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Roll your dice, choose the encounter to resolve. Descent to the dungeon deep until you fight every unique boss. A 1-4player PNP game.
Roll your dice, choose the encounter to resolve. Descent to the dungeon deep until you fight every unique boss. A 1-4player PNP game.
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236 backers pledged ¥124,300 to help bring this project to life.

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¥124,300

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About Map Maker:

In the fantasy world of sword and sorcery, a map would be the most important thing for an adventure or a dungeon delving which could show you the direction and the danger.  

At this game, you become a map maker to explore and find out the depth and the boss of each dungeon. Then, write the information down to complete the map.  

The game is divided into two phases, dungeon delving and boss fighting. At the dungeon delving phase, you roll the dice and choose the encounter according to your hero's stats for each level you descended, then resolve it. Continue the progress until you meet the boss. At the boss fighting phase, you fight the boss following the instruction in boss sheet. Each boss has unique features, skills and actions that you have to use different strategy to fight.  

Game components:

  • 1 Wild map  
  • 1 Dungeon sheet  
  • 4 Hero sheet (Fighter, Thief, Mage, Priest)
  • 6 Boss sheet  (Skeleton King, Black Dragon, Spider Queen, Goblin Joker, Orc Chief, Adventurer Hunter)
  • 1 Rule book 
  •  Besides, writing tools and 8 or more six-sided dice need be prepared by player. 

Check the beta rule here.

https://www.dropbox.com/s/vxdedfwia5e8juu/Map%20Maker%20rule%20beta.pdf?dl=0

Stretch goal:

Object of the game:

Delve into the dungeon deeper and deeper until you fighting with a boss. You win the game by defeating the boss. After that, you write the depth, the name of the boss and map maker(your hero) on one site at the wild map as your choice. 

After completing all 6 sites on the wild map, you finish the map making and the mission is accomplished.  

Game Play:

1. Name your hero  

Give a name to your hero on the Hero Sheet which will be wrote to the Wild Map if you win the game.

Hero sheet
Hero sheet

 2. Record the course

Mark the level you delved in.

Dungeon sheet
Dungeon sheet

 3. Roll the basic dice

Roll the dice and put then onto the encounters as their basic dice.

Dungeon sheet with basic dice
Dungeon sheet with basic dice

 4. Choose and resolve the encounter

Use different hero's attributes to resolve encounters. 

To do this, you roll 1D6 for your hero, add the result to relevant attribute. If you have already unlocked the skills and decide to use it, conduct the skill according to the skill description and modify your score. The result will be your final score.  

Then, you or any other player(could be start player) roll 1D6 for the encounter and add the result to its Basic Die. That will be the score of the encounter.  

Compare these two scores, if yours is equal to or higher than encounter's, you win the combat. You get 1 experience for this attribute(add 1 attribute).

Got 1 experience for Defence attribute
Got 1 experience for Defence attribute

 5. Boss fighting

If you proceed to the end of dungeon, or get basic dice rolling result higher than Boss Encounter Score while dungeon delving, you immediately encounter the Boss.

One of the boss sheet
One of the boss sheet

There are 6 bosses have been designed for this game, and each one is unique. That means you have to fight each boss by different ways. Follow the instruction of each Boss sheet to implement boss fighting until death or wining.

About One Page Gaming:  

We love the Role Playing Games. We love the board games. We love the tabletop games. However, now a days, the games are become bigger and bigger. The larger box to store, the bigger place to play, the longer time to game, the thicker book to hold, also more miniatures, more tiles, more cords, more tokens, of cause more and more money.  

We are not saying the big game is not good. Actually it is fun. But sometimes we do not have a whole afternoon or evening for a large and long time game. We also tired to spent 20 minutes to set up before gaming and another 20 minutes to clear it up after playing. Or we just can't find such a big table. :)  

Sometimes we really just want to grab a piece of pager and a pencil, perhaps with the addition of several dice to play for a 20 or 30 minutes. If you get such mood frequently, then One Page Gaming is for you!  

The aim of One Page Gaming is to develop Print and Play game of one or two A4 page size and publish via internet. The gamer need nothing more to play with printed pieces and prepared writing tools and dice. Take them anywhere and play the game whenever you want for less or more than 30 minutes. Without setting up and clearing and have fun at anytime.

中文说明

Description in Chinese

关于制图者:  

在剑与魔法的奇幻世界里,一张靠谱的地图不但能够为冒险者指明方向,还能提供如何躲避危险的信息。 在这个游戏里,你将成为地图的绘制者,率先探索未知的区域和地下城。然后将发现的信息记录下来绘制成地图。

游戏分成两个阶段,地城探索和击杀怪物头目。在地城探索阶段,玩家投掷骰子生成遭遇,然后根据控制的英雄属性选择相对容易解决的遭遇来完成。持续进行游戏直到遭遇怪物头目。在击杀怪物头目阶段,玩家按照怪物头目板块上的指示和怪物头目进行战斗。每个怪物头目都具有独有特色、技能和行动,玩家需要针对不同的怪物头目使用不同的策略。  

游戏配件:

  • 1张野外地图  
  • 1张地城页  
  • 4张英雄页(战士、盗贼、法师、牧师)  
  • 6张怪物头目页(骷髅王、黑龙、蛛后、哥布林大王、兽人队长、冒险者猎手)
  • 1本游戏规则  
  • 除此之外,需要玩家自行准备书写工具和至少8颗6面骰子)   

解锁项目:

游戏目标:  

深入地城进行探索,直到遭遇怪物头目。

击败怪物头目获得游戏胜利。然后将地城层数、头目名称等信息记录到野外地图上来完成探险地图的绘制。

探索完野外地图上的六个地城,完成地图的绘制,游戏结束。  

游戏流程:  

1. 为英雄命名 为英雄命名并填入英雄页。游戏胜利时,英雄的名字会填到野外地图上。

(请参看英文说明中的图片)

2. 记录游戏流程 标记进入的那层地城。  

(请参看英文说明中的图片)

3. 投掷基础骰 投掷基础骰并将其放置到每个遭遇上。  

(请参看英文说明中的图片)

 4. 选择遭遇并执行  

使用不同的英雄属性来执行不同的遭遇。  

投1颗D6骰子,将投出的结果加上相应的属性值。如果英雄已解锁技能,可以使用技能来调整结果。然后得到最终的英雄点数。  

之后其他玩家为遭遇骰1颗骰子,将结果加上之前放置在遭遇上的基础骰数,得到遭遇点数。  

将英雄点数和遭遇点数相比较,如果英雄点数等于或高于遭遇点数,玩家胜利,获得1点经验(增加1点该属性)。  

(请参看英文说明中的图片)

5. 怪物头目之战  

如果一路探索至地城底层,或在投掷遭遇基础骰时投出的点数等于或高于“遭遇怪物头目点数”,即刻遭遇怪物头目。  

(请参看英文说明中的图片)

本游戏中设定了6个怪物头目,每一个都具有独有的属性和行动方式。这意味着,英雄需要使用不同的战术对付这些头目。具体的设定、行动和战斗方式,在每一张怪物头目页上有详细定义。  

关于“一页乾坤”工作室:  

我们热爱角色扮演游戏、桌游、以及其他桌面游戏。但是如今,游戏规模越来越大。越来越多的大盒,越来越多的游戏时间,越来越多的游戏空间,越来越厚的规则说和剧本,还有更多的模型、地图板块、卡牌、指示物,当然还有越来越高的花费。

并不是说大盒游戏不好,大盒游戏当然好玩。可是很多时候我们并没有大块的时间比如整个下午或晚上来玩游戏,而且越来越长的开局准备时间和结束后的收拾时间都让人很头疼。有时候想想这个都不想开了。很多大盒甚至很难找到足够大的桌子来开局。  

你们有没有想过,如果找上几张纸和一支笔,再加几颗骰子,花上几十分钟就能来那么几局那该多好。如果有,那么“一页乾坤”便是为你而来的。

“一页乾坤”的目标是开发用一到两张A4纸打印出来便能开玩的游戏,然后通过网络进行传播销售。这样的游戏,只需玩家事先准备好纸笔和骰子,收纳携带都很方便,任何时候任何地点,只要有那么几十分钟,随时可以畅玩。

Risks and challenges

The main mechanism of the game was accomplished and well tested. The detail adjustment for balancing and gaming fluency is under working. This is a Print and Play project. No physical delivery needed. on time delivery is fairly expected.

As this is the first release of One Page Gaming, whether or not the backers have an interest in this game type and topic is a challenge.

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  1. Select this reward

    Pledge ¥100 or more About US$ 1

    Pass Over

    About 1 US$

    You're interest in One Page Gaming projects, but not this game.

    Nothing will be delivered.

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  2. Select this reward

    Pledge ¥500 or more About US$ 5

    Delve In

    About 5 US$

    A set of PDF file for Print and Play.

    1 Wild map
    1 Dungeon sheet
    4 Hero sheet
    6 Boss sheet
    1 Rule book

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    219 backers
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  3. Select this reward

    Pledge ¥500 or more About US$ 5

    Adventurer from east

    Chinese version
    约5美元

    你将获得一套PDF格式的电子文档,包括

    1张野外地图
    1张地城页
    4张英雄页(战士、盗贼、法师、牧师)
    6张怪物头目页(骷髅王、黑龙、蛛后、哥布林大王、兽人队长、冒险者猎手)
    1本游戏规则

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    9 backers
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  4. Select this reward

    Pledge ¥800 or more About US$ 8

    Stranger

    About 7 US$

    I don't know who gonna pledge this tier, just in case.

    Two set of PDF file for Print and Play.
    (English & Chinese version)

    1 Wild map
    1 Dungeon sheet
    4 Hero sheet
    6 Boss sheet
    1 Rule book

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    Estimated delivery
    6 backers
    ¥

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Funding period

- (30 days)