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A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
1,225 backers pledged $39,156 to help bring this project to life.

Light in the tunnel


Hello again, and let me welcome you to our freshest update!

I'm happy to say we're close to finishing animation for main gameplay. Sure, there's still animation for cutscenes and endless finetuning and polishing in aspects that are not animation, but it's still kind of a big deal. Let me explain.

As you may know, EVERY action in Tsioque is hand animated.
This includes actions as trivial as walking or otherwise getting to a desired location, and there are many places to go.

No automation. Perspective, lighting, we figure it out individually every single time. And it has to interesting and to the point, too, nobody likes boring unskippable animations. The player has to be kept entertained.

While we can't wait to show you every interaction in the game big or small, we are forced to tread lightly as we have reached a point where almost everything we work on is potential SPOILER material. That's why we took some extra effort to prepare the images in this update.

In previous updates I mentioned making art in the game world historically accurate - be it clothes and armor, everyday items, illuminated manuscripts...
It's an old castle, and - paraphrasing a classic - if there's a castle, there have to be paintings and tapestries.

I hope you're intrigued. I know I am.

Here's our heroine working her troublemaking magic. But what is she doing exactly? Wouldn't you want to know, huh? :)

And here - what is Tsioque running away from, and wait, who's with her?

Meet Dog.


He may not be the brightest dog in the world, but he has a heart of gold. Like you, he is now the prisoner of the Wizard. You will need to work together to get out of this mess.

I honestly have no idea how that sketch in the upper right corner got there. I guess you can thank our animator Chris Mudd for sneaking it in the rough animation :)

In the name of the team, let me once again apologize for the delay, I can only hope the things we reveal here prove TSIOQUE will be worth the extra wait.

Even with not all the content done, it's safe for me to say it's already the biggest animated project I have ever made, by far.

We hope to release before the Christmas madness starts, stay tuned for updates on more precise info.
We sometimes throw bits and pieces of new information on our Twitter accounts, you may also try looking there if you're impatient:

Here's a picture of a mean Queen Duck as a reward for scrolling down this far.

See you soon!



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    1. Jeremie Lariviere

      Very cool!
      Thanks for the nice update, I'm looking forward to playing the game.

    2. June

      Dog! Aww, animal sidekicks are the best. It reminds me of a yellow lab, by which I assume it is a most friendly dog. :)

      I can't overstate how much I'm looking forward to this game. Everything being teased so far looks terrific!

    3. shimmerkopf on

      I like the dog! Suspicious of the duck, though ;)

    4. Howard Kistler

      Nice stuff! The dog looks like a great addition and should make for some interesting puzzle dynamics, too. And I really like Queen Duck. ^_^