Project image
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€948
pledged of 3 000 €pledged of 3 000 € goal
18
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, May 15 2019 2:15 PM UTC +00:00
€948
pledged of 3 000 €pledged of 3 000 € goal
18
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, May 15 2019 2:15 PM UTC +00:00

About


Omega War is a miniatures game, set in a post atomic world in the near future, where humans used a little of their nuclear arsenal to fight a global war, lasted just a few hours. In this quick time span, the world’s largest cities were destroyed, causing the political orders to collapse. Megacorporations rose from the ashes of the nuclear fall out, replacing the old socio-political organisations.

Futuristic armaments, enhanced machines, psychic powers due to mutations, special abilities and men fighting for survival and scarce resources ... this is what the "6 minute war"left.

In this universe different factions fight to control the planet’s remaining resources, in order to expand their economical riches and military power, or simply to survive! The players take control of a faction Platoon that can be assembled choosing troops, officers and vehicles that best adapt to their own game style!

Anyone purchasing the - 6 TICKETS -  basic offer will get the exclusive BACKER LIMITED EDITION miniature: "The Kruger",  Mercs that can be used by all the Megacorporations

Every box contains a colored scenery element, to let you create a perfect gaming environment on your table. 

HERE SOME 6 TICKETS  PLEDGE  CHOICE EXAMPLES!

The miniatures are realized by both traditional or 3D sculpting, they are of extraordinary quality. the aim of design was offering the maximum realism on the table as well as making the miniatures easy to paint.

OmegaWar is a miniatures game based on Platoon.
      Platoons are composed by several units, a few vehicles and an Officer who leads it.    Squads are composed by soldiers, specialists and leaders. Soldiers are the bulk of every unit.
      Specialists normally increase the unit firepower or give some others unique special abilities.
      Leaders have leadership skill which increase the morale of their unit.

There are different types of units for every faction, each one with his own fighting skill. So you can play with the same miniatures in a lots of different ways.
       Vehicles complete the Platoon offering protection to the infantry with an increased mobility and firepower.

 To prevent players from spamming vehicles (as usually done in this kind of games), when you are listing  your Platoon, is important to take into account the resources availability.

 In a devastated world, where resources are few, it is not always possible to dispose of every type of military assets.

Every faction has its own style of fighting, unique troops and equipment, which reflects their traditions, history and philosophy.


at the link below you can download the

w.i.p. OMEGA WAR rulebook!

Translation, artworks and layout is only a work in progress, but you can read the full rulebook!

https://www.facebook.com/groups/1691118664324427/

Join the page and follow us!

Omega War is a game in which players alternate by activating one unit each.
      Each activated unit can in generalexecute two different orders in the desired sequence (for example your active unit can move and shoot, shoot and then move or aim and shoot, or shoot and then go to ground). There are so many types of orders, they can reflect the tactical choice that every unit can make in a battle.
      Officers can use additional peculiar orders that reflecting their skill to lead and control the troops in battle.

 In order to win the players must follow the mission randomly chosen before the set up.

Every player after the rolling for the main mission, can choose to use secondary missions. Also this one are randomly selected before the start of the game.
      Each player can choose to use them or not.  A secondary missions contributes to the reach of victory when you achieve it or the loss if you fail it.
          Every Megacorporation will have a special armory, where the Officers can purchases special or experimental equipment, that improves their fighting and leadership skills.

We have added several main and secondary missions to make the game more dynamic and interesting.
There are also options to play with adverse weather conditions and different types of terrain! 

HERE ARE THE TICKETS: 

We will produce the miniatures in anItalian factory, which allows us to have more control over the quality and the production process in a direct manner, and we can deliver a finished product with high quality details.

We want to keep the production cost under control, so we don’t need to invest in expensive tooling for plastic casting, allowing us to significantly reduce our funding goal. This means that anything over the funding goal will unlock more stretch goals that give our backers more options for physical rewards.

CONTRACTORS

These stretch goals are special characters that can be used by any faction, they have special abilities and equipment that can be used strategically to reinforce or compensate for some fighting traits of all factions.
          Furthermore, if you decide to deploy these MERCS, you can choose additional secondary missions, specific for all mercenaries, which contribute to gain victory points!


Shipping

As worldwide shipping costs can vary considerably, and we are unable to predict what your pledge reward selections will be and therefore the weight of your package, we are not including an international shipping fee in the project levels. However, please be aware that you will be responsible for any shipping charges before we can send your package to you.

Here you can see estimated rates by region. We will calculate the shipping cost at the end of the campaign and we'll send it to you to validate. Note that shipping costs are paid for each pledge level you take, and are not increased by the amount of add-ons selected.

Risks and challenges

Risks and challenges
We have already realized the biggest part of the prototypes so the risks are really low.
We could encounter
• unexpected production issues in factory.
• Additional work related to the stretch goals.
• Timely release.
All components shown may suffer variations during production in order to adjust and optimize the production.
Unexpected problems affect us all, but we are part of our close-located production area network, so we can very quickly monitor the production to be efficient and avoid delays.
It is impossible to predict how many of our stretch goals will be funded.
Work has already started on some goals, so the first ones are not expected to extend any delivery deadline.
However, a large list of stretch goals will generate extra work that may take some extra time to complete.

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Support

  1. Select this reward

    Pledge €15 or more About US$ 17

    OMEGA WAR - 1 TICKET TO RIDE-

    You buy a ticket to choose something you didn't want to leave behind!

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    3 backers
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    It's a way to bring creative projects to life.

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  2. Select this reward

    Pledge €85 or more About US$ 97

    OMEGA WAR - 6 TICKET

    You will receive 6 tickets that you can split as you wish.
    Downloadable PDF rulebook + exclusive kickstarter miniature
    and all the unlocked stretch goals

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    Estimated delivery
    3 backers
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    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €160 or more About US$ 182

    LIMITED OMEGA WAR - 12 TICKETS

    You will receive 12 tickets that you can split as you wish.
    Downloadable PDF rulebook + exclusive kickstarter miniature
    and all the unlocked stretch goals

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    Estimated delivery
    Limited 4 backers
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    It's a way to bring creative projects to life.

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Funding period

- (18 days)