Virtual Locker Room
Virtual Locker Room
Virtual Locker Room pairs up youth sports and software technology to help coaches and players collaborate.
Virtual Locker Room pairs up youth sports and software technology to help coaches and players collaborate. Read more
If you have a child who plays sports, or if you are a coach, read on. This is for you!
As a youth softball coach for the last 15 years, I have used various tools to manage my schedule and communications to my players. But there has always been something missing from the tools on the market. So as a successful professional for a multi-national software company, where I’ve been highly successful in Sales, Presales Engineering, Management, Professional Services, and of course Product Management, I set out to solve my own problem. Enter: Virtual Locker Room.
Virtual Locker Room is not a schedule management tool. And it’s not a place to go to send messages or track a player’s availability. It’s so much more.
Virtual Locker Room is built on the principle problem that all coaches encounter: Kids don’t get better from coming to practice – they get better by practicing at home. But how can they ensure that they are doing it correctly? Who will motivate them to work between practices? What happens when they have questions? With Virtual Locker Room, all those problems are solved.
In addition to Schedule, Availability Tracking, Payment Tracking, and Messaging, Virtual Locker Room introduces tools like Virtual Chalkboard, Virtual Team Meetings, Group Video Chat, and Virtual Instructor. With these features, if a practice gets rained out, a coach can have a virtual meeting with his team. They can review game footage, go over plays and responsibilities on the Virtual Chalk Board, and even demonstrate skills using Group Video Chat – all while being “rained out”. And best of all, these sessions can all be saved and archived for the players who missed the meeting.
VLR also enables teammates to buddy up and work out together using two-way or group video chats. It also enables players and parents to post videos for the coach who can analyze and collaborate, bringing to life remote skills instruction.
Finally, the solution allows coaches to assign homework to players and ensure that they follow through. For example, a coach may create an instructional video on the proper way to lay down a drag bunt. He could upload the video and create an assignment to watch the video and practice with a teammate. The coach would be able to track who accessed the video and how long they watched it.
There’s so much more to Virtual Locker Room and the audience for this type of solution is huge. The Youth Sports world needs this application and with the proper funding, we can bring it to life!
This round of funding is quite low and would help us get the interface and interaction design completed as well as a beta version of the software completed so we can start beta testing. Over-achieving our objective would be incredible and would help to accelerate bringing this project to market in time for the Fall 2017 season!
Risks and challenges
The biggest risk with any software platform is that people will not like it. If you make it too “techy”, people won’t use it. If it doesn’t have the “right features”, people won’t need it. If it’s not “pretty” enough, people won’t even take the time to look at it. I’ve seen and heard all of those objections in my 15 years in software and still was able to design, build, and deploy a world-class application that was rated #1 in Gartner’s Magic Quadrant year in and year out. Why? Because I’m relentless when it comes to users adopting something that I believe in.
I will personally oversee the design and development of the product and the very designers and developers who have worked with me in creating our Gartner rated software platform will work with me on this project. These guys are talents from all over the world and are as meticulous and relentless as I am. Here is a link to our UX/UI designer’s website. Check out the work he has already done: http://www.ramirozeijlemaker.nl/
The bottom line is this: there will be risks and I won’t have all the answers, but this is a product that I believe in – a product that is going to change the way teams collaborate – and it’s really exciting to be on the verge of bringing this thing to life!Learn about accountability on Kickstarter
- (60 days)