About this project
THE KICKSTARTER IS A SUCCESS We’ve had a massive 30 days of amazing support from all corners of the world and made countless new friends along the way. We would like to thank everyone who helped turn One Dreamer into a reality, we really cannot express our appreciation enough. We look forward to making a game truly worthy of such great support.
PAYPAL Thought a lot of the backer rewards were Kickstarter exclusive, you can still pre-order a copy of One Dreamer or get your name in the credits by heading over to www.one-dreamer.com.
An aspiring independent game developer named Frank searches for inspiration by entering the twisted world of his own consciousness through lucid dreaming. However the deeper he goes, the more disconnected he becomes from reality and the more he contemplates his own existence.
Without giving too much away we suggest you play the demo (available on Mac & PC), which gives an introduction to the story and game mechanics.
Inspired by powerful, psychological games such as Catherine and The Last of Us, One Dreamer mashes together a variety of gameplay styles to create a unique and un-repetitive experience.
When Frank is awake he is in a Reality state. Here gameplay consists of detective style wandering around, interacting with objects and puzzle-solving elements.
When Frank falls asleep he is in a Dream state. Gameplay drastically changes to suit the majestic settings of his dreams. This includes several platformer like elements, The Last of Us style interactive cinematics and a stealth enemy system. Yep, were big fans of the The Last of Us. Minor gameplay elements include character switching, inventory crafting and rope climbing. Overall gameplay in the Dream state is much more fast pace, unpredictable and skill based compared to the puzzle-solving type gameplay in the Reality state.
Why Multiple Gameplay Styles?
The Reality & Dream states allow for a unique storytelling experience, with the theme of the game changing to suit the different perspectives. Franks actions and decisions during both states will affect the story's conclusion. These two styles also help keep the player interested and avoids repetitive gameplay.
Interactive Object Mechanics
Interacting with everyday objects plays an important role in the reality state of One Dreamer. For example, as an indie game developer Frank uses his computer while awake. Here he can work on his project, view webpages and choose responses to emails. Other interactive objects range from a television, whiteboard, washing machine, elevator and even a coffee machine. How you choose to interact with objects helps decide the games ending.
One Dreamer is aiming to be released on Mac, PC and Linux through Steam (If greenlit) and possibly other platforms such as Humble Store, Itch.io, etc. One Dreamer will also be released on Playstation Vita and Playstation 4 if the stretch goals are reached.
One Dreamer features a wide cast of different characters revolving around Frank's everyday life and also their alternate versions in Franks dreams. Characters in the Reality state include his pet rabbit, girlfriend, parents and associate game developers, while characters in the dream state vary and are heavily influenced on Franks mental state.
We believe music is an extremely important part of any story driven media, which is why we've had the OST developed simultaneously with the game to insure every piece works seamlessly. For the narration we went for voice acting to provide an in-depth storytelling experience without causing the audience to read to much dialogue or interrupting gameplay. Having all of this development side by side benefits the way they connect.
One Dreamers has been featured on several websites and blogs. If you would like to read any of the articles you can find a list of them here. Over 50 Let's Play Youtube videos have been made about the One Dreamer demo. A list can be found here.
We're a group of locals born and bred in a small town called Darwin in Australia. We grew up together and went to school together. Yes, its a pretty cute story. We all are extremely passionate about One Dreamer and have significant experience in our respected roles.
Our stretch goals have been vigorously calculated to insure the highest quality, polished version of the game without any delays in the development progress. We are confident if we reach our stretch goals we will have the resources to launch on other platforms Nov 2016 with a 50 minute+ original soundtrack. We have already started recording the short documentary and it will contain footage over the whole development progress.
We have already spent close to 2 years planning and developing One Dreamer. However over the last few months we have started to purchase further equipment and software, deciding we must determine if we can afford to complete the project at the length and quality we hoped to achieve. With our pockets emptied & our hearts in our mouths its time to see if anyone else shares the same dream as us. Here is a breakdown of our budget.
We have tried to make the rewards as fun as possible. All physical rewards will be shipped via Australian Post Airmail to insure prompt delivery.
Risks and challenges
Our main risk is we run out of savings and the game cannot be completed.
We have dedicated a significant amount of time and money into One Dreamer and are now ready to see if we can take it to the next level. Our main challenge is to get the community involved so we can purchase better equipment and put more time into bringing our dream to life.
With successful funding we hope to:
-- Hire a passionate graphics artist/animator
-- Purchase better audio recording equipment (for the soundtrack)
-- Purchase better sound recording equipment (for voice acting) and hire more voice actors.
We hope the community will help bring our dream to life.Learn about accountability on Kickstarter
Support this project
- (30 days)