by Orange Nebula
Kanor, the protector
Attach this pet to a companion you control. While that companion is active, you do not need to roll the black die when prompted.
I love the ideas of the most. It would be so nice if you could add more than one new companion/pet. 😍
Companion Name: Dha' Ruun, Liberator of Thoughts
Passive Ability: Gain an additional +2 inspiration when visiting a Holy Spire.
Pet Name: Aulos, Song Weaver
Ability: Attach this pet to a companion you control. While that companion is active, you may activate an Inn twice when you visit it.
Could that companion be this guy (actual America's Got Talent performance starts at 1:00): https://www.youtube.com/watch…
For the companion:
- When activated may absorb up to 2 influence from another companion.
- Return 8 influence to visit another region this turn
Ability: -2 Honor & May sacrifice your movement to fly to an adjacent spot of another player
Hear hear - spyglasses are awesome!
Tinky: Attach this pet to a companion you control. While this companion is active you may move one influence from the companion to a relic you control that has less than 3 influence.
Vote for the spyglass!
Pet Name: Lord Draco Glissando Cadence, the Fifth
Ability: Attach this pet to a companion you control. While that companion is active, you may reduce the rapport cost of using a guild perk by 1 by increasing an opponent's rapport with a (the same?) guild leader by 1.
Quote: "His full name is Lord Draco Reginald Methuselah (insert one line of nonsense names) Tiddlywinks Glissando Cadence, the Fifth, Composer of the Forbidden Orchestra, Violinist of the Impending Doom, (insert one line of nonsense titles), Master Chef of the Echoing Blade, but his friends call him Lord Draco Glissando Cadence, the Fifth."
Shin-Gooz, because it reminds me of the Shingouz in Valerian, they're natural born traders,
power : Attach this pet to a companion you control. When using influence to acquire a companion, relic or trait, use one of the influence of your choosing instead of the require type.
Quote : "I can assure you this merchandise is as good as the one you require, and of exactly the same value."
.... you may teleport to any previously visited space.
Updated companion idea:
Konkarit, the Meditative Mystic - Convert one heroic attribute back to its two common attributes. Use one influence for the second common attribute. OR Use any one attribute as any one common attribute or any two attributes as any one heroic attribute.
Darbin, the Chameleon Dragonling - Attach this pet to a companion you control. While that companion is active, you may copy one other ability you or any other player has activated that turn to a maximum of three times per game. Place three influence on Darbin and remove one each time its ability is used.
Konkarit, the Meditative Mystic - Convert one heroic attribute back to its two common attributes. Take one influence for the second common attribute.
My idea for the new companion. I apologize in advance for the name. I just couldn't get past the bats flying around his head.
No matter what you do, you cannot seem to revive this stranger. You prepare to drag him with you by attaching a rope to his wrist, when his eyes suddenly open, startling you. They are flickering red and yellow as if on fire. The rope in your hand becomes very hot, and you drop it just before the entire coil becomes engulfed in fire. The stranger's body turns back toward the cliff just as a monstrous creature appears from over the edge. You are certain your whole party is about to perish. The stranger starts to hum. The hum becomes louder and louder and morphs into a scream. The creature seems taken aback and begins to claw at its chest. A moment later, its chest bursts into flame, completely envelopping the creature, and within mere seconds, there is nothing left. The stranger, who has stopped screaming, slowly lowers his legs and lands on the ground. He is visibly drained, but approaches and introduces himself.
Bru-Ayne, Man of the Bat
Fire Master. Initiative = *.
When attacking a monster, if there is no black block on Bru-Ayne you may place a black block on Bru-Ayne and use him as your champion regardless of initiative. Do not roll the black monster die. After combat, do not automatically remove the black block. You may remove the black block later by replacing it with one influence. (* Bru-Ayne has no initiative and can therefore never be used in typical combat.)
I loved what you said about the creature making music, so I ran with it...
As you continue your journey, you walk alongside your companion discussing their new pet. This "dragonling" is not caged nor leashed, yet it remains among your party. Have you earned its loyalty so quickly? Or was it simply lonely when you found it? You notice its agility as it quickly darts and dodges among the marching feet, and the ease at which it makes long or high jumps using its wings to help, though it never flies. As it moves, it keeps collecting small scraps of junk. You start to think it must be some sort of nesting instinct when it finally slows down and uses its nimble fingers to make music out of the trash. This music is different than what you heard in the forest. That was a sombre, enchanting melody, but now it is an upbeat, happy rhythm that seems to put a smile on everyone's face (even Grimshaw, the Unhappy) and adds extra energy to their every step. This creature never seems to make any noise itself. Is that why it developed this musical ability? Is it a way to communicate? Whatever the reason, the creature seems happy to keep collecting its "instruments" and making its music. Everywhere you go, people turn to see the source of the music, and as they fade from view, it is always with a smile on their faces.
Kimsoo, the Silent Musician
Attach this pet to a companion you control. While that companion is active, empowered draws for new companions are free.
Pet name: Draky
Companion power: If there are at least two influence on //Bob//, you may move one to a relic of your choice.
Pet name: Drako
Pet power: Draconic presence- no other player may gain control of any location adjacent to you
Pet name: Fledgy
Pet Power: Attach to a companion, replaces all istances of one attribute to another attribute.
Companion name : Magalli
Team! We’re loving these!! Such good stuff
Name for the little Dragon: Chimeling
Meditative Companion: Ravenko of the Airy Realm
Hey, I didn't vote for the wings. Taking a flying device of unknown origin & power seems like a death wish to me...
I’d really appreciate more diversity from our voting group. Heck, for future votings, let’s just assume we’re always taking the thing that flies and be done with it :D
Pet: Aria, the Winged Chime: Attach to a companion you control. While that companion is activated you may move one influence from one relic to another relic.
I'd call him Treloc, and his ability would be "other players gets 1 less honour point for any controlled location you visit"