24 Hours In
Thank you so much to everyone who has backed Salvaged so far and everyone who has Tweeted, Facebooked, and used their actual face to tell people about the game, the response has been amazing. I'm sure everyone who embarks on something like this feels the same fear, but until we pressed the Launch button we had no idea whether or not it might just stay on $0 forever!
But it was you early backers who REALLY quickly pushed that worry aside - the team is psyched that everyone is buying into the idea so much. Thanks too for your questions, comments, and messages, we really like hearing them and we're hoping to respond to as many as possible, as quickly as possible.
At the moment we're a bit busy hitting refresh and getting the message out to more people about the game, but later in the week we'll try to roll out some new tid-bits of content with all the cool stuff that we're working on behind the scenes - some polished stuff for everyone and some more up to the minute, work-in-progress stuff for the backers.
We're starting to get some really good press for the project as well, so we're hoping that will further boost support. You early supporters will always be our favourites but we need more people along for the ride :)
For those of you asking about stretch goals it still feels a bit early to be talking about them, but we have plans in place and will start the process of rolling out a few ideas shortly to see what you think of them.
The Salvaged Team