by Jonas Manke
Could Omno work in VR? Lucky's Tale showed that 3rd person plattformer can work in Virtual Reality. But Omno has this teleport/dash mechanic wich could lead to a lot of motion thickness. If it works: How about the strethc goal VR-mode as expansion after the original release?
Like Sven said: The soundtrack is important. Important for the game to remain in the players head, even after the credits rolling. But symphony doesn't fit every game and Techno could annoy players (In particular: me). Other specific music genre have the same problem to different people. (Caribian could work for most, but doesn't fit Omno :-)) Which direction do you like to go in Omno?
A great soundtrack would be fantastic. It might be a boring stretchgoal but a game like Omno would benefit from it. Some extra money would be well spend and it wouldn't cost you time like X more areas or animals.
I'm always cautious when it comes to stretch goals as they either should be part of the "main" thing from the start or when thought of later can greatly increase the workload to an unforeseeable extend. Therefore if at all I prefer small things that don't add significantly to the workload and don't alter the product.
On an other note: Congrats on a well received project :)