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Reply : Jonathan Woodard
Hello, Jonathan thank you for getting in touch. No the project is not completely stalled.
We have built the game up-to a playable alpha ( last update ) with the multiplayer features and editor functional and we also introduced the traps as planned - but since then we haven't spent substantial time on the project or made much progress in completing it.
Throughout the development we encountered several unexpected problems, and to be completely honest, our Kickstarter was premature, and we should have spent a much larger amount of time prototyping ( especially with the multiplayer features ). Nonetheless we do have a working proto-game, we haven;t overshot our budget despite the delays and we continue to work on the project intermittently. All the rewards that we promised are still viable and we will definitely complete and ship the game! We are looking at finishing the project and fulfilling the rewards by the end of March this year.
So this is just dead and abandoned, right?
we haven't posted an update in quiet a while, but we are still developing !
Our development process is going slower that what we had anticipated and we did hit a few snags. we know are woefully behind schedule, but we are not stuck. The game is being built.
Updates have been a little tardy since the last playable build, but we will be releasing more builds very soon, and we really think they will be worth the wait.
meanwhile we really really appreciate your patience.
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some of our more recent work can be found on our tumblr : http://oleomingus.tumblr.com/
How about offering updates on your projects so we can offer feedback. I can't even remember what you were developing now.
Somewhere and Oxygen, will remain two separate games. While they have a similar visual style, what we are trying to create with each game is distinct.
Somewhere is a first person explorer, with emphasis on a nuanced story and open ended navigation centric gameplay.
whereas Oxygen, is built upon structured and recursive gameplay. closer to puzzle solving strategy games than open exploration games.
we had briefly considered integrating the games such that Oxygen becomes a part of Somewhere, but that proved distracting in developing both the games. Because while Oxygen is being designed as a playful co-op experience. Somewhere is an serious exploration of spaces and narratives.
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thank you for asking, we welcome any feedback on either of the projects.
Out of curiosity, given the similarities, what are the chances Somewhere and Oxygen could merge into a single product? (Asynchronous gameplay ftw.)
We are just 1$ away from funding !
I would like to extend a heartfelt thank-you for you wonderful support on behalf of the entire team here at oleomingus. we look forward to working with you towards creating a beautiful game.
Congrats on funding!