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A journey of discovery through an ancient world of wonders
A journey of discovery through an ancient world of wonders
3,471 backers pledged €97,769 to help bring this project to life.

January Update!

Posted by Jonas Manke (Creator)
126 likes

Hey you awesome backer!

I hope you had a great start into 2019. The january is almost over and I want to quickly get you a basic idea of what I've been working on. Omno is progressing well and I'm on track.

Besides having dozens of conversations with potential partners/co-workers/service providers over the last weeks, I was mostly adjusting and refining the entire project according to the amazing stretch goal achievements we luckily reached.

So I am using my sketchbook a lot these days, adjusting things, expanding my spread sheets, design documents, gantt diagrams and things like that. 

'Puzzle plus' allows me to implement some puzzle mechanics that I had to cut for the initial goal due to resource and time constraints. Now I can get those back in, make them work and choose the right puzzles for the game. Awesome! Although it is a huge workload, it is so much fun and whenever I think of that you made this possible, it warms up my heart instantly.

Currently, it is all still super ugly and prototype'ish looking, so that is why I don't want to share a lot of that work in progress stuff at the moment - I don't want people to think that the final game will look like this:

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Along with those plannings, there's a lot of landscape adjustments to make and planning/extending on the creatures and deciding which ones will make it into the game additionally is really tough. As you all know, game development is a dynamic process and many things change throughout the production, but having a precise plan is mandatory to get everything done.

'Animation plus' also allows me to setup some additional movement mechanics that hopefully make everything feel more alive. Since I won't have the time to animate everything myself, I am setting up a pipeline to implement things quickly. As someone with a background in animation, I can hardly hold myself back on adding animations into to the game.

For instance, when you run up/down a hill, a new algorithm detects the slope and adjusts the walk/run-animations accordingly.

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I want to thank you for your patience, your trust in me and for following along. If you have questions, comments or concerns please don't hesitate and get in touch via kickstarter page, mail (contact@inkyfox.de), Discord or the other social media.

Thanks, talk to you soon

Jonas -the OmnoDev

Renxiems Gaming, Solo Sam, and 124 more people like this update.

Comments

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    1. Missing avatar

      Fabian on

      Nice prototype!
      One room after another?

      Smart idea concerning slopes. If I had a game with status ailments caused by interacting with plants I would consider adjusting the walk/run-animations too.

      Keep up the good work and best wishes!

    2. John Rodriguez on

      Amazing job!!!... Well Done!!!

    3. Tom van der Spek
      Superbacker
      on

      Nice update! Thank you!

    4. Jonas Olsson on

      What’s the console roadmap?

    5. Kurtis Bradley on

      Love following your work and supporting your positive attitude in game development!

    6. Vanella Mead on

      It looks amazing, love the walk animation it looks so natural

    7. Missing avatar

      PJR on

      Keep up the amazing work and enjoy the journey! There's a lot of people rooting for you!

    8. Mark on

      You can do it! :)