Frequently Asked Questions
We’ve had to make some tough choices on shipping to keep our sanity and ensure that you aren’t hit with excessive duties or shipping costs. That said, we are open to adding new rewards specifically for countries should there be enough demand from them. Let us know here: bit.ly/shipouisiLast updated:
The cards are 3” by 3” and on a thicker stock than normal playing cards. The cards will feel like a stack of durable matte polaroids more than a deck of regular playing cards.Last updated:
160 photo cards (a lot more if we hit our stretch goals!), a guide for unconstrained play and rulebooks for collaborative and competitive games. We will also include a Coordinates Board.Last updated:
Kickstarter takes 10% right off the top for general/financial fees; that’s $3.50 for the single-game reward. For domestic shipping we are targeting $8.00 to send one game. Game-production costs really depends on the size of our final order, but we’ve budgeted $20 a game if that order is between 500-1000.Last updated:
The rules and packaging are not, at least not yet. That said, OuiSi uses a visual language we all share. The intuitive nature of how the images connect crosses verbal boundaries. We actually built our app with this idea of cross-tongue communication in mind.Last updated:
Capture combines the clue-giving of Codenames, the trick-bidding of Bridge and the visual connections of the photo cards. The result is a demanding game of creativity, visual acuity and strategy.
1) Capture requires a minimum of four people (two teams of two). In each round, one player per team acts as the “Seer.” All Seers can see the Coordinates Board, but no one else.
2) The goal of the game is to capture photo cards from a 6 x 6 board. A team's Seer attempts to indicate multiple cards at once with a one-word clue (e.g. “rounded” or “green”). The rest of their team makes guesses based on that clue.
3) Seers from opposing teams bid for the right to attempt a card-capture. Each bid represents the size of the card-capture attempted. For example, if Seer One bids 3, then Seer Two can either pass or bid 4, 5 or 6. Bidding stops when there are no more bids in the round or a Seer bids 6.
4) Seer Two can block a row or column of their choice on the Coordinates Board before bidding begins. For example, if there is a board with many circles, Seer 2 may want to block obvious circles on the board so that Seer One can't easily bid 6 right away.
5) The winning Seer marks on the Coordinates Board which cards they will attempt to capture. They then provide one clue to describe those cards. Seers can’t describe card locations (like “corners” for example, unless “corners” actually describes what you see in the cards).
6) The card-capture process is all or none. If the team guesses all cards correctly, they capture those cards. If they fail, they get nothing, while the opposing team gets to capture half the cards bid (rounded down). For example, a failed 5-card capture wins the opposing team 2 cards of their choosing from the board.
8. The first team to 20 cards (or another pre-selected amount) wins.Last updated:
Our website ouisi.co has a ton of great stuff (like photologues!)
@playouisi on facebook, twitter and instagram
download our app: bit.ly/getouisi
email us: email@example.comLast updated:
We will absorb the custom charges. We will ship a block of games to the EU directly and then pay customs on the cost of production. Let us know if you have any other questions!Last updated:
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