Ark Worlds: MOBA-Like Card Game (Canceled)
Strategy card game with deep team fight mechanics. Plays in 30mins for 2 or 4 players.
Project Status: 559 People are currently watching this project.If just 34% of those people join we'll hit our goal and can start working on stretch goals.
New stretch goals will be added soon.
Ark Worlds is a strategy card game for 2 or 4 players. Inspired by games the like of Overwatch, League of Legend, and Paragon. Ark Worlds has you selecting heroes from a selection of fighters, tanks, casters, supports and healers to do battle. Efficient use of abilities and team composition will be strong factors in play. With hundreds of thousands of possible team compositions, You'll be able to get many hours of play out of one small box.
While there is a degree of luck in Ark Worlds, skill and learning play the biggest part. Ark Worlds is built around a core set of mechanics that are very easy to pick up, but learning to apply those mechanics will be the challenge. A player may have trouble with a tough opposing team only to find that switching out one character was all that was needed to bring balance to their team and plug a critical weakness. With each play, you will find opportunity to learn the subtle details of the game. Are you up to the challenge?
At the moment, Unpossible Game Labs is a one man operation. I am our game designer, artist, art director, graphic designer, videographer, marketer, and hype man. I lean on contractors, friends, and a ton of YouTube tutorials to make everything possible.
I started Unpossible Game Labs because I love games and game design. Over 10 years ago, I entered the video game development world (as a graphics programmer) because I love the game space. While ultimately I ended up moving out of the video game industry, I've been able to reignite my passion for gaming via table top in a big way.
I love both the process of game design, and the creation of art. The table top space allows me to craft something that reflects both my art and my game design. Although not every piece of art is my own in this game, my vision and direction has allowed the world to come through, and I'm really happy with the results so far. Unpossible Game Labs games have a focus on creating vivid worlds, which is something I am passionate about.
I've spent the past 2 years backing projects, following creators, studying campaigns, and interacting with the table top community, learning. After following over 140 campaigns as a backer (and amassing more games than I have time to play anymore), I feel I'm ready to release one of my own creations. I'm an experienced product developer and I'm confident in my ability to release a good game, so most of my time over the last few years has been learning the business and operations side of the board game industry. That's kind of a boring story, I know, but my priority really has been on delivering great games over trying to be the next "big designer" in the industry. Sorry guys, no miniatures this time around :)
Let me just start by saying that I love Kickstarter. I love the autonomy it gives to creators and the democracy it brings to industries. I think that the growing boardgame community on Kickstarter is amazing and I love the energy.
Coming to Kickstarter will allow me to create the games I want to create, and more importantly own my own creations. I could shop my designs to publishers, but really, I want to be around in the industry for a long time, and for me, that means owning my work and being the captain of my vision. By backing this project you will enable me to follow this dream while getting a pretty cool game in the process.
While we are shipping all rewards from the US to keep logistics simple, we would like to be friendly to the rest of the world. This means that we will try to keep rates as fair as possible. Further, if you have issues with customs in the following areas: US, Canada, the UK, the EU, Australia, and New Zealand, please email us at email@example.com including a copy of your customs receipt and we will reimburse you via PayPal.
Final shipping costs will be based on the final product specs after stretch goals are unlocked and will be charged after the campaign. We're estimating around $5 for US shipping $10 for Canada, $12 for the EU and $15 for rest of world, but those numbers are subject to change. Double rewards will be $6, $12, $15, $25 respectively. Shipping is hard, but we'll work hard to get you the best price possible.
Risks and challenges
Backing a new creator can always be a daunting decision, but let me assure you, this project was designed and created with the highest priority being shipping a quality product. I've done a few things to ensure that.
All art and game assets as of now are nearly complete. I estimate about 40 hours of work will bring everything to completion, which is a very manageable amount of work. This work entails a lot of cleaning of the existing art to give it a final finishing pass and polish.
For promo heroes and custom heroes, the commissions can usually be turned around in about a week. Overall, about 3 months have been allotted to final tweaking, so I feel that artwork load is very manageable, as the bulk of it is done already.
I'm a part of the New York City / New Jersey design scene. This community collectively represents decades of experience designing, publishing, making, and testing games. I've been very well supported through the process, and really value the feedback that I've gotten from this group.
The game is in the development phase right now. You can think of development as being like a beta version of the game. The game is playable right now and has been for a while. Development will help to smooth out an rough edges, so that when you get the game it's buttery smooth.
Manufacture and Shipping
I've spoken with some great partners when it comes to the manufacturing and fulfillment of Ark Worlds. These aspects can be very hard to get right, so I wanted to make sure that I paired with people that are good at getting games made and shipped to backers in a timely manner.
- (30 days)