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A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
A dark but playful point and click adventure, hand-animated in glorious frame-by-frame 2D. Free DEMO.
1,225 backers pledged $39,156 to help bring this project to life.

TSIOQUE interview

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First things first, we'd to thank all those who upgraded to higher perks yesterday after the introduction of new rewards, it means a lot to us. We are confident it will pay off to you as well.

Here's an interview Patrick Hickey Jr did with me (Alek) on Review Fix yesterday:

Review Fix Exclusive: Alek Wasilewski Talks ‘Tsioque’

An excerpt below:

Review Fix chats with Alek Wasilewski, the creative mind behind the unique point-and-click adventure “Tsioque.” (...) Wasilewski discusses the inspiration behind the game, the beautiful soundtrack and the awesome 2D animation. Inspired by some of LucasArts classic titles from the ‘80s and ‘90s, “Tsioque” is drenched in polish and allure.

Review Fix: What was the inspiration for this game?

Alek Wasilewski: There were a number of inspirations that led to what eventually became TSIOQUE. One thing that we make very clear – and put big emphasis on when self-marketing our game – are childhoods spent on playing classic adventure games – notably Lucasarts games, but also point and clicks by Sierra or Ron Gilbert’s Humongous Entertainment. We hope that by throwing names of games we couldn’t help but think of when designing our own game like Day of the Tentacle, Pajama Sam or Indiana Jones and the Fate of Atlantis, gamers will have a clear idea what to expect in terms of feel and gameplay of TSIOQUE.

Then there’s the part we stay quiet about, which is the inspiration for the story. It’s in fact, personal, and comes from my experiences of parenting, being a father to my daughter Ola. I’ve constructed the fantasy tale setting in the game in a way similar to how some early 20th century authors constructed worlds for their own fairytales… and I’ll stop here in fear of spoiling anything.

Let me just say the princess-in-castle fairytale is just the beginning, and what happens next hasn’t to my knowledge been seen in games for a while.

Read the rest of the interview HERE.

It may not be very modest of me but I think it may be an interesting read for all those who wish to know more about the creative background of Tsioque.

Have a good read!

- Alek

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