OMORI is a surreal psychological horror RPGmaker game. You must travel between two worlds, both welcoming, both concealing the same secrets. Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadn't.) When the time comes, you can only choose one.
Which world is more real? You decide, I guess.
$30,000 Expanded Intro and Cutscenes. I will be creating more animation pieces like the ones from the OMORI trailer and inserting them in game. (SMASHED!)
$50,000 A Mac port of the game will be distributed to all $15+ backers along with the PC Version of the game. You will essentially be receiving two copies of the game. (SMASHED!)
$65,000 Mini-Games will be playable through in-game arcade machines. In the world of OMORI, there is a diner called GINO's. In the hallway of this diner is an old arcade machine, and although it's broken now, it will be playable after a certain point in the game. However, I found that there was another good opportunity to include more fun retro Mini-Games within this game. If this goal is reached, we will be including more arcade machines (I won't tell you where because spoilers) that will each have their own mini-game... because that would be awesome and also crazy.
$80,000 Extended side-quests in the game (like there weren't enough already). We currently have over 60 NPC's in just one side of the OMORI game, and we plan for the player to have the opportunity to become immersed in each of their lives. Therefore, it is very important that we have enough quests to establish this connection between players and NPC's. If this stretch goal is reached, we will be adding more daily quests, some extra (kind of scary) mini-bosses, and at least two major (hard to find) side quest strings that involve multiple people in the town and may spawn some alternate endings... We will be hiring an extra programmer as well.
$100,000 Japanese localization! Thank you for all your support, Japan! We never expected to get this reaction overseas. We are pleasantly surprised and super grateful. As a big thank-you, we've added this. If this stretch goal is reached, OMORI will be getting a Japanese translation. You will be able to choose which language of the game you would like in the survey after the Kickstarter.
$125,000 An OMORI Game Artbook and Walkthrough that will reveal all the game's secrets (there are a lot) and include concept work and groundwork behind OMORI will be available by adding $35 to your REWARDS Tier BEFORE THE END OF THE KICKSTARTER. A survey will be conducted after the Kickstarter in order to make sure you get your desired prizes. As an added bonus, all $55+ backers will receive the OMORI Game walkthrough in PDF format including the two copies of the game, the wallpaper, the OST, and the pin set.
$180,000 A Nintendo 3DS version of the game will be available as a choice to replace either the PC or Mac version of the game for $15+ backers. (All 15+ backers get two version of the game.)
$250,000 A PS Vita version of the game will be available as a choice to replace the PC, Mac, or Nintendo 3DS version of the game for $15+ backers.
That's it! Let's get crackin'!
OMORI is a character has been described as a "depressed otaku."He started off as a character who lived on a blog, which lasted from December 2011 until March 2012.
In 2012, OMOCAT completed OMORI'S STORY, a short story about OMORI and his neighbors. Later that year, she completed OMORI'S SKETCHBOOK, an experimental picture book featuring OMORI's creations. She even started writing and illustrating an OMORI graphic novel, finishing the prologue and mapping out Chapter 1.
However, OMOCAT always envisioned OMORI as a game; and with the help of some friends (and you), the OMORI video game can be brought to life.
Welcome to WHITE SPACE. Your name is OMORI and you've been living here for as long as you can remember. Everything is bright white; there aren't any walls. A black lightbulb hangs from the ceiling… wherever it is. There's a floor but it's always cold. The warmest thing here is probably your laptop. You don't mind though. You have a blanket, a laptop, a cat, a sketchbook, and a tissue box. You have everything you need.
You are usually upset. Everyone annoys you, you think you are ugly, you don't know where you came from, you don't know where you are going, and you're too tired to care.
On good days, your neighbors invite you over for a visit. "How can they have fun with someone as horrible as me?" You miss them now. When will they come again? Maybe today will be a good day!Or maybe today is a day for sleeping.
But...Sometimes you're reminded you used to have another friend-- someone really important.
Somewhere in the back of your head, you have an inkling feeling that you weren't always like this. You weren't always living in WHITE SPACE.
The truth is...
Your story is already over.
You just have to remember it.
DIRECTED, WRITTEN, and ILLUSTRATED by the artist OMOCAT
ORIGINAL SOUNDTRACK by SLIME GIRLS and SPACE BOYFRIEND
8+ DUNGEONS to explore and 60+ UNIQUE NPCs to meet and get to know
THE JUKEBOX QUEST (A side-quest where the player can collect tracks from different musicians/bands to play in the Jukebox at Gino's Diner)
Ability to choose your gender and name every member of your party
A traditional turn-based battle system with untraditional statuses and states based off real human emotions and conditions
WAVES OF UNRELENTING NOSTALGIA
A bunch of (un)necessary detail
Really long gameplay
A room full of cats
OMOCAT is an illustrator known for a variety of work that ranges from very personal art and comics (Pretty Boy!!) to fanart of various video games and anime to some kickass shirt and crewneck designs. Aside from being an artist, she runs her own online store and is currently working on OMORI (this), a project that has been on her mind since the start of her career.
PEDRO SILVA is a musician and, as soon as this project comes to fruition, a composer from San Juan Bautista, CA. Their main project "Slime Girls" combines the feelings of an eternal summer seen only through your TV screen with earnest punk rock energy and heavy influence from various eras of J-Pop. With OMORI, that same emphasis on affecting vibes and lilting emotions you can't quite place will be presented not through the lens of pop music but through the unique medium that only a video game can provide. Drawing from a lifelong influence of VGM always close to the heart, together with OMOCAT's impassioned vision and Jami's ability to synthesize sentiment into song, they hope to create an experience you'll treasure.
JAMI CARIGNAN (Heads Up! Hot Dogs, Wonder Momo: Typhoon Booster) is a composer and performing musician from Los Angeles, CA. As their performing artist persona, “Space Boyfriend”, Jami blends pop music with the emotional imperfection of punk rock and Japanese silver-age idol music to create an experience that pushes forward into the future with the ideals of youth and hope. Drawing inspiration from games like EarthBound/MOTHER, Animal Crossing, Persona, and Umihara Kawase, Jami, along with Pedro, hopes to express an earnest and sentimental connection with the themes of OMORI to create an unforgettable and lastingly meaningful experience with the help of your heart.
ARCHEIA is a freelance artist and indie game developer that is currently working under DEGICA/Enterbrain for the RPG Maker Franchise. She started using RPG Maker since she was 13 and is an active contributor to the community by sharing resources and helping to create games. She has lead/helped in the creation of various team projects. When not in RPG Maker, she also helped on various Flash titles such as, Valthirian Arc and Trigger Princess. OMORI is in good hands.
OUR UNDYING GRATITUDE: Thanks!!!! (◡‿◡✿)
OMORI'S GAME is the digital download of the complete game with all it's quests and quirks, playable through the PC (+ Mac if the Stretch Goal is reached). W0W!!
OMORI'S WALLPAPER is a 16:9 HD desktop wallpaper illustrated by OMOCAT. So cool!!
OMORI'S SOUNDTRACK is a digital download of the original soundtrack made exclusively for this game by SLIME GIRLS and SPACE BOYFRIEND. Below are samples of some of the tracks. Sweet!!
OMORI'S JUKEBOX is a compilation soundtrack that will appear in the form of a jukebox side-quest in the game. The tracks will only be playable if you return the CD to the jukebox. There will be tentatively 12 tracks (+1 hidden) from a diverse group of musicians and bands including Slime Girls, Space Boyfriend, Bo En, Toby Fox, Meishi Smile, Aivi & Surasshu, Flashygoodness and Kupek. Some artists will even be creating new tracks exclusively for the game. Below are songs by some of the artists, NOT the ones that will be featured in the game. Alright!!
OMORI'S PIN SET illustrated by OMOCAT, featuring the artwork from the OMORI trailer. The button pins are 1.5". There are four pins total. Too rad!!
OMORI'S TSHIRT illustrated by OMOCAT. It will be silkscreened on Bella + Canvas 100% cotton t-shirts and available in sizes UNISEX S-3XL. The OMORI team will be conducting a survey through Kickstarter so you can choose which type and size you would like if the project is successfully funded. You can also add $35 to any $70 and above tier to grab both shirts. Fantastic!!
OMORI'S CREWNECK illustrated by OMOCAT. It will be silkscreened on 50% cotton 50% polyester Gildan crewnecks and available in sizes UNISEX S-3XL. OMORI will be conducting a survey through Kickstarter so you can choose which size you would like if the project is successfully funded. Amazing!!
OMORI SOUNDTRACK *SIGNED* CASSETTE that will be signed by SPACE BOYFRIEND and SLIME GIRLS. It will also include extensive notes of the music process. Limited 300. Mondo cool!!
OMORI *SIGNED* OFFSET POSTER is a 24"x36" offset poster that will be signed by all the members of the OMORI team! Art by OMOCAT. Limited 100. Super awesome!!
OMOCAT PIXEL ART COMMISSION is a pixel art commission by OMOCAT in the style of the game of any character that you wish! Limited 15, which will include a handwritten thank-you note written on cute stationary delivered to you. Magnificent!!
BEHIND-THE-SCENES AND LAUNCH PARTY/KARAOKE NIGHT INVITATION is pretty much what it says it is. You will get to take an inside look at how the game is progressing throughout the year including BETA testing, and you will also receive an invite to the OMORI Launch Party in L.A. which is bound to include Karaoke. Yay!!
You might be wondering where the $$$ will be going. The $$$ will be used to sustain everyone while working on the game. The $$$ will be used to fund everyone working on this project, for music and programming equipment, other game-making things, and also for making and shipping our ~*~*fabulous tier prizes*~*~.
Risks and challenges
We have a clear direction of the game and where it will be headed. However, even though the tentative release date for the game is early 2015, game-making is never a smooth straight route and certain factors may delay the time of release. We will simply do our best to overcome these obstacles in an efficient and timely manner, and make sure the game is at it's very best at the time of release.Learn about accountability on Kickstarter
- (45 days)