Making-of: the Dungeon
Tonight I'll show you the process that shaped the final look of the game's first stage - the Dungeon.
Both the first stage of the game and the first stage to be designed, the Dungeon were to have a final and decisive effect on the atmosphere, gameplay and artistic style of the whole game. It had to be done right.
This is the very first background made for Tsioque, a quick proof-of-concept when I tried to show the guys at OhNoo how this game can look like. A little drab, isn't it? But it put a point across.
There's a blurred blob in the foreground. It's actually the very first design for Tsioque. I chose to censor it because, well, I'm kind of embarrassed, I just don't find it very good anymore. Perhaps in another update :)
Getting it right
As you know, all backgrounds in the game are done by the awesome Michał Urbański. This is one of the first sketches I sent him when we worked on the dungeon's look and design. If you already played the demo, you may notice something missing in this sketch.
Still, during the project's conception Michał wasn't the only artist working on the backgrounds.
This is how Tsioque could possibly have looked like:
This background art was done by another great artist Karolina Jędryczka.
While I thought Michał's art belonged somewhat better in the genre (see why below), I was still really hoping to get Karolina also involved somehow. Unfortunately, one day she just stopped answering her e-mails and apparently ceased all her Internet activity altogether. I hope she's alright.
Here's some work-in-progress from Michał.
Please ignore Tsioque's model glued there rather hastily for scale. Doing things fast is also part of the process.
As I wrote above, I thought Michał art did better justice to the genre, being all-in-one attractive visually, making sense from a game design perspective and invoking a certain sense of nostalgia I couldn't quite put my finger on, but I definitely felt it there.
If you look at the many differences between the original concept sketch and the artwork, you'll notice the hole in the floor, with tentacles coming out. Michał just drew something there so that space wouldn't feel empty.
This little addition gave birth to the Kraken, who has eventually become a full-fledged character in the game's story.
After bouncing feedback back and forth, some small changes were made, to finally give us what you can now enjoy in the game.
Kickstarter - share and share alike:
Jump back into the 90s with this very pretty 3d action platformer full of coin-collecting Super Mario 64 nostalgia.
A point & click mystery/thriller for mature audiences, reminiscent of the Broken Sword games. Think also Twin Peaks, Lost and Alan Wake as far as story, the developers say. Sounds good to me!