It is a browser game so it can be played on any system with internet capabilities and of course, it is FREE!
Oct 11, 2012 - Update 7: Guild Masters Reborn - NEW TRAILER
Oct 4, 2012 - Stretch Goals Updated
Oct 1, 2012 - Rewards Updated
Sep 22, 2012 - Update 5: Press Coverage
Sep 18, 2012 - Update 3: Mounts
Sep 15, 2012 - Update 2: The Combat System
- Free browser game for Facebook (planning to extend to other social networks).
- Highly Social: Political competition to become the Guild Master.
- Multiplayer party-based: cooperative and party versus party.
- Tactical turn-based combat.
- Specialization: different skill trees for each profession.
- Customizable and equipable avatar.
- Lovely comic-style look.
- Asynchronous play and persistent world.
- Playable on any computer or device with a web browser, Android, iPhone and iTab included.
is a new social role playing game in town. Guild Masters, a social fantasy role-playing game made by Otherwind, is a game for the Facebook platform. Unlike
many role playing games on Facebook, Guild Masters focuses on the social
aspect of the game, and this is not "sending gifts" and
"inviting neighbors" to unblock stuff, this is to encourage
relationships among players.
In Guild Masters, you create a character that can be one of four character classes Fighter, Scout, Priest, and Wizard. You can then adventure to gain treasure which you can use to purchase items or mounts for your character, heal your character, hire mercenaries or pay a fee for your followers.
But where does the social aspect come in? Social aspects are tied into many of the key components of the game. Adventurers can band together with other adventurers to form strong parties that can quest for greater treasures than adventurers that quest alone. Combats are turn-based. Every player submit orders – attack, defend, cast spells, use special skills or drink potions – and all orders are executed at the same time at the end of the turn. In an adventure party, each member should be focused in an area of his or her profession skills tree. They become specialized chess pieces where the battlefield is the chess board. So communication among the party members is essential for a coordinated assault.
Advancement in your guild is dependent on how many followers you have in the
game. This may sound like all you have to do is get a bunch of followers and
you can advance all the way to the top in your guild. This is not true. The
game rewards people who have followers that level up. For example, having one
level ten follower is better than having ten level one followers. Don’t think
they must be your Facebook friends, we hate that. Any player of the game can be
Explore the world of Guild Masters with your friends and become powerful together. Perhaps you can even receive the rank of Guild Master, which is the top ranked player in a particular guild.
Who are Otherwind and what is the concept of Guild Masters?
We are an indie team of developers making their first game. Every one of us is an enthusiastic RPG player of both pen-and-paper, tabletop, and computer RPGs – Middle Earth, Rolemaster, Dungeon & Dragons, Rune Quest... Though we also love action RPGs, like the Diablo series and also other variants (actually, we love all kind of games!), we missed those sessions with friends around a table crammed with papers, dice, maps and figurines, as much as we missed those classic, purist, early computer RPGs. So, taking advantage of our particular skills, knowledge, experience; and, above all, our enthusiasm, we chose make use of the possibilities given by the internet and social networks to bring the pure essence of the classic RPGs to the current scene of multiplayer online gaming. By pure essence, we do not mean complex charts and rules, we mean the real essence: cooperation, communication and fun with friends. And if they were not already your friends, you will become so — didn't you make friends when a new player arrived around the table?
This was how the idea and concept for Guild Masters was born. It is a social, multiplayer, online, role playing browser game, playable from all devices capable of browsing a webpage (PC, Mac, iPhone, iTab, Android...). We have chosen Facebook as platform for our game, but we plan to make it multi-platform in the future.
What makes Guild Masters different from other Facebook games?
So many Facebook games out there seem like clones of one another. They are mechanical click--reward games that spend energy or fuel to limit your daily interactions with the game (or paying to extend or unblock this limit). Recently (in the last year or two) there has been a new wave of cloned games; flash games with attractive but infantile looking graphics whose innovations are controllable dolls, flash animations and sounds—don't you think most games sound same way? — but these also limit your daily interaction (unless you pay) and ruin the social experience beyond "visit your neighbor to get alms".
Guild Masters is not a clone. It is a completely original game built from zero starting with concepts. You can play as much as you want. Social relationships will be the most important feature in the game. There will be hundreds of thousands — literally — equipable items, cooperative turn-by-turn combat, PvP (player versus player) and PvE (player versus environment) fights; but player will not be—in most cases—alone. You will be part of a team of friends joined in an adventure. We are sure you will love Guild Masters.
All of our rewards include the value of the contribution in diamonds. In the game there are two currencies: gold, the main and common currency that is obtained by completing quests; and diamonds, the special currency, paid with real money (though it may also be obtained by other means) needed to purchase mounts and other special aids. So every buck you send to support us has at least a reward of its real value. The rate of purchasing diamonds in the game is 20 diamonds per US Dollar, so if you back us, for example, for $40, you will get 800 diamonds besides the other gifts and rewards listed at the right side. Every buck is more than a donation; it is a purchase of diamonds in advance, with lot of great gifts added.
All rewards are cumulative!
Enjoy our gallery of scanned original illustrations:
Let us to know your choice so we can mark it as ‘not available’.
Hurry up! Make your pledge and choose your illustration before somebody else took the one you like!
What if our goal is exceeded?
GOAL 1: This is our base goal. We will be able to complete the implementation of the combat module and get enough servers to launch the game. Every backer will receive their reward and our deepest grateful for making this possible!
GOAL 2: We will use the extra funds to make literally thousands of new illustrations for equipment.
BONUS: To thank all received support, all backers will receive an exclusive in-game item only for the equipment of our backers.
GOAL 3: The extra $3000 will be used for an explosion of ads ion a very short time, to get huge wave of first time players to quickly populate our game. A great pool of followers for you!
BONUS: Diamonds received from rewards will be increased by 10%!
GOAL 4: We will develop a local store, independent of Facebook, where you will find available several aids for the game, and you will can use other way of payments different of the Facebook Credits.
BONUS: Backers who pledged $40 or more, will receive at their homes a physical surprise gift!
GOAL 5: To be announced…
How much of Guild Masters has already been developed?
This is the good news: Guild Masters is almost finished. We have been working on Guild Masters for more than two years, full-time. There are only a few of us and our funds are relatively limited, and this project is really huge, so it took a long time. But we are finally here and we are excited to climb the top!
At this point we are running a private alpha version only for developers and close friends, and we have already polished of all detected bugs. Combat is not implemented in this alpha version, and we will make this demo public as soon as we finish the module combat. It is almost done but we have to implement all of the skills for characters and monsters — and there are dozens of skills. This means that launch is two months away, give or take. The extra time is being used by our artist and art director to draw more unique illustrations for the equipable items, and we want to hire more artists so that we have the maximum variety of items possible (visually speaking).
Once we release the public beta (we will notify all backers and all people registered at our forum at www.guildmasters.net), we will need a couple of weeks testing the game and the servers with a higher number of players. And when we have all of this toned up, we will restart and release the game, at last!
If it is almost finished, why do we need funds?
This project has taken longer than we thought. I, Alex Martin, creator of the game and programmer, and my mate, Fran Infantes, the lead programmer and software architect, both left our jobs two years ago to work full-time on this project. Besides the initial investment (up to 45,000 Euros, or about 55,000 USD, our initial budget), we have been living off of our savings. But now our savings have run out and all our other help has expired, and the economic situation is grim, so we are giving a last push to this project with crowdfunding.
How much funds we need to complete it?
The $8,000 we are seeking through Kickstarter won't be the only funding for our project. We have already invested about $55,000, so the final investment would be $63,000. And that's not to mention 15,000 hours of non-rewarded work (two programmers at full-time and our artist at part time, all of us for more than two years) valued at another $60,000.
If we succeed in our goal of $8,000, it would be the last push. We could go on working full-time these next two months, and also pay for our servers and illustrators. If we don't, we will be very sad because we will have to park the project to be able to get another job, especially in my case because I have a wonderful, two-year girl (Guild Masters born before she was). As I said, it would be very sad because we have been working very hard for more than two years without any contribution, and we have already invested a lot of time and money.
How we are going to use those funds?
Summarizing, the funds will be used for:
- Pay a small and needed salary for both main developers, just enough to live on for the two months needed to complete the combat module and implement skills and spells.
- Pay the initial dedicated servers for the beta and for the released game.
You can learn more about us at our website:
Official website: http://www.otherwind.com
and about our game:
Game profile and features: http://www.otherwind.com/games.php
Facebook fan-page: http://www.facebook.com/GuildMasters
Guild Master's Wiki: http://www.otherwind.com/wiki
Otherwind's Forums: http://www.otherwind.com/forum
Guild Masters' promotion page where people may subscribe for beta-testing: http://www.guildmasters.net
- (40 days)