make visuals, sounds and music, write stories, develop universes and implement interactions. Don't we have two brains? Maybe we've been designed to make games!

I started my career In the eighties with the creation of my first commercial games for the Commodore 64 and the Amiga. Those games were 'No', 'Iron Lord', 'Unreal' and 'Agony'.

The success of these products gave me the opportunity to start two game development companies, the first one was dedicated to coin-op game development and the second one was Appeal, the company that created Outcast.

In 2001, I embarked on a new adventure, Elsewhere Entertainment, a game development studio focused on innovations in game design and game production excellence. After several products, this was followed by the creation of AMA Studios, a Belgian game development company linked to Ubisoft and focused on motion gaming.

I'm an engineer in computing from the Namur University and have been working in the field of real-time 3d graphics for more than 18 years. I was a programmer of the original Outcast team. I later worked as product line manager at NeuroTV where I developed a real-time 3d engine for broadcast applications. Recently, I worked at AMA Studios as a graphics programmer and I also teach at the Albert Jacquard University College in Namur since 2005.
From 1993 to 1997, I started my career as a 2D/3D artist at Art&Magic on several sprite-based coin-op games, like 'Stone Ball', 'Western Shooting' and 'Cheese Chase'. From 1997 to 2002, I joined Appeal to work on Characters, animations, environments and concepts for Outcast and Outcast2. Then I joined 10Tacle Studio Belgium, working on projects like 'David Douillet Judo' (animations and motion capture) and 'Totems' (art direction). From 2008 to 2013 I worked at Softkinetic Studios (art director) on several gesture games, like 'Silhouette', 'DanceWall', 'Kickers FC', or 'Sorcerers' Apprentice' (product for the marketing campaign at the launch of the Walt Disney Pictures movie). After I joined AMA Studios as a freelance artist, to collaborate on the environments and Interface assets for the Game 'Fighter Within', published at end 2013 by Ubisoft. Since 2008 I'm also a teacher in the video-games group at the Albert Jacquard University College in Namur.
I'm a technical character artist and animator. My main interests are video games, animation, technology and music.

I have worked in the video games industry since 1995 when I began my career as a 3d artist at Art & Magic, an arcade games development studio. From 1999 to 2000, I worked on creating production pipelines, I improved my skills in animation and character modeling at Neuroplanet, a 3D animation studio. From 2001 I became lead animator at Appeal, where I worked on the unpublished Outcast II project. Thereafter, I worked as a freelance on several productions as technical artist and animator. I worked with companies such as Liquid Entertainment, Fresh3D, AMA Studios and various Belgian animation studios. Since 2003, I'm a part-time teacher at the Albert Jacquard University College in Namur, where I teach rigging and animation at the video games group.
With a passion for drawing, comics, and video games since a very young age, it was quite natural for me to embrace an artistic career. When 3D modeling software became available on PCs in the mid-nineties, I was hooked for life. I started in the industry as a 3D artist, but quickly specialized in character sculpting and texturing. I now have about 15 years of experience in the game industry. I worked for studios in Belgium (Appeal, AMA Studios/Daoka), US (Liquid Development), Australia (Krome Studios), and UK (Microsoft), on IPs like Starwars, Outcast, Hellboy, Dungeon and Dragons, Guildwars, to name a few. I have recently worked on the XBox One game Fighter Within as lead character Artist, responsible of the production pipeline (Art and Tech) and the management of the team. I like to share my passion as instructor at the Albert Jacquard University College in Namur.
I started my carrier by developing in C, C++, Java and Actionscript for industrial and financial projects and also worked for several web agencies, for about 10 years.
During that time, I never dropped my passion which was, since when I was a kid, modeling with various packages.
Around 2002, I jumped into 3D starting with architectural work. Later on I joined Liquid Development, then moved onto European production companies.
Since then, I've been production supervisor, lead modeling and/or texturing, and senior lighting artist on Animation and Games projects.
Now I live thoroughly from my initial passion, and probably won't ever drop it, even more now with Outcast being the project I've been patiently waiting to work on, since the first realease, in 1999.
My favourite quote is one from Sir Chaplin : 'Stubbornness is the road to success'
I'm a programmer at Fresh3d since 2004. I'm an engineer with strong C++ and low level programming background. I have a solid working experience with parallel processing, graphics APIs, shader development and have solid foundations in 3d math, algorithms and modern computing fundamentals. I've had the opportunity to work on many different platforms such as PS2 (Vector Units), PSP (VFPU), PS3 (SPUs), VITA, Xbox360, XboxOne and PC. I have also a strong experience in code performance analysis and optimization for both speed and memory usage.
It's been my experience that the world needs just a little more fun and I'm having a blast being one of the people trying to fill that need. I was part of the original Outcast team where I designed quests and wrote dialogues for the game.
I'm graduated from the University of Illinois at Urbana-Champaign with a BA in Pre-production and Cinematography. I'm also graduated from the Digipen Institute of Technology with a AA in Video Game Design and Programming.
I now specialize on meta-game concepts and usability.
For over 25 years, I've been a composer, orchestrator and arranger of music for videogames, commercials, film, and television. My credits include Fighter Within, Red Orchestra 2: Rising Storm, Star Wars: The Old Republic, Kinect Disneyland Adventures, Halo Combat Evolved 10th Anniversary, The Walking Dead Motion Comic, Watchmen Motion Comic, MTG: Duels of the Planeswalkers, Dirty Harry, Dragonshard, War of the Ring, and of course Outcast.

I've also developed and taught courses in Composing for Video Games at USC, UCLA Extension, and developed the first accredited degree program for Game Audio and Interactive Media at Pinnacle College.

Delivery timeline

The expected release time frame for the initial goal (Windows PC) is late 2015. Other releases will follow (if stretch goals are reach) depending on digital stores policies. We will do our best to ship as fast as possible on all platforms and will announce updated release schedule during development.

Risks and challenges

The usual main risks in games development are to go over budget, miss deadlines, ship unfinished/bugged products or even sometimes go bust before the game's release. Often, these go in pair with immature technology, bad design, bad management and intense publisher pressure.

By doing a reboot of an existing game (one that we know very well), we pretty much remove (by definition) some of the design risk.

As we are going indie, we don’t have artificial deadlines arbitrarily fixed by a publisher. We will ship the game when we think it’s ready. We will make sure the game is polished, bug-free and meets the backers’ expectations.

Still, nothing is entirely risk-free. One could still go over budget, and that is a significant risk. Also, unexpected problems or difficulties could arise and that can cause delays.

To mitigate these risks, we rely on mature technologies and we work with a world-class team of experienced programmers, designers and graphic artists that have worked on, and shipped, many games (including launch titles), on many platforms, worldwide.

Depending on the stretch goals, we might need to deliver the game on several platforms, each with specific constraints and limitation and that can introduce some delay in the delivery. You should understand that delivering on close platforms is subject to platform holder's policies.

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Support

  1. Select this reward

    Pledge US$ 5 or more About $5

    ADELPHA VISITOR

    (approx 3.6 Euros)
    Thank you for your support ! Like all other backers, you'll have your name in the 'backers' credit section of the game.

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    TALANZAAR MERCHAND

    (approx 14.5 Euros)
    Digital release of the game at special rate (limited)

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    OKASANKAAR TRADER

    (approx 18 Euros)
    Digital release of the game

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    ELUEE ESSENCE

    (approx 29 Euros)
    Digital release of the game + Access to private development forum + Zorkin pack code (can be entered anytime in the game) + Digital Leaflet + Early access to Beta + Digital Art book

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    Pledge US$ 50 or more About $50

    DIGITAL ARTIFACT

    (approx 36 Euros) Digital release of the game + Digital soundtrack + Code to unlock exclusive and unique ‘Seeker’ backer weapon with your name engraved on it ! + Code to unlock exclusive access to the ‘Backer’s house’ in Talanzaar, with all the backers listed on a wall and your name in bold case ! + Access to private development forum + Zorkin pack code (can be entered anytime in the game) + Digital Leaflet + Early access to Beta + Digital Art book

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    KA ESSENCE

    (approx 43.5 Euros)
    Physical release of the game (DVD + leaflet + box) + all previous digital tiers

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    Pledge $80 or more About $80

    GANDHA ESSENCE

    (approx 58 Euros)
    Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    Pledge $120 or more About $120

    FAE ESSENCE

    (approx 87 Euros)
    Cutter statuette (small size) + CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    Pledge $200 or more About $200

    TWON-HA RIDER

    (approx 145 Euros)
    Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    GORGOR TAMER

    (approx 145 Euros)
    Cutter and the Gorgor statuette (medium size) + Printed Art book + Ulukai metal key holder + CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    Pledge $250 or more About $250

    KIZAAR PIONEER

    (approx 181 Euros)
    Outcast 1999 original physical release (CD) signed by members of the original team + Hi-quality prints of maps of each region of Adelpha, with special hints + your name in the 'special thanks to' credit section + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    Pledge $250 or more About $250

    GAMSAAV WIZARD

    (approx 181 Euros)
    First page of the Outcast music score signed by composer Lennie Moore + Hi-quality prints of maps of each region of Adelpha, with special hints + your name in the 'special thanks to' credit section + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + physical release + all previous digital tiers

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    Pledge $275 or more About $275

    BACKPACK 2000 ADDICT

    (approx 200 Euros)
    Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + your name in the 'special thanks to' credit section + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies of CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    Pledge $500 or more About $500

    PROPHET KAZAR APPRENTICE

    (approx 363 Euros)
    Redeem code for Outcast II whenever it comes out in the future + Pyro-engraved true leather map of Adelpha + Infinite amunition code + Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + your name in the 'special thanks to' credit section + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    DOLOTAI GUARDIAN

    (approx 725 Euros)
    Ticket for private launch party + your image engraved in a wall of shamazaar temple + your name for a street or a landmark object in O-Lanta city (if Kizaar stretch goal is met) + name in the 'associate producer' credit section + Redeem code for Outcast II whenever it comes out in the future + Pyro-engraved true leather map of Adelpha + Infinite amunition code + Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    7 backers
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    Pledge $2,000 or more About $2,000

    SHAMAZ

    (approx 1450 Euros)
    Large detailed statuette of Cutter head and torso with metal headset + Special healing ability code + an entire Bok (district) of O-Lanta city named after you and a statue of you in the game (Shamaz x) along with the backstory in the dialogs (if Kizaar stretch goal is met) + Ticket for private launch party + your image engraved in a wall of shamazaar temple + name in the 'associate producer' credit section + Redeem code for Outcast II whenever it comes out in the future + Pyro-engraved true leather map of Adelpha + Infinite amunition code + Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    Limited 0 backers
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  17. Select this reward

    Pledge $5,000 or more About $5,000

    ULUKAI

    (approx 3624 Euros)
    Cutter's headset customized VR interface ! + Exclusive 'Producer' Ulukai T-shirt + Diner at fine restaurant with team + unlimited drink voucher for launch party + one night hotel accomodation (travel not included) + Original Appeal poster (not a reprint) signed by Yves, Yann and Franck (only 12 left in the world) + your name as 'producer' in the front credit section + Large detailed statuette of Cutter head and torso with metal headset + Special healing ability code + an entire Bok (district) of O-Lanta city named after you and a statue of you in the game along with the backstory in the dialogs (if Kizaar stretch goal is met) + Ticket for private launch party + your image engraved in a wall of shamazaar temple + Redeem code for Outcast II whenever it comes out in the future + Pyro-engraved true leather map of Adelpha + Infinite amunition code + Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    Limited 1 backer
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  18. Select this reward

    Pledge $10,000 About $10,000

    YOD

    (approx 7247 Euros)
    Your own music (2 min) in the game, composed exclusively for you by Lennie Moore (a phone call will be arrange to discuss the theme) + A very exclusive copy of your music score signed and dedicated by Lennie Moore + Cutter's headset customized VR interface ! + Exclusive 'Producer' Ulukai T-shirt + Diner at fine restaurant with team + unlimited drink voucher for launch party + one night hotel accomodation (travel not included) + Original Appeal poster (not a reprint) signed by Yves, Yann and Franck (only 12 left in the world) + your name as 'producer' in the front credit section + Large detailed statuette of Cutter head and torso with metal headset + Special healing ability code + an entire Bok (district) of O-Lanta city named after you and a statue of you in the game along with the backstory in the dialogs (if Kizaar stretch goal is met) + Ticket for private launch party + your image engraved in a wall of shamazaar temple + Redeem code for Outcast II whenever it comes out in the future + Pyro-engraved true leather map of Adelpha + Infinite amunition code + Exclusive Backer Outcast backpack + Hi-quality prints of maps of each region of Adelpha, with special hints + Cutter riding Twon-Ha statuette (medium size) + Printed Art book + Ulukai metal key holder + 2 copies CD Soundtrack + Exclusive Backer Ulukai T-Shirt + High-quality A3 Outcast poster + 2 copies of physical release + all previous digital tiers

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    Limited 3 backers
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Funding period

- (30 days)