You are newly arrived recruits to Titan Station, when the unthinkable occurs: core containment breach.
No Escape is a 2-8 player game where you take turns laying tiles and playing actions to be the first player to make it off the station. This fast-paced, easy to learn game plays in about 30-60 minutes. Place dead ends to block your opponents. Play your Action tiles to provide you the greatest advantage. Make it out, before there is No Escape!
With your direct escape route cut off, you must flee and find an escape pod. But to your horror, you realize most of the remaining escape pods have been destroyed.
OBJECTIVE: Escape the station before it’s too late.
PLAYERS: Everyone picks a player meeple, and takes 3 Energy tokens. Player Meeples are shaped to show which direction they are facing every turn.
TILES: Players begin the game on the large starting board. Each player is trying to get out of the maze first. Players have a hand of 3 tiles, and play randomly drawn Maze and Action tiles. Play an Action to help yourself or hinder your opponent.
- Play a Maze tile each turn to make the path to escape longer for your opponents.
SPECIAL TILES: Play STOP tiles to hinder your opponents, and strategically place the Teleporter and Control Room tiles to block your opponent’s escape. But beware, as they can also provide them with a bonus.
BALANCE: Custom dice help ensure movement is more balanced. Roll the dice and move along the path.
- New Pathways allow “trapped” players to suddenly have new exits to explore.
- Teleporters allow fast movement across the board.
Your initial briefing told you about one emergency pod somewhere in these maintenance corridors. Find it before somebody else does. One of you can make it out, for everyone else, there is No Escape!
Overview and How to Play video by Dias Ex Machina. The video mentions the launch date for our Original Kickstarter.
French Rules currently being worked on.
If you are able to translate No Escape into a language not yet listed, please contact us!
Check out the review list below to see what people have to say about No Escape! Click on any below for it's full review!
We have many stretch goals planned for No Escape! Check back regularly to see the newest stretch goals!
Shipping costs differ based on your location (values are Estimates for USD. Actual charges will be done in CAD):
- $5 USD for the United States
- $8 USD for Canada, and Australia
- $12 USD for the EU - We are EU Friendsly for shipping
- $20 USD for the rest of the world
We will be primarily using Amazon Fulfillment, but may be using other fulfillment partners for some areas of the world if we receive large enough orders. To order a second copy of No Escape, add an additional $45 CAN ($35 USD) to your pledge with no additional shipping cost, and send us a message.
For a second copy of both the base game and expansion, please add an additional $65 CAN ($50 USD) to your pledge and send us a message. We are happy to discuss group orders larger than two copies, but these need to be handled on a country by country basis. Please send us a direct message with your country and number of copies to discuss.
Behind No Escape has been a dedicated team, who together have brought the vision of a fun, fast and strategic game to fruition. Find out more about them and their ideas for the project below!
We have big plans for OOMM games over the next few years: We currently have 12 expansions planned for No Escape. Only some of those expansions have the possibility of being released as stretch goals for the Kickstarter! The box for No Escape is designed to hold all of the planned expansions!
We are proud to be working with Brendan McCaskell with Last One Standing! Haven't had the chance to buy a copy yet? Don't worry, you can get yours through our Backerkit!
We are also working on multiple other games at this time, including an arena combat game with 3d movement, a Deck management adventure game, A deck building shooter, and a set collection game.
Risks and challenges
FUNDING: We have secured partial funding already for our first print run of No Escape, now we need your help to get it the rest of the way!
DESIGN: Approximately 99% of the graphic design and illustration work is completed, with any additional work to be completed during the campaign or by three weeks from the end of the campaign.
MANUFACTURE: is being handled by Longpack Games, but international shipping always has the potential for delays and complications.
COMMUNICATION: Inevitably, something will happen during the entire process that we were unable to foresee. If things run behind schedule, we think the best approach is to always be up front and communicative with backers. It's our goal to make post-campaign updates part of this experience and we plan to update bi-weekly until production has begun in order to keep backers informed of the progress.Learn about accountability on Kickstarter
- (28 days)